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		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AMedium_Water_Elemental</id>
		<title>SRD:Medium Water Elemental - История изменений</title>
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		<updated>2026-05-04T06:23:44Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Medium_Water_Elemental&amp;diff=5470&amp;oldid=prev</id>
		<title>Green Dragon: Changing Template:Creature Table to Template:3.5e Creature (edition)</title>
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				<updated>2010-01-01T02:24:24Z</updated>
		
		<summary type="html">&lt;p&gt;Changing &lt;a href=&quot;/index.php?title=%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Creature_Table&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Шаблон:Creature Table (страница не существует)&quot;&gt;Template:Creature Table&lt;/a&gt; to &lt;a href=&quot;/%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:3.5e_Creature&quot; title=&quot;Шаблон:3.5e Creature&quot;&gt;Template:3.5e Creature&lt;/a&gt; (edition)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;noinclude&amp;gt;{{OGL Top}}&lt;br /&gt;
=MEDIUM WATER ELEMENTAL=&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{3.5e Creature&lt;br /&gt;
| style=&lt;br /&gt;
| creature=Water [[SRD:Elemental Type|Elemental]], Medium &lt;br /&gt;
| size=Medium | type=[[SRD:Elemental Type|Elemental]] ([[SRD:Water Subtype|Water]], [[SRD:Extraplanar Subtype|Extraplanar]]) &lt;br /&gt;
| hd=4d8+12  | hp=30  &lt;br /&gt;
| init=+1 &lt;br /&gt;
| speed=20 ft. (4 squares), swim 90 ft. &lt;br /&gt;
| ac=19 (+1 [[SRD:Dexterity|Dex]], +8 natural),  | touch=11 | flat=18 &lt;br /&gt;
| bab=+3 | grapple=+6 &lt;br /&gt;
| at=Slam +6 melee (1d8+4) &lt;br /&gt;
| full_at=Slam +6 melee (1d8+4) &lt;br /&gt;
| space=5 ft. | reach=5 ft. &lt;br /&gt;
| sa=Water mastery, drench, vortex &lt;br /&gt;
| sq=[[SRD:Darkvision|Darkvision]] 60 ft., [[SRD:Elemental Type|elemental traits]] &lt;br /&gt;
| fort=+7 | ref=+2 | will=+1 &lt;br /&gt;
| str=16 | dex=12 | con=17 | int=4 | wis=11 | cha=11 &lt;br /&gt;
| skills=[[SRD:Listen Skill|Listen]] +3, [[SRD:Spot Skill|Spot]] +4 &lt;br /&gt;
| feats=[[SRD:Cleave|Cleave]], [[SRD:Power Attack|Power Attack]] &lt;br /&gt;
| env=[[SRD:Elemental Plane of Water|Elemental Plane of Water]] &lt;br /&gt;
| org=Solitary &lt;br /&gt;
| cr=3 &lt;br /&gt;
| treas=None &lt;br /&gt;
| align=[[SRD:Neutral|Usually neutral]] &lt;br /&gt;
| adv=5–7 [[SRD:Hit Dice|HD]] (Medium) &lt;br /&gt;
| la=— &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
A water [[SRD:Elemental Type|elemental]] can’t venture more than 180 feet from the body of water from which it was conjured.&lt;br /&gt;
&lt;br /&gt;
Water [[SRD:Elemental Type|elementals]] speak Aquan but rarely choose to do so.&lt;br /&gt;
&lt;br /&gt;
===COMBAT===&lt;br /&gt;
A water [[SRD:Elemental Type|elemental]] prefers to fight in a large body of water where it can disappear beneath the waves and suddenly swell up behind its opponents.&lt;br /&gt;
&lt;br /&gt;
'''Water Mastery ([[SRD:Ex|Ex]]):''' A water [[SRD:Elemental Type|elemental]] gains a +1 bonus on attack and [[SRD:Attack Damage|damage rolls]] if both it and its opponent are touching water. If the opponent or the [[SRD:Elemental Type|elemental]] is touching the ground, the [[SRD:Elemental Type|elemental]] takes a –4 penalty on attack and [[SRD:Attack Damage|damage rolls]]. (These modifiers are not included in the statistics block.)&lt;br /&gt;
&lt;br /&gt;
A water [[SRD:Elemental Type|elemental]] can be a serious threat to a ship that crosses its path. An [[SRD:Elemental Type|elemental]] can easily overturn small craft (5 feet of length per [[SRD:Hit Dice|Hit Die]] of the [[SRD:Elemental Type|elemental]]) and stop larger vessels (10 feet long per [[SRD:Hit Dice|HD]]). Even large ships (20 feet long per [[SRD:Hit Dice|HD]]) can be [[SRD:Slow|slow]]ed to half speed.&lt;br /&gt;
&lt;br /&gt;
'''Drench ([[SRD:Ex|Ex]]):''' The [[SRD:Elemental Type|elemental]]’s touch puts out torches, campfires, exposed lanterns, and other open flames of nonmagical origin if these are of Large size or smaller. The creature can dispel magical fire it touches as ''[[SRD:Dispel Magic|dispel magic]]'' ([[SRD:Caster Level|caster level]] equals [[SRD:Elemental Type|elemental]]’s [[SRD:Hit Dice|HD]]).&lt;br /&gt;
&lt;br /&gt;
'''Vortex ([[SRD:Su|Su]]):''' The [[SRD:Elemental Type|elemental]] can transform itself into a whirlpool once every 10 minutes, provided it is underwater, and remain in that form for up to 1 [[SRD:Round|round]] for every 2 [[SRD:Hit Dice|HD]] it has. In vortex form, the [[SRD:Elemental Type|elemental]] can move through the water or along the bottom at its swim speed. The vortex is 5 feet wide at the base, up to 30 feet wide at the top, and 10 feet or more tall, depending on the [[SRD:Elemental Type|elemental]]’s size. The [[SRD:Elemental Type|elemental]] controls the exact height, but it must be at least 10 feet.&lt;br /&gt;
&lt;br /&gt;
The [[SRD:Elemental Type|elemental]]’s movement while in vortex form does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]], even if the [[SRD:Elemental Type|elemental]] enters the space another creature occupies. Another creature might be caught in the vortex if it touches or enters the vortex, or if the [[SRD:Elemental Type|elemental]] moves into or through the creature’s space.&lt;br /&gt;
&lt;br /&gt;
Creatures one or more [[SRD:Size Category|size categories]] smaller than the [[SRD:Elemental Type|elemental]] might take damage when caught in the vortex (see the table below for details) and may be swept up by it. An affected creature must succeed on a [[SRD:Saving Throw|Reflex save]] when it comes into contact with the vortex or take the indicated damage. It must also succeed on a second [[SRD:Saving Throw|Reflex save]] or be picked up bodily and held suspended in the powerful currents, automatically taking damage each [[SRD:Round|round]]. An affected creature is allowed a [[SRD:Saving Throw|Reflex save]] each [[SRD:Round|round]] to escape the vortex. The creature still takes damage, but can leave if the save is successful. The [[SRD:DC|DC]] for saves against the vortex’s effects varies with the [[SRD:Elemental Type|elemental]]’s size. The save [[SRD:DC|DC]] is [[SRD:Strength|Strength]]-based.&lt;br /&gt;
&lt;br /&gt;
Creatures trapped in the vortex cannot move except to go where the [[SRD:Elemental Type|elemental]] carries them or to escape the [[SRD:Whirlwind|whirlwind]]. Creatures caught in the [[SRD:Whirlwind|whirlwind]] can otherwise act normally, but must make a [[SRD:Concentration Skill|Concentration]] check ([[SRD:DC|DC]] 10 + [[SRD:Spell Level|spell level]]) to cast a spell. Creatures caught in the [[SRD:Whirlwind|whirlwind]] take a –4 penalty to [[SRD:Dexterity|Dexterity]] and a –2 penalty on [[SRD:Attack Roll|attack rolls]]. The [[SRD:Elemental Type|elemental]] can have only as many creatures trapped inside the vortex at one time as will fit inside the vortex’s volume.&lt;br /&gt;
&lt;br /&gt;
The [[SRD:Elemental Type|elemental]] can eject any carried creatures whenever it wishes, depositing them wherever the vortex happens to be. A summoned [[SRD:Elemental Type|elemental]] always ejects trapped creatures before returning to its home plane.&lt;br /&gt;
&lt;br /&gt;
If the vortex’s base touches the bottom, it creates a swirling cloud of debris. This cloud is centered on the [[SRD:Elemental Type|elemental]] and has a diameter equal to half the vortex’s height. The cloud obscures all vision, including [[SRD:Darkvision|darkvision]], beyond 5 feet. Creatures 5 feet away have [[SRD:Concealment|concealment]], while those farther away have total [[SRD:Concealment|concealment]].&lt;br /&gt;
&lt;br /&gt;
Those caught in the cloud must make a [[SRD:Concentration Skill|Concentration]] check ([[SRD:DC|DC]] 15 + [[SRD:Spell Level|spell level]]) to cast a spell.&lt;br /&gt;
&lt;br /&gt;
An [[SRD:Elemental Type|elemental]] in vortex form cannot make slam attacks and does not threaten the area around it.  &lt;br /&gt;
&lt;br /&gt;
[[SRD:Skills (Creature Statistic)|Skills:]] A water [[SRD:Elemental Type|elemental]] has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. It can always choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|   class=&amp;quot;d20&amp;quot;    &lt;br /&gt;
|-&lt;br /&gt;
|+'''Water [[SRD:Elemental Type|Elemental]] Sizes'''&lt;br /&gt;
|-&lt;br /&gt;
! !!  !! &lt;br /&gt;
! COLSPAN=&amp;quot;3&amp;quot; |  ––—––—— '''Vortex ——––––—'''&lt;br /&gt;
|-&lt;br /&gt;
! '''[[SRD:Elemental Type|Elemental]]'''!! '''Height'''!! '''Weight'''!! '''Save [[SRD:DC|DC]]'''!! '''Damage'''!! '''Height'''&lt;br /&gt;
|-&lt;br /&gt;
| Medium|| 8 ft.|| 280 lb.|| 15|| 1d6|| 10–30 ft.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SRD Creature Footer}}&lt;br /&gt;
[[Category:CR3|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Elemental Plane of Water|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Elemental Type|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Medium Size|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Water Subtype|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:LA-|{{BASEPAGENAME}}]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Green Dragon</name></author>	</entry>

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