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		<title>SRD:Rogue - История изменений</title>
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		<updated>2026-05-03T21:15:04Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Rogue&amp;diff=4301&amp;oldid=prev</id>
		<title>Green Dragon: Fixing Template:Odd-Even call</title>
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				<updated>2010-01-04T18:50:03Z</updated>
		
		<summary type="html">&lt;p&gt;Fixing &lt;a href=&quot;/%D0%A8%D0%B0%D0%B1%D0%BB%D0%BE%D0%BD:Odd-Even&quot; title=&quot;Шаблон:Odd-Even&quot;&gt;Template:Odd-Even&lt;/a&gt; call&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Rogue==&lt;br /&gt;
&lt;br /&gt;
===Making a Rogue===&lt;br /&gt;
&lt;br /&gt;
'''Alignment:''' Any.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot; {{#vardefine:odd|0}}&lt;br /&gt;
|+&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Rogue}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[SRD:Hit Dice|Hit Die]]: d6&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Level&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[BAB|Base&amp;lt;br/&amp;gt;Attack Bonus]]&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; | [[SRD:Saving Throw|Saving Throw]]s&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|1st|| class=&amp;quot;left&amp;quot; | +0 || +0 || +2 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +1d6, [[#Trapfinding|Trapfinding]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|2nd|| class=&amp;quot;left&amp;quot; | +1 || +0 || +3 || +0&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Evasion|Evasion]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|3rd|| class=&amp;quot;left&amp;quot; | +2 || +1 || +3 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +2d6, [[#Trap Sense|Trap Sense]] +1&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|4th|| class=&amp;quot;left&amp;quot; | +3 || +1 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Uncanny Dodge|Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|5th|| class=&amp;quot;left&amp;quot; | +3 || +1 || +4 || +1&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +3d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|6th|| class=&amp;quot;left&amp;quot; | +4 || +2 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Trap Sense|Trap Sense]] +2&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|7th|| class=&amp;quot;left&amp;quot; | +5 || +2 || +5 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +4d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|8th|| class=&amp;quot;left&amp;quot; | +6/+1 || +2 || +6 || +2&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Improved Uncanny Dodge|Improved Uncanny Dodge]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|9th|| class=&amp;quot;left&amp;quot; | +6/+1 || +3 || +6 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +5d6, [[#Trap Sense|Trap Sense]] +3&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|10th||class=&amp;quot;left&amp;quot; | +7/+2 || +3 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Special Abilities|Special Ability]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|11th||class=&amp;quot;left&amp;quot; | +8/+3 || +3 || +7 || +3&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +6d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|12th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Trap Sense|Trap Sense]] +4&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|13th||class=&amp;quot;left&amp;quot; | +9/+4 || +4 || +8 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +7d6, [[#Special Abilities|Special Ability]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|14th||class=&amp;quot;left&amp;quot; | +10/+5 || +4 || +9 || +4&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|15th||class=&amp;quot;left&amp;quot; | +11/+6/+1 || +5 || +9 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +8d6, [[#Trap Sense|Trap Sense]] +5&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|16th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Special Abilities|Special Ability]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|17th||class=&amp;quot;left&amp;quot; | +12/+7/+2 || +5 || +10 || +5&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +9d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|18th||class=&amp;quot;left&amp;quot; | +13/+8/+3 || +6 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Trap Sense|Trap Sense]] +6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|19th||class=&amp;quot;left&amp;quot; | +14/+9/+4 || +6 || +11 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +10d6, [[#Special Abilities|Special Ability]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
|20th||class=&amp;quot;left&amp;quot; | +15/+10/+5 || +6 || +12 || +6&lt;br /&gt;
| class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
'''[[SRD:Class|Class]] Skills (8 + [[SRD:Intelligence|Int]] modifier per level, &amp;amp;times;4 at 1st level)'''&amp;lt;br/&amp;gt;&lt;br /&gt;
[[SRD:Appraise Skill|Appraise]] ([[SRD:Intelligence|Int]]), [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disable Device Skill|Disable Device]] ([[SRD:Intelligence|Int]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Forgery Skill|Forgery]] ([[SRD:Intelligence|Int]]), [[SRD:Gather Information Skill|Gather Information]] ([[SRD:Charisma|Cha]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge]] (local) ([[SRD:Intelligence|Int]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Open Lock Skill|Open Lock]] ([[SRD:Dexterity|Dex]]), [[SRD:Perform Skill|Perform]] ([[SRD:Charisma|Cha]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sense Motive Skill|Sense Motive]] ([[SRD:Wisdom|Wis]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), [[SRD:Use Magic Device Skill|Use Magic Device]] ([[SRD:Charisma|Cha]]), [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Class Features====&lt;br /&gt;
&lt;br /&gt;
All of the following are [[SRD:Class|class]] features of the rogue.&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Rogues are proficient with all [[SRD:Simple Weapon Proficiency|simple weapons]], plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with [[SRD:Armor Proficiency (Light)|light armor]], but not with [[SRD:Shield Proficiency|shields]].&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Sneak Attack}}:''' If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.&lt;br /&gt;
&lt;br /&gt;
The rogue’s attack deals extra damage any time her target would be denied a [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (whether the target actually has a [[SRD:Dexterity|Dexterity]] bonus or not), or when the rogue [[SRD:Flanking|flanks]] her target. This extra damage is 1d6 at 1st level, and it increases by 1d6 every two rogue levels thereafter. Should the rogue score a [[SRD:Critical Hit|critical hit]] with a sneak attack, this extra damage is not multiplied.&lt;br /&gt;
&lt;br /&gt;
[[SRD:Ranged Attack|Ranged attacks]] can count as sneak attacks only if the target is within 30 feet.&lt;br /&gt;
&lt;br /&gt;
With a sap (blackjack) or an [[SRD:Unarmed Strike|unarmed strike]], a rogue can make a sneak attack that deals [[SRD:Nonlethal Damage|nonlethal damage]] instead of lethal damage. She cannot use a weapon that deals lethal damage to deal [[SRD:Nonlethal Damage|nonlethal damage]] in a sneak attack, not even with the usual –4 penalty.&lt;br /&gt;
&lt;br /&gt;
A rogue can sneak attack only living creatures with discernible anatomies—[[SRD:Undead Type|undead]], [[SRD:Construct Type|constructs]], [[SRD:Ooze Type|oozes]], [[SRD:Plant Type|plants]], and [[SRD:Incorporeal Subtype|incorporeal]] creatures lack vital areas to attack. Any creature that is immune to [[SRD:Critical Hit|critical hits]] is not vulnerable to sneak attacks. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with [[SRD:Concealment|concealment]] or striking the limbs of a creature whose vitals are beyond reach.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Trapfinding}}:''' Rogues (and only rogues) can use the [[SRD:Search Skill|Search]] skill to locate [[SRD:Traps|traps]] when the task has a [[SRD:DC|Difficulty Class]] higher than 20.&lt;br /&gt;
&lt;br /&gt;
Finding a nonmagical [[SRD:Traps|traps]] has a [[SRD:DC|DC]] of at least 20, or higher if it is well hidden. Finding a magic [[SRD:Traps|traps]] has a [[SRD:DC|DC]] of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
Rogues (and only rogues) can use the [[SRD:Disable Device Skill|Disable Device]] skill to [[SRD:Disarm|disarm]] magic traps. A magic [[SRD:Traps|traps]] generally has a [[SRD:DC|DC]] of 25 + the level of the spell used to create it.&lt;br /&gt;
&lt;br /&gt;
A rogue who beats a trap’s [[SRD:DC|DC]] by 10 or more with a [[SRD:Disable Device Skill|Disable Device]] check can study a trap, figure out how it works, and bypass it (with her party) without disarming it.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:[[SRD:Evasion and Improved Evasion#Evasion|Evasion]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A [[SRD:Helpless|helpless]] rogue does not gain the benefit of evasion.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Trap Sense}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 3rd level, a rogue gains an intuitive sense that alerts her to danger from [[SRD:Traps|traps]], giving her a +1 bonus on [[SRD:Saving Throw|Reflex]] saves made to avoid [[SRD:Traps|traps]] and a +1 dodge bonus to [[SRD:AC|AC]] against attacks made by traps. These bonuses rise to +2 when the rogue reaches 6th level, to +3 when she reaches 9th level, to +4 when she reaches 12th level, to +5 at 15th, and to +6 at 18th level.&lt;br /&gt;
&lt;br /&gt;
Trap sense bonuses gained from multiple [[SRD:Classes|classes]] stack.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if she is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, she still loses her [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.&lt;br /&gt;
&lt;br /&gt;
If a rogue already has uncanny dodge from a different [[SRD:Class|class]] she automatically gains [[#Improved Uncanny Dodge|improved uncanny dodge]] (see below) instead.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A rogue of 8th level or higher can no longer be flanked.&lt;br /&gt;
&lt;br /&gt;
This defense denies another rogue the ability to [[#Sneak Attack|sneak attack]] the character by flanking her, unless the attacker has at least four more rogue levels than the target does.&lt;br /&gt;
&lt;br /&gt;
If a character already has [[#Uncanny Dodge|uncanny dodge]] (see above) from a second [[SRD:Class|class]], the character automatically gains improved uncanny dodge instead, and the levels from the [[SRD:Classes|classes]] that grant [[#Uncanny Dodge|uncanny dodge]] stack to determine the minimum rogue level required to [[SRD:Flanking|flank]] the character.&lt;br /&gt;
&lt;br /&gt;
'''{{#anc:Special Abilities}}:''' On attaining 10th level, and at every three levels thereafter (13th, 16th, and 19th), a rogue gains a special ability of her choice from among the following options.&lt;br /&gt;
&lt;br /&gt;
''{{#anc:Crippling Strike}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' A rogue with this ability can [[#Sneak Attack|sneak attack]] opponents with such precision that her blows weaken and hamper them. An opponent damaged by one of her [[#Sneak Attack|sneak attack]]s also takes 2 points of [[SRD:Strength|Strength]] damage. Ability points lost to damage return on their own at the rate of 1 point per day for each damaged ability.&lt;br /&gt;
&lt;br /&gt;
''{{#anc:Defensive Roll}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' The rogue can roll with a potentially lethal blow to take less damage from it than she otherwise would. Once per day, when she would be reduced to 0 or fewer [[SRD:Hit Points|hit points]] by damage in combat (from a weapon or other blow, not a spell or special ability), the rogue can attempt to roll with the damage. To use this ability, the rogue must attempt a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]]=damage dealt). If the save succeeds, she takes only half damage from the blow; if it fails, she takes full damage. She must be aware of the attack and able to react to it in order to execute her defensive roll—if she is denied her [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]], she can’t use this ability. Since this effect would not normally allow a character to make a [[SRD:Saving Throw|Reflex]] save for half damage, the rogue’s [[#Evasion|evasion]] ability does not apply to the defensive roll.&lt;br /&gt;
&lt;br /&gt;
''{{#anc:[[SRD:Evasion and Improved Evasion#Improved Evasion|Improved Evasion]]}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' This ability works like [[#Evasion|evasion]], except that while the rogue still takes no damage on a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against attacks henceforth she henceforth takes only half damage on a failed save. A [[SRD:Helpless|helpless]] rogue does not gain the benefit of improved evasion.&lt;br /&gt;
&lt;br /&gt;
''{{#anc:Opportunist}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' Once per [[SRD:Round|round]], the rogue can make an [[SRD:Attack of Opportunity|attack of opportunity]] against an opponent who has just been struck for damage in melee by another character. This attack counts as the rogue’s [[SRD:Attack of Opportunity|attack of opportunity]] for that [[SRD:Round|round]]. Even a rogue with the [[SRD:Combat Reflexes|Combat Reflexes]] [[SRD:Feats|feat]] can’t use the opportunist ability more than once per [[SRD:Round|round]].&lt;br /&gt;
&lt;br /&gt;
''{{#anc:Skill Mastery}}:'' The rogue becomes so certain in the use of certain skills that she can use them reliably even under adverse conditions.&lt;br /&gt;
&lt;br /&gt;
Upon gaining this ability, she selects a number of skills equal to 3 + her [[SRD:Intelligence|Intelligence]] modifier. When making a [[SRD:Skill Check|skill check]] with one of these skills, she may take 10 even if stress and distractions would normally prevent her from doing so. A rogue may gain this special ability multiple times, selecting additional skills for it to apply to each time.&lt;br /&gt;
&lt;br /&gt;
''{{#anc:Slippery Mind}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):'' This ability represents the rogue’s ability to wriggle free from magical effects that would otherwise control or [[SRD:Compulsion Subschool|compel]] her. If a rogue with slippery mind is affected by an enchantment spell or effect and fails her [[SRD:Saving Throw|saving throw]], she can attempt it again 1 [[SRD:Round|round]] later at the same [[SRD:DC|DC]]. She gets only this one extra chance to succeed on her [[SRD:Saving Throw|saving throw]].&lt;br /&gt;
&lt;br /&gt;
''{{#anc:Feat}}:'' A rogue may gain a bonus [[SRD:Feats|feat]] in place of a special ability.&lt;br /&gt;
&lt;br /&gt;
====Epic Rogue====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+ class=&amp;quot;epic&amp;quot; |&lt;br /&gt;
&amp;lt;div&amp;gt;{{#anc:Table: The Epic Rogue}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[SRD:Hit Dice|Hit Die]]: d6&lt;br /&gt;
|- {{#vardefine:odd|0}}&lt;br /&gt;
! Level !! Special&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 21st || class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +11d6, [[#Trap Sense|Trap Sense]] +7&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 22nd || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 23rd || class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +12d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 24th || class=&amp;quot;left&amp;quot; | [[#Trap Sense|Trap Sense]] +8, [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 25th || class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +13d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 26th || class=&amp;quot;left&amp;quot; |&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 27th || class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +14d6, [[#Trap Sense|Trap Sense]] +9&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 28th || class=&amp;quot;left&amp;quot; | [[#Bonus Feats|Bonus Feat]]&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 29th || class=&amp;quot;left&amp;quot; | [[#Sneak Attack|Sneak Attack]] +15d6&lt;br /&gt;
|- class=&amp;quot;{{Odd-Even|{{#var:odd}}}}&amp;quot;&lt;br /&gt;
| 30th || class=&amp;quot;left&amp;quot; | [[#Trap Sense|Trap Sense]] +10&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;42&amp;quot; class=&amp;quot;skill&amp;quot; |&lt;br /&gt;
8 + [[SRD:Intelligence|Int]] modifier skill points per level.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''[[#Sneak Attack|Sneak Attack]]:''' The epic rogue’s [[#Sneak Attack|sneak attack]] damage increases by +1d6 at every odd-numbered level.&lt;br /&gt;
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'''[[#Special Abilities|Special Abilities]]:''' The rogue does not gain additional rogue special abilities after 19th level, but can choose one of the rogue [[SRD:Class|class]] special abilities ([[#Crippling Strike|crippling strike]], [[#Defensive Roll|defensive roll]], [[#Improved Evasion|improved evasion]], [[#Opportunist|opportunist]], [[#Skill Mastery|skill mastery]], or [[#Slippery Mind|slippery mind]]) instead of a bonus [[SRD:Feats|feat]].&lt;br /&gt;
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'''[[#Trap Sense|Trap Sense]] ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The epic rogue’s bonus increases by +1 every three levels higher than 18th.&lt;br /&gt;
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'''{{#anc:Bonus Feats}}:''' The epic rogue gains a bonus [[SRD:Feats|feat]] (selected from the list of epic rogue [[SRD:Feats|feats]]) every four levels after 20th.&lt;br /&gt;
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''Epic rogue Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Combat Archery|Combat Archery]], [[SRD:Dexterous Fortitude|Dexterous Fortitude]], [[SRD:Dexterous Will|Dexterous Will]], [[SRD:Epic Dodge|Epic Dodge]], [[SRD:Epic Reputation|Epic Reputation]], [[SRD:Epic Skill Focus|Epic Skill Focus]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Improved Sneak Attack|Improved Sneak Attack]], [[SRD:Intuitive Trapfinding|Intuitive Trapfinding]], [[SRD:Legendary Climber|Legendary Climber]], [[SRD:Lingering Damage|Lingering Damage]], [[SRD:Self-Concealment|Self-Concealment]], [[SRD:Sneak Attack of Opportunity|Sneak Attack of Opportunity]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Superior Initiative|Superior Initiative]], [[SRD:Uncanny Accuracy|Uncanny Accuracy]]. The rogue may choose a [[#Special Abilities|special rogue ability]] instead of a bonus [[SRD:Feats|feat]].&lt;br /&gt;
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{{SRD Class Footer}}&lt;br /&gt;
[[Category:Base Class|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Green Dragon</name></author>	</entry>

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