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		<title>SRD:Mounted Combat - История изменений</title>
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		<updated>2026-05-03T22:43:48Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Mounted_Combat&amp;diff=3998&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T03:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Mounted Combat===&lt;br /&gt;
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=====Horses in Combat=====&lt;br /&gt;
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[[SRD:Horse|Warhorses]] and [[SRD:War Pony|war ponies]] can serve readily as combat steeds. [[SRD:Light Horse|Light horses]], [[SRD:Pony|ponies]], and [[SRD:Heavy Horse|heavy horses]], however, are [[SRD:Frightened|frightened]] by combat. If you don’t dismount, you must make a [[SRD:DC|DC]] 20 [[SRD:Ride Skill|Ride]] check each [[SRD:Round|round]] as a [[SRD:Move Actions|move action]] to control such a horse. If you succeed, you can perform a [[SRD:Standard Actions|standard action]] after the [[SRD:Move Actions|move action]]. If you fail, the [[SRD:Move Actions|move action]] becomes a full [[SRD:Round|round]] action and you can’t do anything else until your next turn.&lt;br /&gt;
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Your mount acts on your initiative count as you direct it. You move at its speed, but the mount uses its action to move.&lt;br /&gt;
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A [[SRD:Horse|horse]] (not a [[SRD:Pony|pony]]) is a Large creature and thus takes up a space 10 feet (2 squares) across. For simplicity, assume that you share your mount’s space during combat.&lt;br /&gt;
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=====Combat while Mounted=====&lt;br /&gt;
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With a [[SRD:DC|DC]] 5 [[SRD:Ride Skill|Ride]] check, you can guide your mount with your knees so as to use both hands to attack or defend yourself. This is a [[SRD:Free Actions|free action]].&lt;br /&gt;
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When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on [[SRD:Melee Attack|melee attacks]] for being on higher ground. If your mount moves more than 5 feet, you can only make a single [[SRD:Melee Attack|melee attack]]. Essentially, you have to wait until the mount gets to your enemy before attacking, so you can’t make a full attack. Even at your mount’s full speed, you don’t take any penalty on [[SRD:Melee Attack|melee attacks]] while mounted.&lt;br /&gt;
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If your mount charges, you also take the [[SRD:AC|AC]] penalty associated with a charge. If you make an attack at the end of the charge, you receive the bonus gained from the charge. When charging on horseback, you deal double damage with a lance (see Charge).&lt;br /&gt;
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You can use [[SRD:Ranged Weapon|ranged]] weapons while your mount is taking a double move, but at a –4 penalty on the [[SRD:Attack Roll|attack roll]]. You can use [[SRD:Ranged Weapon|ranged weapons]] while your mount is running (quadruple speed), at a –8 penalty. In either case, you make the [[SRD:Attack Roll|attack roll]] when your mount has completed half its movement. You can make a [[SRD:Full-Attack Action|full attack]] with a [[SRD:Ranged Weapon|ranged weapon]] while your mount is moving. Likewise, you can take [[SRD:Move Actions|move actions]] normally&lt;br /&gt;
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=====Casting Spells while Mounted=====&lt;br /&gt;
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You can cast a [[SRD:Spells|spell]] normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you’re casting the spell while the mount is moving, and you have to make a [[SRD:Concentration Skill|Concentration]] check due to the vigorous motion ([[SRD:DC|DC]] 10 + [[SRD:Spell Level|spell level]]) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your [[SRD:Concentration Skill|Concentration]] check is more difficult due to the violent motion ([[SRD:DC|DC]] 15 + [[SRD:Spell Level|spell level]]).&lt;br /&gt;
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=====If Your Mount Falls in Battle=====&lt;br /&gt;
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If your mount falls, you have to succeed on a [[SRD:DC|DC]] 15 [[SRD:Ride Skill|Ride]] check to make a soft fall and take no damage. If the check fails, you take 1d6 points of damage.&lt;br /&gt;
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=====If You Are Dropped=====&lt;br /&gt;
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If you are knocked [[SRD:Unconscious|unconscious]], you have a 50% chance to stay in the [[SRD:Saddle|saddle]] (or 75% if you’re in a [[SRD:Saddle|military saddle]]). Otherwise you fall and take 1d6 points of damage.&lt;br /&gt;
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Without you to guide it, your mount avoids combat.&lt;br /&gt;
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{{SRD Combat Footer}}&lt;br /&gt;
[[Category:Term|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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