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		<title>SRD:Ranger - История изменений</title>
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		<updated>2026-05-04T00:09:54Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Ranger&amp;diff=6952&amp;oldid=prev</id>
		<title>Green Dragon: Fixing Template:Odd-Even call</title>
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				<updated>2010-01-04T18:49:57Z</updated>
		
		<summary type="html">&lt;p&gt;Fixing &lt;a href=&quot;/%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Odd-Even&quot; title=&quot;Шаблон:Odd-Even&quot;&gt;Template:Odd-Even&lt;/a&gt; call&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Ranger==&lt;br /&gt;
&lt;br /&gt;
===Making a Ranger===&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Moderate.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Ranger}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[SRD:Hit Dice|Hit Die]]: d8&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
! colspan=&amp;quot;10&amp;quot; | [[#Spells|Spells per Day]]&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
! 1&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; || 2&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; || 3&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; || 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt;&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +1 || +2 || +2 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | 1st [[#Favored Enemy|Favored Enemy]], [[#Track|Track]], [[#Wild Empathy|Wild Empathy]]&lt;br /&gt;
|—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +2 || +3 || +3 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Combat Style|Combat Style]]&lt;br /&gt;
|—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +3 || +3 || +3 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Endurance|Endurance]]&lt;br /&gt;
|—||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th||class=&amp;quot;left&amp;quot; | +4 || +4 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Animal Companion|Animal Companion]]&lt;br /&gt;
|0||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th||class=&amp;quot;left&amp;quot; | +5 || +4 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | 2nd [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|0||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th||class=&amp;quot;left&amp;quot; | +6/+1 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Improved Combat Style|Improved Combat Style]]&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th||class=&amp;quot;left&amp;quot; | +7/+2 || +5 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Woodland Stride|Woodland Stride]]&lt;br /&gt;
|1||—||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th||class=&amp;quot;left&amp;quot; | +8/+3 || +6 || +6 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Swift Tracker|Swift Tracker]]&lt;br /&gt;
|1||0||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th||class=&amp;quot;left&amp;quot; | +9/+4 || +6 || +6 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Evasion|Evasion]]&lt;br /&gt;
|1||0||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +10/+5 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | 3rd [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|1||1||—||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +7 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Combat Style Mastery|Combat Style Mastery]]&lt;br /&gt;
|1||1||0||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|1||1||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +8 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Camouflage|Camouflage]]&lt;br /&gt;
|1||1||1||—&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +9 || +9 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|2||1||1||0&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +9 || +9 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |4th [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|2||1||1||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +16/+11/+6/+1 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|2||2||1||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +17/+12/+7/+2 || +10 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Hide in Plain Sight|Hide in Plain Sight]]&lt;br /&gt;
|2||2||2||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +18/+13/+8/+3 || +11 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|3||2||2||1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +19/+14/+9/+4 || +11 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|3||3||3||2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +20/+15/+10/+5 || +12 || +12 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | 5th [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|3||3||3||3&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''[[SRD:Class|Class]] Skills (6 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Heal Skill|Heal]] ([[SRD:Wisdom|Wis]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (dungeoneering) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (geography) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (nature) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Survival Skill|Survival]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
All of the following are [[SRD:Class|class]] features of the ranger.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' A ranger is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]], and with [[SRD:Armor Proficiency (Light)|light armor]] and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Favored Enemy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 1st level, a ranger may select a type of creature from among those given on [[#Table: Ranger Favored Enemies|Table: Ranger Favored Enemies]]. The ranger gains a +2 bonus on [[SRD:Bluff Skill|Bluff]], [[SRD:Listen Skill|Listen]], [[SRD:Sense Motive Skill|Sense Motive]], [[SRD:Spot Skill|Spot]], and [[SRD:Survival Skill|Survival]] checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon [[SRD:Attack Damage|damage rolls]] against such creatures.&lt;br /&gt;
&lt;br /&gt;
At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.&lt;br /&gt;
&lt;br /&gt;
If the ranger chooses [[SRD:Humanoid Type|humanoids]] or [[SRD:Outsider Type|outsiders]] as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+{{#anc:Table: Ranger Favored Enemies}}&lt;br /&gt;
|-&lt;br /&gt;
!'''Type (Subtype)'''||'''Type (Subtype)'''&lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Aberration Type|Aberration]]||[[SRD:Humanoid (reptilian)|Humanoid (reptilian)]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Animal Type|Animal]]||[[SRD:Magical Beast Type|Magical beast]] &lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Construct Type|Construct]]||[[SRD:Monstrous Humanoid Type|Monstrous humanoid]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Dragon Type|Dragon]] ||[[SRD:Ooze Type|Ooze]] &lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Elemental Type|Elemental]]||[[SRD:Outsider (air)|Outsider (air)]] &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Fey Type|Fey]]||[[SRD:Outsider (chaotic)|Outsider (chaotic)]] &lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Giant Type|Giant]]||[[SRD:Outsider (earth)|Outsider (earth)]] &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Humanoid (aquatic)|Humanoid (aquatic)]]||[[SRD:Outsider (evil)|Outsider (evil)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Humanoid (dwarf)|Humanoid (dwarf)]] ||[[SRD:Outsider (fire)|Outsider (fire)]] &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Humanoid (elf)|Humanoid (elf)]] ||[[SRD:Outsider (good)|Outsider (good)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Humanoid (goblinoid)|Humanoid (goblinoid)]] ||[[SRD:Outsider (lawful)|Outsider (lawful)]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Humanoid (gnoll)|Humanoid (gnoll)]] ||[[SRD:Outsider (native)|Outsider (native)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Humanoid (gnome)|Humanoid (gnome)]]||[[SRD:Outsider (water)|Outsider (water)]]&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Humanoid (halfling)|Humanoid (halfling)]]||[[SRD:Plant Type|Plant]] &lt;br /&gt;
|-&lt;br /&gt;
|[[SRD:Humanoid (human)|Humanoid (human)]]||[[SRD:Undead Type|Undead]] &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|[[SRD:Humanoid (orc)|Humanoid (orc)]] ||[[SRD:Vermin Type|Vermin]] &lt;br /&gt;
|-&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Track|Track]]}}:''' A ranger gains [[SRD:Track|Track]] as a bonus [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Wild Empathy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A ranger can improve the attitude of an [[SRD:Animal Type|animal]]. This ability functions just like a [[SRD:Diplomacy Skill|Diplomacy]] check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his [[SRD:Charisma|Charisma]] bonus to determine the wild empathy check result. The typical domestic [[SRD:Animal Type|animal]] has a starting attitude of indifferent, while wild [[SRD:Animal Type|animals]] are usually unfriendly.&lt;br /&gt;
&lt;br /&gt;
To use wild empathy, the ranger and the [[SRD:Animal Type|animal]] must be able to study each other, which means that they must be within 30 feet of one another under normal visibility conditions. Generally, influencing an [[SRD:Animal Type|animal]] in this way takes 1 minute, but, as with influencing people, it might take more or less time.&lt;br /&gt;
&lt;br /&gt;
The ranger can also use this ability to influence a magical beast with an [[SRD:Intelligence|Intelligence]] score of 1 or 2, but he takes a –4 penalty on the check.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. This choice affects the character’s [[SRD:Class|class]] features but does not restrict his selection of [[SRD:Feats|feats]] or special abilities in any way.&lt;br /&gt;
&lt;br /&gt;
If the ranger selects archery, he is treated as having the [[SRD:Rapid Shot|Rapid Shot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
If the ranger selects two-weapon combat, he is treated as having the [[SRD:Two-Weapon Fighting|Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
The benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Endurance|Endurance]]}}:''' A ranger gains [[SRD:Endurance|Endurance]] as a bonus [[SRD:Feats|feat]] at 3rd level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Animal Companion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 4th level, a ranger gains an [[SRD:Animal Type|animal]] companion selected from the following list: [[SRD:Badger|badger]], [[SRD:Camel|camel]], [[SRD:Dire Rat|dire rat]], [[SRD:Dog|dog]], [[SRD:Riding Dog|riding dog]], [[SRD:Eagle|eagle]], [[SRD:Hawk|hawk]], [[SRD:Horse|horse (light or heavy)]], [[SRD:Owl|owl]], [[SRD:Pony|pony]], [[SRD:Snake|snake (Small or Medium viper)]], or [[SRD:Wolf|wolf]]. If the campaign takes place wholly or partly in an aquatic environment, the following creatures are also available: [[SRD:Crocodile|crocodile]], [[SRD:Porpoise|porpoise]], [[SRD:Shark|medium shark]], and [[SRD:Squid|squid]]. This [[SRD:Animal Type|animal]] is a loyal companion that accompanies the ranger on her adventures as appropriate for its kind.&lt;br /&gt;
&lt;br /&gt;
This ability functions like the [[SRD:Druid|druid]] ability of the same name, except that the ranger’s effective [[SRD:Druid|druid]] level is one-half his ranger level. A ranger may select from the [[SRD:Druid#Alternate Animal Companions|alternative lists of animal companions]] just as a [[SRD:Druid|druid]] can, though again his effective [[SRD:Druid|druid]] level is half his ranger level. Like a [[SRD:Druid|druid]], a ranger cannot select an alternative [[SRD:Animal Type|animal]] if the choice would reduce his effective [[SRD:Druid|druid]] level below 1st.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Spells}}:''' Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the [[SRD:Ranger Spell List|ranger spell list]]. A ranger must choose and prepare his spells in advance (see below).&lt;br /&gt;
&lt;br /&gt;
To prepare or cast a spell, a ranger must have a [[SRD:Wisdom|Wisdom]] score equal to at least 10 + the [[SRD:Spell Level|spell level]]. The [[SRD:DC|Difficulty Class]] for a [[SRD:Saving Throw|saving throw]] against a ranger’s spell is 10 + the [[SRD:Spell Level|spell level]] + the ranger’s [[SRD:Wisdom|Wisdom]] modifier.&lt;br /&gt;
&lt;br /&gt;
Like other spellcasters, a ranger can cast only a certain number of spells of each [[SRD:Spell Level|spell level]] per day. His base daily spell allotment is given on [[#Table: The Ranger|Table: The Ranger]]. In addition, he receives bonus spells per day if he has a high [[SRD:Wisdom|Wisdom]] score. When [[#Table: The Ranger|Table: The Ranger]] indicates that the ranger gets 0 spells per day of a given [[SRD:Spell Level|spell level]], he gains only the bonus spells he would be entitled to based on his [[SRD:Wisdom|Wisdom]] score for that [[SRD:Spell Level|spell level]]. The ranger does not have access to any domain spells or granted [[SRD:Powers|powers]], as a [[SRD:Cleric|cleric]] does.&lt;br /&gt;
&lt;br /&gt;
A ranger prepares and casts spells the way a [[SRD:Cleric|cleric]] does, though he cannot lose a prepared spell to cast a ''cure'' spell in its place. A ranger may prepare and cast any spell on the ranger spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.&lt;br /&gt;
&lt;br /&gt;
Through 3rd level, a ranger has no [[SRD:Caster Level|caster level]]. At 4th level and higher, his [[SRD:Caster Level|caster level]] is one-half his ranger level.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Improved Combat Style}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 6th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves. If he selected archery at 2nd level, he is treated as having the [[SRD:Manyshot|Manyshot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
If the ranger selected two-weapon combat at 2nd level, he is treated as having the [[SRD:Improved Two-Weapon Fighting|Improved Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Woodland Stride}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment.&lt;br /&gt;
&lt;br /&gt;
However, thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion still affect him.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Swift Tracker}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Beginning at 8th level, a ranger can move at his normal speed while following tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the ranger is wearing light armor or no armor. A [[SRD:Helpless|helpless]] ranger does not gain the benefit of evasion.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Combat Style Mastery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 11th level, a ranger’s aptitude in his chosen combat style (archery or two-weapon combat) improves again. If he selected archery at 2nd level, he is treated as having the [[SRD:Improved Precise Shot|Improved Precise Shot]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
If the ranger selected two-weapon combat at 2nd level, he is treated as having the [[SRD:Greater Two-Weapon Fighting|Greater Two-Weapon Fighting]] [[SRD:Feats|feat]], even if he does not have the normal prerequisites for that [[SRD:Feats|feat]].&lt;br /&gt;
&lt;br /&gt;
As before, the benefits of the ranger’s chosen style apply only when he wears light or no armor. He loses all benefits of his combat style when wearing medium or heavy armor.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Camouflage}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A ranger of 13th level or higher can use the [[SRD:Hide Skill|Hide]] skill in any sort of natural terrain, even if the terrain doesn’t grant [[SRD:Cover|cover]] or [[SRD:Concealment|concealment]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Hide in Plain Sight}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' While in any sort of natural terrain, a ranger of 17th level or higher can use the [[SRD:Hide Skill|Hide]] skill even while being observed.&lt;br /&gt;
&lt;br /&gt;
{{:SRD:Druid's Animal Companion}}&lt;br /&gt;
&lt;br /&gt;
====Epic Ranger====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Ranger}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[SRD:Hit Dice|Hit Die]]: d8&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | 6th [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | 7th [[#Favored Enemy|Favored Enemy]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
6 + [[SRD:Intelligence|Int]] modifier [[SRD:Skill Points|skill points]] per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Spells|Spells]]:''' The ranger’s [[SRD:Caster Level|caster level]] is equal to one-half his or her [[SRD:Class|class]] level, as normal. The ranger’s number of [[SRD:Spells|spells]] per day does not increase after 20th level.  &lt;br /&gt;
&lt;br /&gt;
'''[[#Favored Enemy|Favored Enemy]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The epic ranger gains one additional favored enemy, and his or her bonuses against one category of favored enemies goes up by +2, every five levels higher than 20th.  &lt;br /&gt;
&lt;br /&gt;
'''[[#Animal Companion|Animal Companion]]:'''  The epic ranger’s [[SRD:Druid's Animal Companion|animal companion]] continues to increase in power &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;as normal&amp;lt;/span&amp;gt;. The ranger’s effective [[SRD:Druid|druid]] level is half his or her ranger level.  &amp;lt;span class=&amp;quot;errata&amp;quot;&amp;gt;For rangers above 41st level, consult the [[SRD:Druid#Epic Druid|epic druid]] for details on how an [[SRD:Animal Type|animal]] companion’s power level increases.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Bonus Feats}}:''' The epic ranger gains a bonus [[SRD:Feats|feat]] (selected from the list of epic ranger [[SRD:Feats|feats]]) every three levels after 20th.  &lt;br /&gt;
&lt;br /&gt;
''Epic Ranger Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Bane of Enemies|Bane of Enemies]], [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Death of Enemies|Death of Enemies]], [[SRD:Distant Shot|Distant Shot]], [[SRD:Epic Endurance|Epic Endurance]], [[SRD:Epic Prowess|Epic Prowess]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Epic Toughness|Epic Toughness]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]], [[SRD:Fast Healing (Feat)|Fast Healing]], [[SRD:Improved Combat Casting|Improved Combat Casting]], [[SRD:Improved Favored Enemy|Improved Favored Enemy]], [[SRD:Improved Manyshot|Improved Manyshot]], [[SRD:Improved Spell Capacity|Improved Spell Capacity]], [[SRD:Legendary Climber|Legendary Climber]], [[SRD:Legendary Rider|Legendary Rider]], [[SRD:Legendary Tracker|Legendary Tracker]], [[SRD:Perfect Health|Perfect Health]], [[SRD:Perfect Two-Weapon Fighting|Perfect Two-Weapon Fighting]], [[SRD:Permanent Emanation|Permanent Emanation]], [[SRD:Spontaneous Spell|Spontaneous Spell]], [[SRD:Storm of Throws|Storm of Throws]], [[SRD:Swarm of Arrows|Swarm of Arrows]], [[SRD:Two-Weapon Rend|Two-Weapon Rend]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]].&lt;br /&gt;
&lt;br /&gt;
{{SRD Class Footer}}&lt;br /&gt;
[[Category:Base Class|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Green Dragon</name></author>	</entry>

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