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		<title>SRD:Rogue's Dice - История изменений</title>
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		<updated>2026-05-03T22:53:11Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Rogue%27s_Dice&amp;diff=4410&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T04:00:32Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
'''[[SRD:Rogue|Rogue]]’s Dice: '''This pair of cubes appears much like any other pair of typical (6-sided) dice. A character with a pair of ''[[SRD:Rogue|rogue]]’s dice ''who wishes to roll them must announce that he or she is rolling the dice (accidental rolls have no effect). Rolling the dice is a [[SRD:Standard Actions|standard action]], and both dice must be rolled simultaneously to have any effect. The player should roll 2d6 and consult the table below to determine the ''dice’s ''affects. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!2d6  !! align=&amp;quot;left&amp;quot; | Effect  &lt;br /&gt;
|-&lt;br /&gt;
|2 || align=&amp;quot;left&amp;quot; | Lose 10,000 XP and dice roll again next [[SRD:Round|round]] &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|3 || align=&amp;quot;left&amp;quot; | Permanently lose 1d4+1 [[SRD:Dexterity|Dex]] &lt;br /&gt;
|-&lt;br /&gt;
|4 || align=&amp;quot;left&amp;quot; | Gain 1d4 [[SRD:Energy Drained|negative levels]] ([[SRD:Saving Throw|Fortitude]] [[SRD:DC|DC]] 20 to remove) &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|5 || align=&amp;quot;left&amp;quot; | –1 penalty on all attacks, saves, and checks for 1 hour &lt;br /&gt;
|-&lt;br /&gt;
|6 || align=&amp;quot;left&amp;quot; | –4 penalty to [[SRD:AC|AC]] for 10 minutes &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|7 || align=&amp;quot;left&amp;quot; | +1 morale bonus on attacks and on saves against fear for 10 minutes &lt;br /&gt;
|-&lt;br /&gt;
|8 || align=&amp;quot;left&amp;quot; | Gain effects of ''[[SRD:Blur|blur]] ''for 10 minutes &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|9 || align=&amp;quot;left&amp;quot; | +1 insight bonus on all attacks, saves, and checks for 1 hour &lt;br /&gt;
|-&lt;br /&gt;
|10 || align=&amp;quot;left&amp;quot; | Gain effects of ''[[SRD:Freedom of Movement|freedom of movement]] ''for 1 hour &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|11 || align=&amp;quot;left&amp;quot; | Gain one ''[[SRD:Limited Wish|limited wish]] ''(must be used within 1 minute) &lt;br /&gt;
|-&lt;br /&gt;
|12 || align=&amp;quot;left&amp;quot; | Gain 10,000 XP and may roll again next [[SRD:Round|round]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
No character can gain any effect from an additional roll of the dice within 24 hours, with two exceptions. If a 2 is rolled, the dice automatically roll themselves at the beginning of the character’s next turn and he or she must accept the additional result. If a 12 is rolled, the character may choose to roll again in the next [[SRD:Round|round]] (if more than 1 full [[SRD:Round|round]] elapses between the roll of 12 and this bonus roll, the character loses the bonus roll). There is no method (mundane or magical) to predict or influence the result of a roll of ''[[SRD:Rogue|Rogue]]’s dice''. Even powerful divination magic can’t predict the outcome of a roll before it is made. &lt;br /&gt;
&lt;br /&gt;
''[[SRD:Caster Level|Caster Level]]: ''20th; ''Weight: ''—. &lt;br /&gt;
&lt;br /&gt;
{{SRD Magic Item Footer}}&lt;br /&gt;
[[Category:Artifact|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Minor|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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