<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3ALycanthrope</id>
		<title>SRD:Lycanthrope - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3ALycanthrope"/>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Lycanthrope&amp;action=history"/>
		<updated>2026-05-03T20:40:39Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Lycanthrope&amp;diff=5273&amp;oldid=prev</id>
		<title>Sledged: minor formatting</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Lycanthrope&amp;diff=5273&amp;oldid=prev"/>
				<updated>2009-10-25T16:41:12Z</updated>
		
		<summary type="html">&lt;p&gt;minor formatting&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
=Lycanthrope=&lt;br /&gt;
Lycanthropes are [[SRD:Humanoid Type|humanoids]] or [[SRD:Giant Type|giants]] who can transform themselves into [[SRD:Animal Type|animals]]. In its natural form, a lycanthrope looks like any other members of its kind, though natural lycanthropes and those who have been afflicted for a long time tend to have or acquire features reminiscent of their [[SRD:Animal Type|animal]] forms. In [[SRD:Animal Type|animal]] form, a lycanthrope resembles a powerful version of the normal [[SRD:Animal Type|animal]], but on close inspection, its eyes (which often glow red in the dark) show a faint spark of unnatural intelligence.&lt;br /&gt;
&lt;br /&gt;
Lycanthropy can be spread like a disease. Sometimes a lycanthrope begins life as a normal [[SRD:Humanoid Type|humanoid]] or [[SRD:Giant Type|giant]] who subsequently contracts lycanthropy after being wounded by a lycanthrope. Such a creature is called an afflicted lycanthrope. Other lycanthropes are born as lycanthropes, and are known as natural lycanthropes.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
A lycanthrope in its [[SRD:Humanoid Type|humanoid]] (or [[SRD:Giant Type|giant]]) form uses whatever tactics and weapons are favored by others of its kind, though it tends to be slightly more aggressive. A lycanthrope possesses the senses of its [[SRD:Animal Type|animal]] form, including [[SRD:Scent|scent]] and [[SRD:Low-Light Vision|low-light vision]], and it has a deep empathy for (and ability to communicate with) [[SRD:Animal Type|animals]] of its [[SRD:Animal Type|animal]] form. An afflicted lycanthrope damaged in combat may be overwhelmed by rage, causing it to change to its [[SRD:Animal Type|animal]] form involuntarily.&lt;br /&gt;
&lt;br /&gt;
A lycanthrope in [[SRD:Animal Type|animal]] form fights like the [[SRD:Animal Type|animal]] it resembles, although its bite carries the disease of lycanthropy. It is preternaturally cunning and strong, and possesses [[SRD:Damage Reduction|damage reduction]] that is overcome only by silvered weapons.&lt;br /&gt;
&lt;br /&gt;
Finally, a natural lycanthrope (or an afflicted lycanthrope that has become aware of its affliction) can assume a hybrid form that is a mix of its [[SRD:Humanoid Type|humanoid]] and [[SRD:Animal Type|animal]] forms. A hybrid has hands and can use weapons, but it can also attack with its teeth and claws. A hybrid can spread lycanthropy with its bite, and it has the same [[SRD:Damage Reduction|damage reduction]] that its [[SRD:Animal Type|animal]] form possesses.&lt;br /&gt;
&lt;br /&gt;
===Creating a Lycanthrope===&lt;br /&gt;
“Lycanthrope” is a template that can be added to any [[SRD:Humanoid Type|humanoid]] or [[SRD:Giant Type|giant]] (referred to hereafter as the base creature). The lycanthrope template can be inherited (for natural lycanthropes) or acquired (for afflicted lycanthropes). Becoming a lycanthrope is very much like multiclassing as an [[SRD:Animal Type|animal]] and gaining the appropriate [[SRD:Hit Dice|Hit Dice]].&lt;br /&gt;
&lt;br /&gt;
'''Size and Type:''' The base creature’s type does not change, but the creature gains the [[SRD:Shapechanger Subtype|shapechanger subtype]]. The lycanthrope takes on the characteristics of some type of carnivorous or omnivorous creature of the [[SRD:Animal Type|animal]] type (referred to hereafter as the base [[SRD:Animal Type|animal]]).&lt;br /&gt;
&lt;br /&gt;
This [[SRD:Animal Type|animal]] can be any predator, scavenger, or omnivore whose size is within one [[SRD:Size Category|size category]] of the base creature’s size (Small, Medium, or Large for a Medium base creature). Lycanthropes can also adopt a hybrid shape that combines features of the base creature and the base [[SRD:Animal Type|animal]]. A lycanthrope’s hybrid form is the same size as the base [[SRD:Animal Type|animal]] or the base creature, whichever is larger.&lt;br /&gt;
&lt;br /&gt;
A lycanthrope uses either the base creature’s or the base [[SRD:Animal Type|animal]]’s statistics and [[SRD:Special Abilities Overview|special abilities]] in addition to those described here.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Hit Dice|Hit Dice]] and [[SRD:Hit Points|Hit Points]]:''' Same as the base creature plus those of the base [[SRD:Animal Type|animal]]. To calculate total [[SRD:Hit Points|hit points]], apply [[SRD:Constitution|Consitution]] modifiers according to the score the lycanthrope has in each form.  &lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Speed (Creature Statistic)|Speed:]]''' Same as the base creature or base [[SRD:Animal Type|animal]], depending on which form the lycanthrope is using. Hybrids use the base creature’s speed.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Armor Class (Creature Statistic)|Armor Class:]]''' The base creature’s [[SRD:Armor Class|natural armor]] bonus increases by +2 in all forms. In hybrid form, the lycanthrope’s [[SRD:Armor Class|natural armor]] bonus is equal to the [[SRD:Armor Class|natural armor]] bonus of the base [[SRD:Animal Type|animal]] or the base creature, whichever is better.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Base Attack/Grapple (Creature Statistic)|Base Attack/Grapple:]]''' Add the [[SRD:Base Attack Bonus|base attack bonus]] for the base [[SRD:Animal Type|animal]] to the [[SRD:Base Attack Bonus|base attack bonus]] for the base creature. The lycanthrope’s [[SRD:Grapple|grapple]] bonus uses its attack bonus and modifiers for [[SRD:Strength|Strength]] and size depending on the lycanthrope’s form.&lt;br /&gt;
&lt;br /&gt;
'''Attacks:''' Same as the base creature or base [[SRD:Animal Type|animal]], depending on which form the lycanthrope is using. A lycanthrope in hybrid form gains two claw attacks and a bite attack as [[SRD:Natural Weapons|natural weapons]].&lt;br /&gt;
&lt;br /&gt;
These weapons deal damage based on the hybrid form’s size. A hybrid may attack with a weapon and a bite, or may attack with its [[SRD:Natural Weapons|natural weapons]]. The bite attack of a hybrid is a secondary attack.&lt;br /&gt;
&lt;br /&gt;
{|    class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Hybrid Size'''!! '''Claw'''!! '''Bite'''&lt;br /&gt;
|-&lt;br /&gt;
| Small|| 1d3|| 1d4&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Medium|| 1d4|| 1d6&lt;br /&gt;
|-&lt;br /&gt;
| Large|| 1d6|| 1d8&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| Huge|| 2d4|| 2d6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Damage:''' Same as the base creature or base [[SRD:Animal Type|animal]], depending on which form the lycanthrope is in.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Special Attacks and Special Qualities (Creature Statistic)|Special Attacks:]]''' A lycanthrope retains the special attacks of the base creature or base [[SRD:Animal Type|animal]], depending on which form it is using, and also gains the special attacks described below.&lt;br /&gt;
&lt;br /&gt;
A lycanthrope’s hybrid form does not gain any special attacks of the base [[SRD:Animal Type|animal]]. A lycanthrope spellcaster cannot cast [[SRD:Creature Spells and Powers#Spells|spells]] with verbal, somatic, or material components while in [[SRD:Animal Type|animal]] form, or [[SRD:Creature Spells and Powers#Spells|spells]] with verbal components while in hybrid form.&lt;br /&gt;
&lt;br /&gt;
''Curse of Lycanthropy ([[SRD:Su|Su]]):'' Any [[SRD:Humanoid Type|humanoid]] or [[SRD:Giant Type|giant]] hit by a natural lycanthrope’s bite attack in [[SRD:Animal Type|animal]] or hybrid form must succeed on a [[SRD:DC|DC]] 15 [[SRD:Saving Throw|Fortitude save]] or contract lycanthropy. If the victim’s size is not within one [[SRD:Size Category|size category]] of the lycanthrope the victim cannot contract lycanthropy from that lycanthrope. Afflicted lycanthropes cannot pass on the curse of lycanthropy.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Special Attacks and Special Qualities (Creature Statistic)|Special Qualities]]}}:''' A lycanthrope retains all the special qualities of the base creature and the base [[SRD:Animal Type|animal]], and also gains those described below.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Alternate Form|Alternate Form]] ([[SRD:Su|Su]]):'' &amp;lt;s&amp;gt;A lycanthrope can shift into [[SRD:Animal Type|animal]] form as though using the ''[[SRD:Polymorph (Spell)|polymorph]]'' spell on itself, though its gear is not affected, it does not regain [[SRD:Hit Points|hit points]] for changing form, and only the specific [[SRD:Animal Type|animal]] form indicated for the lycanthrope can be assumed.&amp;lt;/s&amp;gt; &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;A lycanthrope can assume the form of a specific [[SRD:Animal Type|animal]] (as indicated in its entry).&amp;lt;/span&amp;gt; It does not assume the ability scores of the [[SRD:Animal Type|animal]], but instead adds the [[SRD:Animal Type|animal]]’s physical [[SRD:Ability Scores|ability score]] modifiers to its own ability scores. A lycanthrope also can assume a bipedal hybrid form with prehensile hands and animalistic features.&lt;br /&gt;
&lt;br /&gt;
Changing to or from [[SRD:Animal Type|animal]] or hybrid form is a [[SRD:Standard Actions|standard action]].&lt;br /&gt;
&lt;br /&gt;
A slain lycanthrope reverts to its [[SRD:Humanoid Type|humanoid]] form, although it remains [[SRD:Dead|dead]]. Separated body parts retain their [[SRD:Animal Type|animal]] form, however.&lt;br /&gt;
&lt;br /&gt;
Afflicted lycanthropes find this ability difficult to control (see Lycanthropy as an Affliction, below), but natural lycanthropes have full control over this power.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Damage Reduction|Damage Reduction]] ([[SRD:Ex|Ex]]):'' An afflicted lycanthrope in [[SRD:Animal Type|animal]] or hybrid form has [[SRD:Damage Reduction|damage reduction]] 5/silver. A natural lycanthrope in [[SRD:Animal Type|animal]] or hybrid form has [[SRD:Damage Reduction|damage reduction]] 10/silver.&lt;br /&gt;
&lt;br /&gt;
''Lycanthropic Empathy ([[SRD:Ex|Ex]]):'' In any form, lycanthropes can communicate and empathize with [[SRD:Animal|normal]] or [[SRD:Dire Animal|dire animals]] of their [[SRD:Animal Type|animal]] form. This gives them a +4 racial bonus on checks when influencing the [[SRD:Animal Type|animal]]’s attitude and allows the communication of simple concepts and (if the [[SRD:Animal Type|animal]] is friendly) commands, such as “friend,” “foe,” “flee,” and “attack.”&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Low-Light Vision|Low-Light Vision]] ([[SRD:Ex|Ex]]):'' A lycanthrope has [[SRD:Low-Light Vision|low-light vision]] in any form.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Scent|Scent]] ([[SRD:Ex|Ex]]):'' A lycanthrope has the [[SRD:Scent|scent]] ability in any form.  &lt;br /&gt;
&lt;br /&gt;
'''Base Save Bonuses:''' Add the base save bonuses of the base [[SRD:Animal Type|animal]] to the base save bonuses of the base creature.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Abilities (Creature Statistic)|Abilities:]]''' All lycanthropes gain +2 to [[SRD:Wisdom|Wisdom]]. In addition, when in [[SRD:Animal Type|animal]] form, a lycanthrope’s physical ability scores improve according to its kind, as set out in the table below. These adjustments are equal to the [[SRD:Animal Type|animal]]’s normal ability scores –10 or –11. A lycanthrope in hybrid form modifies its physical ability scores by the same amount.&lt;br /&gt;
&lt;br /&gt;
In addition, a lycanthrope may also gain an additional [[SRD:Ability Scores|ability score]] increase by [[SRD:Virtue|virtue]] of its extra [[SRD:Hit Dice|Hit Dice]].&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A lycanthrope gains [[SRD:Skill Points|skill points]] equal to (2 + [[SRD:Intelligence|Int]] modifier, minimum 1) per [[SRD:Hit Dice|Hit Die]] of its [[SRD:Animal Type|animal]] form, as if it had multiclassed into the [[SRD:Animal Type|animal]] type. ([[SRD:Animal Type|Animal]] is never its first [[SRD:Hit Dice|Hit Die]], though, and it does not gain quadruple [[SRD:Skill Points|skill points]] for any [[SRD:Animal Type|animal]] [[SRD:Hit Dice|Hit Die]].) Any skill given in the [[SRD:Animal Type|animal]]’s description is a [[SRD:Class|class]] skill for the lycanthrope’s [[SRD:Animal Type|animal]] levels. In any form, a lycanthrope also has any racial skill bonuses of the base creature and of the base [[SRD:Animal Type|animal]], although conditional skill bonuses only apply in the associated form.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Feats (Creature Statistic)|Feats:]]''' Add the base [[SRD:Animal Type|animal]]’s [[SRD:Feats|feats]] to the base creature’s. If this results in a lycanthrope having the same [[SRD:Feats|feat]] twice, the lycanthrope gains no additional benefit unless the [[SRD:Feats|feat]] normally can be taken more once, in which case the duplicated [[SRD:Feats|feat]] works as noted in the [[SRD:Feats|feat]] description. This process may give the lycanthrope more [[SRD:Feats|feats]] than a character of its total [[SRD:Hit Dice|Hit Dice]] would normally be entitled to; if this occurs, any “extra” [[SRD:Feats|feats]] are denoted as bonus [[SRD:Feats|feats]].&lt;br /&gt;
&lt;br /&gt;
It’s possible that a lycanthrope cannot meet the prerequisites for all its [[SRD:Feats|feats]] when in [[SRD:Humanoid Type|humanoid]] form. If this occurs, the lycanthrope still has the [[SRD:Feats|feats]], but cannot use them when in [[SRD:Humanoid Type|humanoid]] form. A lycanthrope receives [[SRD:Iron Will|Iron Will]] as a bonus [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Environment (Creature Statistic)|Environment:]]''' Same as either the base creature or base [[SRD:Animal Type|animal]].&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Organization (Creature Statistic)|Organization:]]''' Solitary or pair, sometimes family (3–4), pack (6–10), or troupe (family plus related [[SRD:Animal Type|animals]])&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Challenge Rating (Creature Statistic)|Challenge Rating:]]''' By [[SRD:Class|class]] level or base creature, modified according to the [[SRD:Hit Dice|HD]] of the base [[SRD:Animal Type|animal]]: 1 [[SRD:Hit Dice|HD]] or 2 [[SRD:Hit Dice|HD]], +2; 3 [[SRD:Hit Dice|HD]] to 5 [[SRD:Hit Dice|HD]], +3; 6 [[SRD:Hit Dice|HD]] to 10 [[SRD:Hit Dice|HD]], +4; 11 [[SRD:Hit Dice|HD]] to 20 [[SRD:Hit Dice|HD]], +5; 21 or more [[SRD:Hit Dice|HD]], +6.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Treasure (Creature Statistic)|Treasure:]]''' Standard.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Alignment (Creature Statistic)|Alignment:]]''' Any. Noble creatures such as [[SRD:Brown Bear|bears]], [[SRD:Eagle|eagles]], and [[SRD:Lion|lions]] tend to produce good-aligned lycanthropes. Sinister creatures such as [[SRD:Rat|rats]], [[SRD:Snake|snakes]], and [[SRD:Wolf|wolves]] tend to produce evil-aligned lycanthropes. This is a reflection of how these [[SRD:Animal Type|animals]] are perceived, not any innate quality of the [[SRD:Animal Type|animal]] itself, so the alignment of the [[SRD:Animal Type|animal]] form can be arbitrarily assigned.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Advancement (Creature Statistic)|Advancement:]]''' By [[SRD:Classes|character class]].&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Level Adjustment (Creature Statistic)|Level Adjustment:]]''' Same as the base creature +2 (afflicted) or +3 (natural). In addition, a lycanthrope’s character level is increased by the number of racial [[SRD:Hit Dice|Hit Dice]] the base [[SRD:Animal Type|animal]] has.&lt;br /&gt;
&lt;br /&gt;
{|     class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+'''Common Lycanthropes'''&lt;br /&gt;
|-&lt;br /&gt;
! '''Name'''!! '''[[SRD:Animal Type|Animal]] Form'''!! '''[[SRD:Animal Type|Animal]] or Hybrid Form Ability Modifiers'''!! '''Preferred Alignment'''&lt;br /&gt;
|-&lt;br /&gt;
| [[SRD:Werebear|Werebear]]|| [[SRD:Brown Bear|Brown bear]]|| [[SRD:Strength|Str]] +16, [[SRD:Dexterity|Dex]] +2, [[SRD:Constitution|Con]] +8|| [[SRD:Lawful Good|Lawful good]]&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[SRD:Wereboar|Wereboar]]|| [[SRD:Boar|Boar]]|| [[SRD:Strength|Str]] +4, [[SRD:Constitution|Con]] +6|| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[SRD:Wererat|Wererat]]|| [[SRD:Dire Rat|Dire rat]]|| [[SRD:Dexterity|Dex]] +6, [[SRD:Constitution|Con]] +2|| [[SRD:Chaotic Evil|Chaotic evil]]&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[SRD:Weretiger|Weretiger]]|| [[SRD:Tiger|Tiger]]|| [[SRD:Strength|Str]] +12, [[SRD:Dexterity|Dex]] +4, [[SRD:Constitution|Con]] +6|| Neutral&lt;br /&gt;
|-&lt;br /&gt;
| [[SRD:Werewolf|Werewolf]]|| [[SRD:Wolf|Wolf]]|| [[SRD:Strength|Str]] +2, [[SRD:Dexterity|Dex]] +4, [[SRD:Constitution|Con]] +4|| [[SRD:Chaotic Evil|Chaotic evil]]&lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| [[SRD:Hill Giant Dire Wereboar|Dire Wereboar]]|| [[SRD:Dire Boar|Dire boar]]|| [[SRD:Strength|Str]] +16, [[SRD:Constitution|Con]] +6|| Neutral&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Lycanthropy as an Affliction===&lt;br /&gt;
When a character contracts lycanthropy through a lycanthrope’s bite (see above), no symptoms appear until the first night of the next full moon. On that night, the afflicted character involuntarily assumes [[SRD:Animal Type|animal]] form and forgets his or her own identity, temporarily becoming an NPC. The character remains in [[SRD:Animal Type|animal]] form, assuming the appropriate alignment, until the next dawn.&lt;br /&gt;
&lt;br /&gt;
The character’s actions during this first episode are dictated by the alignment of its [[SRD:Animal Type|animal]] form. The character remembers nothing about the entire episode (or subsequent episodes) unless he succeeds on a [[SRD:DC|DC]] 15 [[SRD:Wisdom|Wisdom]] check, in which case he becomes aware of his lycanthropic condition.&lt;br /&gt;
&lt;br /&gt;
Thereafter, the character is subject to involuntary transformation under the full moon and whenever damaged in combat. He or she feels an overwhelming rage building up and must succeed on a [[SRD:Control Shape Skill|Control Shape]] check (see below) to resist changing into [[SRD:Animal Type|animal]] form. Any player character not yet aware of his or her lycanthropic condition temporarily becomes an NPC during an involuntary change, and acts according to the alignment of his or her [[SRD:Animal Type|animal]] form.&lt;br /&gt;
&lt;br /&gt;
A character with awareness of his condition retains his identity and does not lose control of his actions if he changes. However, each time he changes to his [[SRD:Animal Type|animal]] form, he must make a [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 15 + number of times he has been in [[SRD:Animal Type|animal]] form) or permanently assume the alignment of his [[SRD:Animal Type|animal]] form in all shapes.  &lt;br /&gt;
&lt;br /&gt;
Once a character becomes aware of his affliction, he can now voluntarily attempt to change to [[SRD:Animal Type|animal]] or hybrid form, using the appropriate [[SRD:Control Shape Skill|Control Shape]] check [[SRD:DC|DC]]. An attempt is a [[SRD:Standard Actions|standard action]] and can be made each [[SRD:Round|round]]. Any voluntary change to [[SRD:Animal Type|animal]] or hybrid form immediately and permanently changes the character’s alignment to that of the appropriate lycanthrope.&lt;br /&gt;
&lt;br /&gt;
;Changing Form&lt;br /&gt;
&lt;br /&gt;
Changing form is a [[SRD:Standard Actions|standard action]]. If the change is involuntary, the character performs the change on his next turn following the triggering event. &amp;lt;s&amp;gt;Changing to [[SRD:Animal Type|animal]] or hybrid form ruins the character’s armor and clothing (including any items worn) if the new form is larger than the character’s natural form; carried items are simply dropped. Characters can hastily doff clothing while changing, but not armor. Magic armor survives the change if it succeeds on a [[SRD:DC|DC]] 15 [[SRD:Saving Throw|Fortitude save]]. &amp;lt;/s&amp;gt;An afflicted character who is not aware of his condition remains in [[SRD:Animal Type|animal]] form until the next dawn. An afflicted character who is aware of his or her condition (see above) can try to resume [[SRD:Humanoid Type|humanoid]] form following a change (voluntary or involuntary) with a [[SRD:Control Shape Skill|Control Shape]] check, but if he fails his check, he remains in [[SRD:Animal Type|animal]] (or hybrid) form until the following dawn.&lt;br /&gt;
&lt;br /&gt;
;Curing Lycanthropy&lt;br /&gt;
&lt;br /&gt;
An afflicted character who eats a sprig of belladonna (also called wolfsbane) within 1 hour of a lycanthrope’s attack can attempt a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Fortitude save]] to shake off the affliction. If a healer administers the herb, use the character’s save bonus or the healer’s [[SRD:Heal Skill|Heal]] modifier, whichever is higher. The character gets only one chance, no matter how much belladonna is consumed. The belladonna must be reasonably fresh (picked within the last week).&lt;br /&gt;
&lt;br /&gt;
However, fresh or not, belladonna is toxic. The character must succeed on a [[SRD:DC|DC]] 13 [[SRD:Saving Throw|Fortitude save]] or take 1d6 points of [[SRD:Strength|Strength]] damage. One minute later, the character must succeed on a second [[SRD:DC|DC]] 13 save or take an additional 2d6 points of [[SRD:Strength|Strength]] damage.  &lt;br /&gt;
&lt;br /&gt;
A ''[[SRD:Remove Disease|remove disease]]'' or ''[[SRD:Heal|heal]]'' spell cast by a [[SRD:Cleric|cleric]] of 12th level or higher also cures the affliction, provided the character receives the spell within three days of the lycanthrope’s attack.&lt;br /&gt;
&lt;br /&gt;
The only other way to remove the affliction is to cast ''[[SRD:Remove Curse|remove curse]]'' or ''[[SRD:Break Enchantment|break enchantment]]'' on the character during one of the three days of the full moon. After receiving the spell, the character must succeed on a [[SRD:DC|DC]] 20 [[SRD:Saving Throw|Will save]] to break the curse (the caster knows if the spell works). If the save fails, the process must be repeated.  &lt;br /&gt;
&lt;br /&gt;
Characters undergoing this cure are often kept bound or confined in cages until the cure takes effect.&lt;br /&gt;
&lt;br /&gt;
Only afflicted lycanthropes can be cured of lycanthropy.&lt;br /&gt;
&lt;br /&gt;
===Lycanthropes as Characters===&lt;br /&gt;
&lt;br /&gt;
Becoming a lycanthrope does not change a character’s favored [[SRD:Class|class]] but usually changes alignment (see above). This alignment change may cause characters of certain [[SRD:Classes|classes]] to lose some of their [[SRD:Class|class]] features.&lt;br /&gt;
&lt;br /&gt;
Lycanthrope characters possess the following racial traits.&lt;br /&gt;
* +2 [[SRD:Wisdom|Wisdom]]. Physical abilities are increased by the [[SRD:Animal Type|animal]] form’s ability modifiers when a lycanthrope changes to its hybrid or [[SRD:Animal Type|animal]] forms.&lt;br /&gt;
*Size same as the base creature or the base [[SRD:Animal Type|animal]] form.&lt;br /&gt;
*[[SRD:Low-Light Vision|Low-light vision]] in any form.&lt;br /&gt;
*[[SRD:Scent|Scent]] in any form.&lt;br /&gt;
*Racial [[SRD:Hit Dice (Creature Statistic)|Hit Dice:]] A lycanthrope adds the [[SRD:Hit Dice|Hit Dice]] of its [[SRD:Animal Type|animal]] form to its base [[SRD:Hit Dice|Hit Dice]] for race, level, and [[SRD:Class|class]]. These additional [[SRD:Hit Dice|Hit Dice]] modify the lycanthrope’s [[SRD:Base Attack Bonus|base attack bonus]] and base [[SRD:Saving Throw|saving throw]] bonuses accordingly.&lt;br /&gt;
*Racial [[SRD:Skills (Creature Statistic)|Skills:]] A lycanthrope adds [[SRD:Skill Points|skill points]] for its [[SRD:Animal Type|animal]] [[SRD:Hit Dice|Hit Dice]] much as if it had multiclassed into the [[SRD:Animal Type|animal]] type. It gains [[SRD:Skill Points|skill points]] equal to (2 + [[SRD:Intelligence|Int]] modifier, minimum 1) per [[SRD:Hit Dice|Hit Die]] of the [[SRD:Animal Type|animal]] form. Any skills that appear in the [[SRD:Animal Type|animal]]’s description are treated as [[SRD:Class|class]] skills for the lycanthrope’s [[SRD:Animal Type|animal]] levels. The lycanthrope’s maximum skill ranks are equal to its [[SRD:Animal Type|animal]] form [[SRD:Hit Dice|Hit Dice]] + its racial [[SRD:Hit Dice|Hit Dice]] (if any) + its [[SRD:Classes|class levels]] + 3. Any racial skill adjustments of the lycanthrope’s base race and its [[SRD:Animal Type|animal]] form (but not conditional adjustments) are added to its skill modifiers in any form.&lt;br /&gt;
*Racial [[SRD:Feats (Creature Statistic)|Feats:]] Add the [[SRD:Animal Type|animal]]’s [[SRD:Hit Dice|Hit Dice]] to the base character’s own [[SRD:Hit Dice|Hit Dice]] to determine how many [[SRD:Feats|feats]] the character has. All lycanthropes gain [[SRD:Iron Will|Iron Will]] as a bonus [[SRD:Feats|feat]].&lt;br /&gt;
* +2 [[SRD:Armor Class|natural armor]] bonus in any form.&lt;br /&gt;
*Special Qualities (see above): [[SRD:Alternate Form|Alternate form]], lycanthropic empathy, curse of lycanthropy (in [[SRD:Animal Type|animal]] or hybrid form only).&lt;br /&gt;
*Afflicted lycanthrope: [[SRD:Damage Reduction|damage reduction]] 5/silver (in [[SRD:Animal Type|animal]] or hybrid form only).&lt;br /&gt;
*Natural lycanthrope: [[SRD:Damage Reduction|damage reduction]] 10/silver (in [[SRD:Animal Type|animal]] or hybrid form only).&lt;br /&gt;
*Automatic [[SRD:Speak Language Skill|Languages]]: As base creature.&lt;br /&gt;
*Favored [[SRD:Class|Class]]: Same as the base creature.&lt;br /&gt;
*Level adjustment: Same as the base creature +2 (afflicted) or +3 (natural).&lt;br /&gt;
&lt;br /&gt;
===[[SRD:Control Shape Skill|Control Shape]]===&lt;br /&gt;
&lt;br /&gt;
See: [[SRD:Control Shape Skill|Control Shape Skill]]&lt;br /&gt;
&lt;br /&gt;
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Lycanthrope Lycanthropy]&lt;br /&gt;
&lt;br /&gt;
{{SRD Creature Footer}}&lt;br /&gt;
[[Category:Shapechanger Subtype|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Lycanthrope|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Template|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Any Environment|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	</feed>