<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3APrimal_Water_Elemental</id>
		<title>SRD:Primal Water Elemental - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3APrimal_Water_Elemental"/>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Primal_Water_Elemental&amp;action=history"/>
		<updated>2026-05-04T00:27:01Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Primal_Water_Elemental&amp;diff=5571&amp;oldid=prev</id>
		<title>Sledged: /* COMBAT */</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Primal_Water_Elemental&amp;diff=5571&amp;oldid=prev"/>
				<updated>2010-01-18T18:40:58Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;COMBAT&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
=PRIMAL WATER ELEMENTAL=&lt;br /&gt;
&lt;br /&gt;
{{3.5e Creature&lt;br /&gt;
| style=&lt;br /&gt;
|creature=Water [[SRD:Elemental Type|Elemental]], Primal  &lt;br /&gt;
|size=Colossal | type=[[SRD:Elemental Type|Elemental]] ([[SRD:Water Subtype|Water]], [[SRD:Extraplanar Subtype|Extraplanar]])  &lt;br /&gt;
|hd=64d8+640  | hp=1,048 hp  &lt;br /&gt;
|init=+14 ([[SRD:Dexterity|Dex]])  &lt;br /&gt;
|speed=20 ft., swim 90 ft.  &lt;br /&gt;
|ac=64 (–8 size, +14 [[SRD:Dexterity|Dex]], +48 natural)   | touch=16  | flat=50&lt;br /&gt;
|bab=+48 | grapple=+80&lt;br /&gt;
|at=Slam +57 (4d10+24/19-20)&lt;br /&gt;
|full_at=2 slam +57 (4d10+24/19-20)&lt;br /&gt;
|space=30 ft. | reach=30 ft.  &lt;br /&gt;
|sa=Water mastery, drench, vortex  &lt;br /&gt;
|sq=[[SRD:Elemental Type|Elemental traits]], DR 15/&amp;amp;mdash;, SR 42  &lt;br /&gt;
|fort=+46|ref=+21|will=+28  &lt;br /&gt;
|str=42|dex=38|con=31 |int=8|wis=13|cha=13  &lt;br /&gt;
|skills=[[SRD:Jump Skill|Jump]] +7, [[SRD:Listen Skill|Listen]] +57, [[SRD:Spot Skill|Spot]] +48, [[SRD:Swim Skill|Swim]] +19&lt;br /&gt;
|feats=[[SRD:Alertness|Alertness]], [[SRD:Cleave|Cleave]], [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Devastating Critical|Devastating Critical]] (slam), [[SRD:Dodge|Dodge]], [[SRD:Epic Prowess|Epic Prowess]] (&amp;amp;times;2), [[SRD:Epic Toughness|Epic Toughness]] (&amp;amp;times;6), [[SRD:Epic Will|Epic Will]], [[SRD:Great Cleave|Great Cleave]], [[SRD:Improved Critical|Improved Critical]] (slam), [[SRD:Improved Sunder|Improved Sunder]], [[SRD:Iron Will|Iron Will]], [[SRD:Lightning Reflexes|Lightning Reflexes]], [[SRD:Overwhelming Critical|Overwhelming Critical]] (slam), [[SRD:Power Attack|Power Attack]], [[SRD:Weapon Focus|Weapon Focus]] (slam)&lt;br /&gt;
|env=Any land  &lt;br /&gt;
|org=Solitary  &lt;br /&gt;
|cr=35  &lt;br /&gt;
|treas=None  &lt;br /&gt;
|align=[[SRD:Neutral|Usually neutral]]  &lt;br /&gt;
|adv=65–288 [[SRD:Hit Dice|HD]] (Colossal)  &lt;br /&gt;
}}&lt;br /&gt;
A primal water [[SRD:Elemental Type|elemental]] can’t venture more than 360 feet from the body of water from which it emerged. Water [[SRD:Elemental Type|elementals]] speak Aquan.  &lt;br /&gt;
&lt;br /&gt;
===COMBAT===&lt;br /&gt;
&lt;br /&gt;
'''Water Mastery ([[SRD:Ex|Ex]]):''' A water [[SRD:Elemental Type|elemental]] gains a +1 bonus on attack and [[SRD:Attack Damage|damage rolls]] if both it and its opponent touch water. If the opponent or [[SRD:Elemental Type|elemental]] is land-bound, the [[SRD:Elemental Type|elemental]] takes a –4 penalty on attack and [[SRD:Attack Damage|damage rolls]]. (These modifiers are not included in the statistics block.) A primal water [[SRD:Elemental Type|elemental]] can be a serious threat to a ship that crosses its path. It can easily overturn even large craft (ships of up to 5 feet in length per [[SRD:Hit Dice|Hit Dice]] of the [[SRD:Elemental Type|elemental]]) and stop massive vessels (ships of less than 10 feet in length per [[SRD:Hit Dice|HD]]). Even ocean-going behemoths (ships of less than 20 feet in length per [[SRD:Hit Dice|HD]]) can be [[SRD:Slow|slow]]ed to half speed.  &lt;br /&gt;
&lt;br /&gt;
'''Drench ([[SRD:Ex|Ex]]):''' The [[SRD:Elemental Type|elemental]]’s touch puts out torches, campfires, exposed lanterns, and other open flames of non-magical origin if these are Gargantuan or smaller. The creature can [[SRD:Dispel Magic|dispel magic]]al fire it touches as ''[[SRD:Dispel Magic|dispel magic]]'' cast by a caster whose level equals the [[SRD:Elemental Type|elemental]]’s [[SRD:Hit Dice|HD]] total (64).  &lt;br /&gt;
&lt;br /&gt;
'''Vortex ([[SRD:Su|Su]]):''' The [[SRD:Elemental Type|elemental]] can transform itself into a whirlpool once every 10 minutes, provided it is underwater, and remain in that form for up to 1 [[SRD:Round|round]] for every 2 [[SRD:Hit Dice|HD]] it has (48 rounds). In vortex form, the [[SRD:Elemental Type|elemental]] can move through the water or along the bottom at its swim speed. The vortex is 5 feet wide at the base, up to 50 feet wide at the top, and up to 80 feet tall. The [[SRD:Elemental Type|elemental]] controls its exact height, but it must be at least 10 feet. Gargantuan and smaller creatures might take damage when caught in the vortex and may be swept up by it. An affected creature must succeed at a [[SRD:Saving Throw|Reflex save]] ([[SRD:DC|DC]] 58) when it comes into contact with the vortex or take 4d10 points of damage. It must also succeed at a second [[SRD:Saving Throw|Reflex save]] ([[SRD:DC|DC]] 68) or be picked up bodily and held suspended in the powerful currents, automatically taking 4d10 points of damage each [[SRD:Round|round]]. A creature that can swim is allowed a [[SRD:Saving Throw|Reflex save]] ([[SRD:DC|DC]] 58) each [[SRD:Round|round]] to escape the vortex. The creature still takes damage, but can leave if the save is successful. The [[SRD:Elemental Type|elemental]] can eject any carried creatures whenever it [[SRD:Wish|wish]]es, depositing them wherever the vortex happens to be. A summoned [[SRD:Elemental Type|elemental]] always ejects trapped creatures before returning to its home plane. If the vortex’s base touches the bottom, it creates a swirling cloud of debris. This cloud is centered on the [[SRD:Elemental Type|elemental]] and has a diameter equal to half the vortex’s height. The cloud obscures all vision, including dark-vision, beyond 5 feet. Creatures 5 feet away have one-half [[SRD:Concealment|concealment]], while those farther away have total [[SRD:Concealment|concealment]]. Those caught in the cloud must succeed at a [[SRD:Concentration Skill|Concentration]] check ([[SRD:DC|DC]] 58) to cast a spell. The [[SRD:DC|DC]] is [[SRD:Strength|Strength]]-based.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Elemental Type|Elemental]] Traits:''' Immune to [[SRD:Poison|poison]], [[SRD:Sleep|sleep]], [[SRD:Paralysis|paralysis]], and [[SRD:Stunned|stunning]]. Not subject to [[SRD:Critical Hit|critical hits]].&lt;br /&gt;
&lt;br /&gt;
{{SRD Creature Footer}}&lt;br /&gt;
[[Category:Epic|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Colossal Size|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Elemental Type|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Elemental Plane of Water|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Extraplanar Subtype|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Water Subtype|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:CR35|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

	</feed>