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		<title>SRD:Psychic Warrior Powers - История изменений</title>
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		<updated>2026-05-03T21:18:14Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Psychic_Warrior_Powers&amp;diff=3790&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T03:51:36Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==[[SRD:Psychic Warrior|PSYCHIC WARRIOR POWERS]]==&lt;br /&gt;
===1ST-LEVEL PSYCHIC WARRIOR POWERS===&lt;br /&gt;
*[[SRD:Astral Traveler|Astral Traveler]]: Enable yourself or another to join an ''astral caravan''-enabled trip.&lt;br /&gt;
*[[SRD:Biofeedback|Biofeedback]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Gain DR 2/–.&lt;br /&gt;
*[[SRD:Bite of the Wolf|Bite of the Wolf]]: Gain bite attack for 1d8 damage.&lt;br /&gt;
*[[SRD:Burst|Burst]]: Gain +10ft. to speed this [[SRD:Round|round]].&lt;br /&gt;
*[[SRD:Call Weaponry|Call Weaponry]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Create temporary weapon.&lt;br /&gt;
*[[SRD:Catfall|Catfall]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Instantly save yourself from a fall. &lt;br /&gt;
*[[SRD:Chameleon|Chameleon]]: Gain +10 enhancement bonus on [[SRD:Hide Skill|Hide]] checks.&lt;br /&gt;
*[[SRD:Claws of the Beast|Claws of the Beast]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your hands become deadly claws.&lt;br /&gt;
*[[SRD:Compression|Compression]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; You grow smaller.&lt;br /&gt;
*[[SRD:Conceal Thoughts|Conceal Thoughts]]: You conceal your motives.&lt;br /&gt;
*[[SRD:Detect Psionics|Detect Psionics]]: You detect the presence of psionics.&lt;br /&gt;
*[[SRD:Dissipating Touch|Dissipating Touch]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Touch deals 1d6 damage.&lt;br /&gt;
*[[SRD:Distract|Distract]]: Subject gets –4 on [[SRD:Listen Skill|Listen]], [[SRD:Search Skill|Search]], [[SRD:Sense Motive Skill|Sense Motive]], and [[SRD:Spot Skill|Spot]] checks.&lt;br /&gt;
*[[SRD:Elfsight|Elfsight]]: Gain low-light vision, +2 bonus on [[SRD:Search Skill|Search]] and [[SRD:Spot Skill|Spot]] checks, and notice secret doors.&lt;br /&gt;
*[[SRD:Empty Mind|Empty Mind]]: Gain +2 on [[SRD:Saving Throw|Will]] saves until your next action.&lt;br /&gt;
*[[SRD:Expansion|Expansion]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Become one [[SRD:Size Category|size category]] larger.&lt;br /&gt;
*[[SRD:Float|Float]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Buoy yourself in water or other liquid.&lt;br /&gt;
*[[SRD:Force Screen|Force Screen]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; [[SRD:Invisible|Invisible]] disc provides +4 [[SRD:Shield Bonus|shield bonus]] to [[SRD:AC|AC]].&lt;br /&gt;
*[[SRD:Grip of Iron|Grip of Iron]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your iron grip gives +4 bonus on [[SRD:Grapple|grapple]] checks.&lt;br /&gt;
*[[SRD:Hammer (Power)|Hammer]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Melee [[SRD:Touch Attack|touch attack]] deals 1d8/[[SRD:Round|round]].&lt;br /&gt;
*[[SRD:Inertial Armor|Inertial Armor]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Tangible field of force provides you with +4 [[SRD:Armor Bonus|armor bonus]] to [[SRD:AC|AC]].&lt;br /&gt;
*[[SRD:Metaphysical Claw|Metaphysical Claw]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your [[SRD:Natural Weapon|natural weapon]] gains +1 bonus.&lt;br /&gt;
*[[SRD:Metaphysical Weapon|Metaphysical Weapon]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Weapon gains +1 bonus.&lt;br /&gt;
*[[SRD:My Light|My Light]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your eyes emit 20-ft. cone of light.&lt;br /&gt;
*[[SRD:Defensive Precognition|Precognition, Defensive]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Gain +1 insight bonus to [[SRD:AC|AC]] and [[SRD:Saving Throw|saving throws]].&lt;br /&gt;
*[[SRD:Offensive Precognition|Precognition, Offensive]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Gain +1 insight bonus on your [[SRD:Attack Roll|attack rolls]].&lt;br /&gt;
*[[SRD:Offensive Prescience|Prescience, Offensive]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Gain +2 insight bonus on your [[SRD:Attack Damage|damage rolls]].&lt;br /&gt;
*[[SRD:Prevenom|Prevenom]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your claws gain a poison coating.&lt;br /&gt;
*[[SRD:Prevenom Weapon|Prevenom Weapon]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your weapon is mildly venomous.&lt;br /&gt;
*[[SRD:Skate|Skate]]: Subject slides skillfully along the ground.&lt;br /&gt;
*[[SRD:Stomp|Stomp]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Subjects fall [[SRD:Prone|prone]] and take 1d4 [[SRD:Nonlethal Damage|nonlethal damage]].&lt;br /&gt;
*[[SRD:Synesthete|Synesthete]]: You receive one kind of sense when another sense is stimulated.&lt;br /&gt;
*[[SRD:Thicken Skin|Thicken Skin]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Gain +1 enhancement bonus to your [[SRD:AC|AC]] for 10 min./level.&lt;br /&gt;
*[[SRD:Vigor|Vigor]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Gain 5 temporary [[SRD:Hit Points|hit points]].&lt;br /&gt;
===2ND-LEVEL PSYCHIC WARRIOR POWERS===&lt;br /&gt;
*[[SRD:Animal Affinity (Power)|Animal Affinity]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Gain +4 enhancement to one ability.&lt;br /&gt;
*[[SRD:Body Adjustment|Body Adjustment]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; [[SRD:Heal Skill|Heal]] 1d12 damage.&lt;br /&gt;
*[[SRD:Body Equilibrium|Body Equilibrium]]: You can walk on nonsolid surfaces.&lt;br /&gt;
*[[SRD:Body Purification|Body Purification]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Restore 2 points of [[SRD:Ability Damage|ability damage]].&lt;br /&gt;
*[[SRD:Concealing Amorpha|Concealing Amorpha]]: Quasi-real membrane grants you [[SRD:Concealment|concealment]].&lt;br /&gt;
*[[SRD:Psionic Darkvision|Darkvision, Psionic]]: See 60 ft. in total darkness.&lt;br /&gt;
*[[SRD:Detect Hostile Intent|Detect Hostile Intent]]: You can detect hostile creatures within 30 ft. of you.&lt;br /&gt;
*[[SRD:Dimension Swap|Dimension Swap]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; You and an ally switch positions.&lt;br /&gt;
*[[SRD:Dissolving Touch|Dissolving Touch]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your touch deals 4d6 acid damage.&lt;br /&gt;
*[[SRD:Dissolving Weapon|Dissolving Weapon]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your weapon deals 4d6 acid damage.&lt;br /&gt;
*[[SRD:Empathic Transfer|Empathic Transfer]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Transfer another’s wounds to yourself.&lt;br /&gt;
*[[SRD:Specified Energy Adaptation|Energy Adaptation, Specified]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Gain resistance 10 to one energy type.&lt;br /&gt;
*[[SRD:Feat Leech|Feat Leech]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Borrow another’s psionic or metapsionic [[SRD:Feats|feats]].&lt;br /&gt;
*[[SRD:Hustle|Hustle]]: Instantly gain a [[SRD:Move Actions|move action]].&lt;br /&gt;
*[[SRD:Psionic Levitate|Levitate, Psionic]]: You move up and down, forward and back, via mental support.&lt;br /&gt;
*[[SRD:Painful Strike|Painful Strike]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your [[SRD:Natural Weapon|natural weapons]] deal an extra 1d6 [[SRD:Nonlethal Damage|nonlethal damage]].&lt;br /&gt;
*[[SRD:Prowess|Prowess]]: Instantly gain another [[SRD:Attack of Opportunity|attack of opportunity]].&lt;br /&gt;
*[[SRD:Psionic Scent|Psionic Scent]]: Gain the scent ability.&lt;br /&gt;
*[[SRD:Psionic Lion's Charge|Psionic Lion's Charge]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; You can make full attack in same [[SRD:Round|round]] you charge.&lt;br /&gt;
*[[SRD:Strength of My Enemy|Strength of My Enemy]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Siphon away your enemy’s strength and grow stronger.&lt;br /&gt;
*[[SRD:Sustenance|Sustenance]]: You can go without food and water for one day.&lt;br /&gt;
*[[SRD:Thought Shield|Thought Shield]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Gain PR 13 against mind-affecting [[SRD:Powers|powers]].&lt;br /&gt;
*[[SRD:Wall Walker|Wall Walker]]: Grants ability to walk on walls and ceilings.&lt;br /&gt;
&lt;br /&gt;
===3RD-LEVEL PSYCHIC WARRIOR POWERS===&lt;br /&gt;
*[[SRD:Claws of the Vampire|Claws of the Vampire]]: [[SRD:Heal Skill|Heal]] half of your claw’s base damage. &lt;br /&gt;
*[[SRD:Greater Concealing Amorpha|Concealing Amorpha, Greater]]: Quasi-real membrane grants you total [[SRD:Concealment|concealment]].&lt;br /&gt;
*[[SRD:Danger Sense|Danger Sense]]: Gain +4 bonus against traps.&lt;br /&gt;
*[[SRD:Dimension Slide|Dimension Slide]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Teleports you very short distance.&lt;br /&gt;
*[[SRD:Duodimensional Claw|Duodimensional Claw]]: Increases your [[SRD:Natural Weapon|natural weapon]]’s threat range.&lt;br /&gt;
*[[SRD:Ectoplasmic Form|Ectoplasmic Form]]: You gain benefits of being insubstantial and can fly slowly.&lt;br /&gt;
*[[SRD:Empathic Feedback|Empathic Feedback]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; When you are hit in melee, your attacker takes damage.&lt;br /&gt;
*[[SRD:Hostile Empathic Transfer|Empathic Transfer, Hostile]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your touch transfers your hurt to another.&lt;br /&gt;
*[[SRD:Escape Detection|Escape Detection]]: You become difficult to detect with clairsentience [[SRD:Powers|powers]].&lt;br /&gt;
*[[SRD:Evade Burst|Evade Burst]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; You take no damage from a burst on a successful [[SRD:Saving Throw|Reflex]] save.&lt;br /&gt;
*[[SRD:Exhalation of the Black Dragon|Exhalation of the Black Dragon]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your acid breath deals 3d6 damage to a close target.&lt;br /&gt;
*[[SRD:Graft Weapon|Graft Weapon]]: Your hand is replaced seamlessly by your weapon.&lt;br /&gt;
*[[SRD:Psionic Keen Edge|Keen Edge, Psionic]]: Doubles normal weapon’s threat range.&lt;br /&gt;
*[[SRD:Mental Barrier|Mental Barrier]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Gain +4 deflection bonus to [[SRD:AC|AC]] until your next action.&lt;br /&gt;
*[[SRD:Ubiquitous Vision|Ubiquitous Vision]]: You have all-around vision. &lt;br /&gt;
*[[SRD:Vampiric Blade|Vampiric Blade]]: You heal half of your base weapon damage.&lt;br /&gt;
===4TH-LEVEL PSYCHIC WARRIOR POWERS===&lt;br /&gt;
*[[SRD:Claw of Energy|Claw of Energy]]: Your claws deal additional energy damage.&lt;br /&gt;
*[[SRD:Psionic Dimension Door|Dimension Door, Psionic]]: Teleports you short distance. &lt;br /&gt;
*[[SRD:Energy Adaptation|Energy Adaptation]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your body converts energy to harmless light.&lt;br /&gt;
*[[SRD:Psionic Freedom of Movement|Freedom of Movement, Psionic]]: You cannot be held or otherwise rendered immobile.&lt;br /&gt;
*[[SRD:Immovability|Immovability]]: You are almost impossible to move and gain DR 15/–.&lt;br /&gt;
*[[SRD:Inertial Barrier|Inertial Barrier]]: Gain DR 5/–.&lt;br /&gt;
*[[SRD:Psychic Vampire|Psychic Vampire]]: [[SRD:Touch Attack|Touch attack]] drains 2 [[SRD:Power Points|power points]]/level from foe.  &lt;br /&gt;
*[[SRD:Steadfast Perception|Steadfast Perception]]: Gain immunity to illusory effects, +6 bonus on [[SRD:Spot Skill|Spot]] and [[SRD:Search Skill|Search]] checks.&lt;br /&gt;
*[[SRD:Truevenom|Truevenom]]: Your [[SRD:Natural Weapon|natural weapons]] are covered in horrible poison.&lt;br /&gt;
*[[SRD:Truevenom Weapon|Truevenom Weapon]]: Your weapon is horribly poisonous. &lt;br /&gt;
*[[SRD:Weapon of Energy|Weapon of Energy]]: Weapon deals additional energy damage.&lt;br /&gt;
&lt;br /&gt;
===5TH-LEVEL PSYCHIC WARRIOR POWERS===&lt;br /&gt;
*[[SRD:Adapt Body|Adapt Body]]: Your body automatically adapts to hostile environments.&lt;br /&gt;
*[[SRD:Catapsi|Catapsi]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Psychic static inhibits power manifestation.&lt;br /&gt;
*[[SRD:Metaconcert|Metaconcert]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Mental concert of two or more increases the total power of the participants.&lt;br /&gt;
*[[SRD:Oak Body|Oak Body]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Your body becomes as hard as oak.&lt;br /&gt;
*[[SRD:Psychofeedback|Psychofeedback]]: Boost [[SRD:Strength|Str]], [[SRD:Dexterity|Dex]], or [[SRD:Constitution|Con]] at the expense of one or more other scores.&lt;br /&gt;
===6TH-LEVEL PSYCHIC WARRIOR POWERS===&lt;br /&gt;
*[[SRD:Breath of the Black Dragon|Breath of the Black Dragon]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; Breathe acid for 11d6 damage.&lt;br /&gt;
*[[SRD:Dispelling Buffer|Dispelling Buffer]]: You are buffered from one ''dispel psionics ''effect.&lt;br /&gt;
*[[SRD:Form of Doom|Form of Doom]]:&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt; You transform into a frightening tentacled beast.&lt;br /&gt;
*[[SRD:Personal Mind Blank|Mind Blank, Personal]]: You are immune to scrying and mental effects.&lt;br /&gt;
*[[SRD:Suspend Life|Suspend Life]]: Put yourself into a state akin to suspended animation.&lt;br /&gt;
&lt;br /&gt;
==POWER LIST==&lt;br /&gt;
&lt;br /&gt;
An '''&amp;lt;SUP&amp;gt;A&amp;lt;/SUP&amp;gt;'''appearing at the end of a power’s name in the power lists denotes an augmentable power. An '''&amp;lt;SUP&amp;gt;X&amp;lt;/SUP&amp;gt;'''&amp;lt;/FONT&amp;gt;denotes a power with an XP component paid by the manifester.&lt;br /&gt;
&lt;br /&gt;
'''Power Chains:''' Some [[SRD:Powers|powers]] reference other [[SRD:Powers|powers]] that they are based upon. Only information in a power later in the power chain that is different from the base power is covered in the power being described. Header entries and other information that are the same as the base power are not repeated. The same holds true for [[SRD:Powers|powers]] that are the equivalents of spells, only the way the power varies from the spell is noted, such as [[SRD:Power Points|power point]] cost.&lt;br /&gt;
&lt;br /&gt;
'''Order of Presentation:''' In the power lists and the power descriptions that follow them, the [[SRD:Powers|powers]] are presented in alphabetical order by name—except for those belonging to certain power chains and those that are psionic equivalents of spells''. ''When a power’s name begins with “lesser,” “greater,” “mass,” or a similar kind of qualifier, the power description is alphabetized under the second word of the power description instead. When the effect of a power is essentially the same as that of a spell, the power’s name is simply “Psionic” followed by the name of the spell, and it is alphabetized according to the spell name.&lt;br /&gt;
&lt;br /&gt;
'''Manifester Level:''' A power’s effect often depends on the [[SRD:Manifester Level|manifester level]], which is the manifester’s psionic [[SRD:Class|class]] level. A creature with no [[SRD:Classes|classes]] has a [[SRD:Manifester Level|manifester level]] equal to its [[SRD:Hit Dice|Hit Dice]] unless otherwise specified. The word “level” in the power lists always refers to [[SRD:Manifester Level|manifester level]].&lt;br /&gt;
&lt;br /&gt;
'''Creatures and Characters:''' “Creatures” and “characters” are used synonymously in the power descriptions.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Augment|Augment]]:''' Many [[SRD:Powers|powers]] vary in strength depending on how many [[SRD:Power Points|power points]] you put into them. The more [[SRD:Power Points|power points]] you spend, the more powerful the manifestation. However, you can spend only a total number of points on a power equal to your [[SRD:Manifester Level|manifester level]], unless you have an ability that increases your effective [[SRD:Manifester Level|manifester level]].&lt;br /&gt;
&lt;br /&gt;
Many [[SRD:Powers|powers]] can be augmented in more than one way. When the Augment section contains numbered paragraphs, you need to spend [[SRD:Power Points|power points]] separately for each of the numbered options. When a paragraph in the Augment section begins with “In addition,” you gain the indicated benefit according to how many [[SRD:Power Points|power points]] you have already decided to spend on manifesting the power.&lt;br /&gt;
&lt;br /&gt;
{{SRD Footer}}&lt;br /&gt;
[[Category:Rule|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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