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		<title>SRD:Prismatic Wall - История изменений</title>
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		<updated>2026-05-03T21:18:38Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Prismatic_Wall&amp;diff=6018&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T03:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Prismatic Wall&lt;br /&gt;
| school=[[SRD:Abjuration|Abjuration]]&lt;br /&gt;
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 8&lt;br /&gt;
| comp=V, S&lt;br /&gt;
| casttime=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Close (25 ft. + 5 ft./2 levels)&lt;br /&gt;
| tsea=e &lt;br /&gt;
| subj=Wall 4 ft./level wide, 2 ft./level high&lt;br /&gt;
| dur=10 min./level (D)&lt;br /&gt;
| save=See text&lt;br /&gt;
| sr=See text&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Prismatic wall ''creates a vertical, opaque wall—a shimmering, multicolored plane of light that protects you from all forms of attack. The wall flashes with seven colors, each of which has a distinct power and purpose. The wall is immobile, and you can pass through and remain near the wall without harm. However, any other creature with less than 8 [[SRD:Hit Dice|HD]] that is within 20 feet of the wall is [[SRD:Blinded|blinded]] for 2d4 rounds by the colors if it looks at the wall.&lt;br /&gt;
&lt;br /&gt;
The wall’s maximum proportions are 4 feet wide per [[SRD:Caster Level|caster level]] and 2 feet high per [[SRD:Caster Level|caster level]]. A ''prismatic wall ''spell cast to materialize in a space occupied by a creature is disrupted, and the spell is wasted.&lt;br /&gt;
&lt;br /&gt;
Each color in the wall has a special effect. The accompanying table shows the seven colors of the wall, the order in which they appear, their effects on creatures trying to attack you or pass through the wall, and the magic needed to negate each color.&lt;br /&gt;
&lt;br /&gt;
The wall can be destroyed, color by color, in consecutive order, by various magical effects; however, the first color must be brought down before the second can be affected, and so on. A ''[[SRD:Rod of Cancellation|rod of cancellation]] ''or a ''[[SRD:Mage's Disjunction|mage’s disjunction]] ''spell destroys a ''prismatic wall'', but an ''[[SRD:Antimagic Field|antimagic field]] ''fails to penetrate it. ''[[SRD:Dispel Magic|Dispel magic]] ''and ''[[SRD:Greater Dispel Magic|greater dispel magic]] ''cannot dispel the wall or anything beyond it. [[SRD:Spell Resistance|Spell resistance]] is effective against a ''prismatic wall'', but the [[SRD:Caster Level|caster level]] check must be repeated for each color present.&lt;br /&gt;
&lt;br /&gt;
''Prismatic wall ''can be made permanent with a ''[[SRD:Permanency|permanency]] ''spell.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
!'''Color''' !!'''Order''' !! align=&amp;quot;left&amp;quot; | '''Effect of Color''' !!'''Negated By''' &lt;br /&gt;
|-&lt;br /&gt;
|Red ||1st || align=&amp;quot;left&amp;quot; | Stops nonmagical ranged weapons. Deals 20 points of fire damage ([[SRD:Saving Throw|Reflex]] half). ||''[[SRD:Cone of Cold|Cone of cold]]'' &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|Orange ||2nd || align=&amp;quot;left&amp;quot; | Stops magical ranged weapons. Deals 40 points of acid damage ([[SRD:Saving Throw|Reflex]] half). ||''[[SRD:Gust of Wind|Gust of wind]]'' &lt;br /&gt;
|-&lt;br /&gt;
|Yellow ||3rd || align=&amp;quot;left&amp;quot; | Stops poisons, gases, and petrification. Deals 80 points of electricity damage ([[SRD:Saving Throw|Reflex]] half). ||''[[SRD:Disintegrate|Disintegrate]]'' &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|Green ||4th || align=&amp;quot;left&amp;quot; | Stops breath weapons. Poison (Kills; [[SRD:Saving Throw|Fortitude]] partial for 1d6 points of [[SRD:Constitution|Con]] damage instead). ||''[[SRD:Passwall|Passwall]]'' &lt;br /&gt;
|-&lt;br /&gt;
|Blue ||5th || align=&amp;quot;left&amp;quot; | Stops divination and mental attacks. [[SRD:Turned|Turned]] to stone ([[SRD:Saving Throw|Fortitude]] negates). ||''[[SRD:Magic Missile|Magic missile]]'' &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|Indigo ||6th || align=&amp;quot;left&amp;quot; | Stops all spells. [[SRD:Saving Throw|Will]] save or become insane (as ''[[SRD:Insanity|insanity]] ''spell). ||''[[SRD:Daylight|Daylight]]'' &lt;br /&gt;
|-&lt;br /&gt;
|Violet ||7th || align=&amp;quot;left&amp;quot; | Energy field destroys all objects and effects.'''&amp;lt;SUP&amp;gt;1&amp;lt;/SUP&amp;gt;''' Creatures sent to another plane ([[SRD:Saving Throw|Will]] negates). ||''[[SRD:Dispel Magic|Dispel magic]]'' &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
|COLSPAN=&amp;quot;4&amp;quot; align=&amp;quot;left&amp;quot; |&amp;lt;small&amp;gt;1 The violet effect makes the special effects of the other six colors redundant, but these six effects are included here because certain magic items can create prismatic effects one color at a time, and [[SRD:Spell Resistance|spell resistance]] might render some colors ineffective (see above). &amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Sorcerer/Wizard 8|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Abjuration School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Wall|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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