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		<title>SRD:Move Actions - История изменений</title>
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&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Move Actions===&lt;br /&gt;
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With the exception of specific movement-related skills, most move actions don’t require a check.&lt;br /&gt;
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====Move====&lt;br /&gt;
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The simplest move action is moving your speed. If you take this kind of move action during your turn, you can’t also take a [[SRD:5-Foot Step|5-foot step]].&lt;br /&gt;
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Many nonstandard modes of movement are covered under this category, including climbing (up to one-quarter of your speed) and swimming (up to one-quarter of your speed).&lt;br /&gt;
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=====Accelerated Climbing=====&lt;br /&gt;
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You can climb one-half your speed as a move action by accepting a –5 penalty on your [[SRD:Climb Skill|Climb]] check.&lt;br /&gt;
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=====Crawling=====&lt;br /&gt;
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You can crawl 5 feet as a move action. Crawling incurs [[SRD:Attack of Opportunity|attacks of opportunity]] from any attackers who threaten you at any point of your crawl.&lt;br /&gt;
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====Draw or Sheathe a Weapon====&lt;br /&gt;
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Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.&lt;br /&gt;
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If you have a [[SRD:Base Attack Bonus|base attack bonus]] of +1 or higher, you may draw a weapon as a [[SRD:Free Actions|free action]] combined with a regular move. If you have the Two-Weapon Fighting [[SRD:Feats|feat]], you can draw two light or one-handed weapons in the time it would normally take you to draw one.&lt;br /&gt;
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Drawing ammunition for use with a [[SRD:Ranged Weapon|ranged weapon]] (such as arrows, bolts, sling bullets, or shuriken) is a [[SRD:Free Actions|free action]].&lt;br /&gt;
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====Ready or Loose a Shield====&lt;br /&gt;
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Strapping a shield to your arm to gain its [[SRD:Shield Bonus|shield bonus]] to your [[SRD:AC|AC]], or unstrapping and dropping a shield so you can use your shield hand for another purpose, requires a move action. If you have a [[SRD:Base Attack Bonus|base attack bonus]] of +1 or higher, you can ready or loose a shield as a [[SRD:Free Actions|free action]] combined with a regular move.&lt;br /&gt;
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Dropping a carried (but not worn) shield is a [[SRD:Free Actions|free action]].&lt;br /&gt;
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====Manipulate an Item====&lt;br /&gt;
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In most cases, moving or manipulating an item is a move action.&lt;br /&gt;
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This includes retrieving or putting away a stored item, picking up an item, moving a heavy object, and opening a door. Examples of this kind of action, along with whether they incur an [[SRD:Attack of Opportunity|attack of opportunity]], are given in Table: Actions in Combat.&lt;br /&gt;
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====Direct or Redirect a Spell====&lt;br /&gt;
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Some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell requires a move action and does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]] or require concentration.&lt;br /&gt;
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====Stand Up====&lt;br /&gt;
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Standing up from a [[SRD:Prone|prone]] position requires a move action and provokes [[SRD:Attack of Opportunity|attacks of opportunity]].&lt;br /&gt;
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====Mount/Dismount a Steed====&lt;br /&gt;
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Mounting or dismounting from a steed requires a move action.&lt;br /&gt;
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=====Fast Mount or Dismount=====&lt;br /&gt;
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You can mount or dismount as a [[SRD:Free Actions|free action]] with a [[SRD:DC|DC]] 20 [[SRD:Ride Skill|Ride]] check (your [[SRD:Armor Check Penalty|armor check penalty]], if any, applies to this check). If you fail the check, mounting or dismounting is a move action instead. (You can’t attempt a fast mount or fast dismount unless you can perform the mount or dismount as a move action in the current [[SRD:Round|round]].)&lt;br /&gt;
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{{SRD Combat Footer}}&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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