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		<title>SRD:Perfect Wight - История изменений</title>
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		<title>Sledged: /* Class Features */</title>
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		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Class Features&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==PERFECT WIGHT==&lt;br /&gt;
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'''[[SRD:Hit Dice|Hit Die]]:''' d6.  &lt;br /&gt;
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===Requirements===&lt;br /&gt;
&lt;br /&gt;
To qualify to become a perfect wight, a character must fulfill all the following criteria.  &lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Skill Descriptions|Skills:]]''' [[SRD:Hide Skill|Hide]] 24 ranks, [[SRD:Move Silently Skill|Move Silently]] 24 ranks.  &lt;br /&gt;
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* '''Epic [[SRD:Feats|Feats]]:''' [[SRD:Self-Concealment|Self-Concealment]].  &lt;br /&gt;
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* '''Special:''' Sneak attack +10d6.&lt;br /&gt;
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===Class Skills===&lt;br /&gt;
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The perfect wight’s [[SRD:Class|class]] skills (and the [[SRD:Key Ability|key ability]] for each skill) are [[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), Innuendo ([[SRD:Wisdom|Wis]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (any) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Open Lock Skill|Open Lock]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), and [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).  &lt;br /&gt;
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'''Skill Points at Each Level:''' 8 + [[SRD:Intelligence|Int]] modifier.&lt;br /&gt;
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'''Table: The Perfect Wight'''  &lt;br /&gt;
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{| class=&amp;quot;d20&amp;quot;   &lt;br /&gt;
|-&lt;br /&gt;
! Level !! align=&amp;quot;left&amp;quot; |  Special  &lt;br /&gt;
|-&lt;br /&gt;
| 1st|| align=&amp;quot;left&amp;quot; |  Greater invisibility 1/day  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 2nd|| align=&amp;quot;left&amp;quot; |  Improved legerdemain 1/day  &lt;br /&gt;
|-&lt;br /&gt;
| 3rd|| align=&amp;quot;left&amp;quot; |  [[SRD:Incorporeal|Incorporeal]] 1/day  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 4th|| align=&amp;quot;left&amp;quot; |  Shadow form 1/day  &lt;br /&gt;
|-&lt;br /&gt;
| 5th|| align=&amp;quot;left&amp;quot; |  Bonus [[SRD:Feats|feat]]  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 6th|| align=&amp;quot;left&amp;quot; |  Greater invisibility 2/day  &lt;br /&gt;
|-&lt;br /&gt;
| 7th|| align=&amp;quot;left&amp;quot; |  Improved legerdemain 2/day  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 8th|| align=&amp;quot;left&amp;quot; |  [[SRD:Incorporeal|Incorporeal]] 2/day  &lt;br /&gt;
|-&lt;br /&gt;
| 9th|| align=&amp;quot;left&amp;quot; |  Shadow form 2/day  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 10th|| align=&amp;quot;left&amp;quot; |  Bonus [[SRD:Feats|feat]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
The following are [[SRD:Class|class]] features of the perfect wight [[SRD:Prestige Class|prestige class]].  &lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' A perfect wight gains no proficiency with any weapons, armor, or shields.  &lt;br /&gt;
&lt;br /&gt;
'''Greater Invisibility ([[SRD:Su|Su]]):''' Starting at 1st level, the perfect wight gains the benefit of ''[[SRD:Greater Invisibility|greater invisibility]]'' once per day, plus one additional time per day every five levels thereafter. The ''[[SRD:Greater Invisibility|greater invisibility]]'' is as the spell cast by a 20th-level caster.  &lt;br /&gt;
&lt;br /&gt;
'''Improved Legerdemain ([[SRD:Su|Su]]):''' A perfect wight can perform the following [[SRD:Class|class]] skills at a range of 30 feet: [[SRD:Disable Device Skill|Disable Device]], [[SRD:Open Lock Skill|Open Lock]], Pick Pocket, and [[SRD:Search Skill|Search]]. If desired, the perfect wight can take 10 on the check. Any object manipulated during the [[SRD:Skill Check|skill check]] must weigh 100 pounds or less. Alternatively, the perfect wight can use improved legerdemain to make one melee sneak attack against any creature within 30 feet. The perfect wight executes the sneak attack (or death attack, if applicable) as if attacking from a flanking position. If the attack is successful, the victim is dealt the appropriate sneak attack damage despite the fact that the perfect wight and his or her weapon do not physically cross the intervening distance. A perfect wight can use improved legerdemain once per day at 2nd level, plus one additional time per day every five levels thereafter.  &lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Incorporeal|Incorporeal]] ([[SRD:Su|Su]]):''' At 3rd level, the perfect wight can become [[SRD:Incorporeal|incorporeal]] once per day, plus one additional time per day every five levels thereafter. A perfect wight can remain [[SRD:Incorporeal|incorporeal]] for a number of rounds equal to 20 + his or her perfect wight level. As an [[SRD:Incorporeal|incorporeal]] creature, the perfect wight can be harmed only by other [[SRD:Incorporeal|incorporeal]] creatures, +1 or better [[SRD:Magic Weapon|magic weapon]]s, and spells, [[SRD:Spell-Like Ability|spell-like abilities]], and [[SRD:Supernatural Ability|supernatural abilities]]. He or she is immune to all nonmagical attack forms. Even when hit by spells or [[SRD:Magic Weapon|magic weapon]]s, the perfect wight has a 50% chance to ignore any damage from a corporeal source (except for force effects or attacks made with ghost touch weapons). An [[SRD:Incorporeal|incorporeal]] perfect wight has no [[SRD:Armor Class|natural armor]] but has a deflection bonus equal to his or her [[SRD:Charisma|Charisma]] modifier (always at least +1, even if his or her [[SRD:Charisma|Charisma]] score does not normally provide a bonus). An [[SRD:Incorporeal|incorporeal]] perfect wight can pass through solid objects at will, but not force effects. His or her attack ignores [[SRD:Armor Class|natural armor]], armor, and shields, although deflection bonuses and force effects work normally against it. An [[SRD:Incorporeal|incorporeal]] perfect wight moves silently and cannot be heard with [[SRD:Listen Skill|Listen]] checks if he or she doesn’t wish to be. While [[SRD:Incorporeal|incorporeal]], the perfect wight has no [[SRD:Strength|Strength]] score, so his or her [[SRD:Dexterity|Dexterity]] modifier applies to both melee and [[SRD:Ranged Attack|ranged attacks]].  &lt;br /&gt;
&lt;br /&gt;
'''Shadow Form ([[SRD:Su|Su]]):''' At 4th level, the perfect wight can take shadow form once per day, plus one additional time per day every five levels thereafter. The perfect wight’s shadow form lasts 1 minute per level of the [[SRD:Prestige Class|prestige class]]. While in shadow form the perfect wight is [[SRD:Incorporeal|incorporeal]] (see above), is immune to [[SRD:Critical Hit|critical hits]], and can fly at a speed of 100 feet (good). The perfect wight can also use the substance of his or her own shadow to enhance his or her effective level on any [[SRD:Attack Roll|attack roll]], check, or [[SRD:Saving Throw|saving throw]]. Drawing power from his or her own shadow form deals the perfect wight 7 points of damage for each +1 bonus on a single roll or +1 effective level for any other single use.  &lt;br /&gt;
&lt;br /&gt;
'''Bonus [[SRD:Feats|Feats:]]''' The perfect wight gets a bonus [[SRD:Feats|feat]] at 5th level and an additional bonus [[SRD:Feats|feat]] every five levels thereafter. These bonus [[SRD:Feats|feats]] must be selected from the following list: [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Dexterous Fortitude|Dexterous Fortitude]], [[SRD:Dexterous Will|Dexterous Will]], [[SRD:Epic Dodge|Epic Dodge]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Skill Focus|Epic Skill Focus]], [[SRD:Epic Speed|Epic Speed]], Epic Trapfinding, [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Improved Sneak Attack|Improved Sneak Attack]], [[SRD:Legendary Climber|Legendary Climber]], [[SRD:Lingering Damage|Lingering Damage]], [[SRD:Self-Concealment|Self-Concealment]], [[SRD:Sneak Attack of Opportunity|Sneak Attack of Opportunity]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]].  &lt;br /&gt;
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{{SRD Class Footer}}&lt;br /&gt;
[[Category:Epic|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Prestige Class|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

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