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		<title>SRD:Natural Weapons - История изменений</title>
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&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Natural Weapons===&lt;br /&gt;
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[[SRD:Natural Weapon|Natural weapons]] are weapons that are physically a part of a creature. A creature making a [[SRD:Standard Actions|melee attack]] with a [[SRD:Natural Weapon|natural weapon]] is considered armed and does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]]. Likewise, it threatens any space it can reach. Creatures do not receive additional attacks from a high [[base attack bonus]] when using [[SRD:Natural Weapon|natural weapons]]. The number of attacks a creature can make with its [[SRD:Natural Weapon|natural weapons]] depends on the type of the attack—generally, a creature can make one bite attack, one attack per claw or tentacle, one gore attack, one sting attack, or one slam attack (although Large creatures with arms or arm-like limbs can make a slam attack with each arm). Refer to the individual monster descriptions.&lt;br /&gt;
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Unless otherwise noted, a [[SRD:Natural Weapon|natural weapon]] threatens a [[SRD:Critical Hit|critical hit]] on a natural [[SRD:Attack Roll|attack roll]] of 20, and deal double damage on [[SRD:Critical Hit|critical hits]].&lt;br /&gt;
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When a creature has more than one [[SRD:Natural Weapon|natural weapon]], one of them (or sometimes a pair or set of them) is the primary weapon. All the creature’s remaining [[SRD:Natural Weapon|natural weapons]] are secondary. &lt;br /&gt;
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A creature’s primary [[SRD:Natural Weapon|natural weapon]] is its most effective natural attack, usually by virtue of the creature’s physiology, training, or innate talent with the weapon. An attack with a primary [[SRD:Natural Weapon|natural weapon]] uses the creature’s full attack bonus, and its damage includes its full [[SRD:Strength|Strength]] modifier (1-1/2 times its [[SRD:Strength|Strength]] bonus if the attack is with the creature’s sole [[SRD:Natural Weapon|natural weapon]]). Attacks with secondary [[SRD:Natural Weapon|natural weapons]] are less effective and are made with a –5 penalty on the [[SRD:Attack Roll|attack roll]], no matter how many there are, and add only 1/2 the creature’s [[SRD:Strength|Strength]] bonus to damage. (Creatures with the [[Multiattack]] [[SRD:Feats|feat]] take only a –2 penalty on secondary attacks.) This penalty applies even when the creature makes a single attack with the secondary weapon as part of the attack action or as an [[SRD:Attack of Opportunity|attack of opportunity]].&lt;br /&gt;
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[[SRD:Natural Weapon|Natural weapons]] have types just as other weapons do. The most common are summarized below.&lt;br /&gt;
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=====Bite=====&lt;br /&gt;
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The creature attacks with its mouth, dealing piercing, slashing, and bludgeoning damage.&lt;br /&gt;
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=====Claw or Talon=====&lt;br /&gt;
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The creature rips with a sharp appendage, dealing piercing and slashing damage.&lt;br /&gt;
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=====Gore=====&lt;br /&gt;
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The creature spears the opponent with an antler, horn, or similar appendage, dealing piercing damage.&lt;br /&gt;
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=====Slap or Slam=====&lt;br /&gt;
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The creature batters opponents with an appendage, dealing bludgeoning damage.&lt;br /&gt;
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=====Sting=====&lt;br /&gt;
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The creature stabs with a stinger, dealing piercing damage. Sting attacks usually deal damage from poison in addition to hit point damage.&lt;br /&gt;
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=====Tentacle=====&lt;br /&gt;
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The creature flails at opponents with a powerful tentacle, dealing bludgeoning (and sometimes slashing) damage.&lt;br /&gt;
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{{SRD Combat Footer}}&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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