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		<title>SRD:Search Skill - История изменений</title>
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		<updated>2026-05-03T22:39:20Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Search_Skill&amp;diff=3894&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T04:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Search ([[SRD:Intelligence|Int]])===&lt;br /&gt;
&lt;br /&gt;
=====Check=====&lt;br /&gt;
&lt;br /&gt;
You generally must be within 10 feet of the object or surface to be searched. The table below gives [[SRD:DC|DCs]] for typical tasks involving the Search skill.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;  width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Task!!Search [[SRD:DC|DC]]  &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Ransack a chest full of junk to find a certain item || 10 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Notice a typical [[SRD:Secret Door|secret door]] or a simple [[SRD:Traps|trap]]  || 20 &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Find a difficult nonmagical [[SRD:Traps|trap]] ([[SRD:Rogue|rogue]] only)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 21 or higher &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Find a magic [[SRD:Traps|trap]] ([[SRD:Rogue|rogue]] only)&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; || 25 + level of spell used to create trap &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Notice a well-hidden [[SRD:Secret Door|secret door]]  || 30 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |Find a footprint  || Varies&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Sense magic || 60&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# Dwarves (even if they are not [[SRD:Rogue|rogue]]s) can use Search to find traps built into or out of stone.&lt;br /&gt;
# A successful Search check can find a footprint or similar sign of a creature’s passage, but it won’t let you find or follow a trail. See the [[SRD:Track|Track]] [[SRD:Feats|feat]] for the appropriate [[SRD:DC|DC]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Epic Check=====&lt;br /&gt;
&lt;br /&gt;
You can sense the presence of magic in an area.  (See table.)&lt;br /&gt;
&lt;br /&gt;
======Sense Magic======&lt;br /&gt;
&lt;br /&gt;
You sense the presence of any active magical effects in the area being searched. You can’t determine the number, strength, or type of the effects.  &lt;br /&gt;
&lt;br /&gt;
=====Action=====&lt;br /&gt;
&lt;br /&gt;
It takes a [[SRD:Full-Round Actions|full-round action]] to search a 5-foot-by-5-foot area or a volume of goods 5 feet on a side.&lt;br /&gt;
&lt;br /&gt;
=====Special=====&lt;br /&gt;
&lt;br /&gt;
An [[SRD:Elves (Race)|elf]] has a +2 racial bonus on Search checks, and a [[SRD:Half-Elves (Race)|half-elf]] has a +1 racial bonus. An elf (but not a half-elf) who simply passes within 5 feet of a [[SRD:Secret Door|secret]] or [[SRD:Concealed Door|concealed door]] can make a Search check to find that door.&lt;br /&gt;
&lt;br /&gt;
If you have the [[SRD:Investigator|Investigator feat]], you get a +2 bonus on Search checks.&lt;br /&gt;
&lt;br /&gt;
The spells ''[[SRD:Explosive Runes|explosive runes]], [[SRD:Fire Trap|fire trap]], [[SRD:Glyph of Warding|glyph of warding]], [[SRD:Symbol|symbol]], ''and ''[[SRD:Teleportation Circle|teleportation circle]]'' create magic traps that a [[SRD:Rogue|rogue]] can find by making a successful Search check and then can attempt to [[SRD:Disarm|disarm]] by using [[SRD:Disable Device Skill|Disable Device]]. Identifying the location of a ''[[SRD:Snare|snare]] ''spell has a [[SRD:DC|DC]] of 23. ''[[SRD:Spike Growth|Spike growth]] ''and ''[[SRD:Spike Stones|spike stones]] ''create magic traps that can be found using Search, but against which Disable Device checks do not succeed. See the individual spell descriptions for details.&lt;br /&gt;
&lt;br /&gt;
Active abjuration spells within 10 feet of each other for 24 hours or more create barely visible energy fluctuations. These fluctuations give you a +4 bonus on Search checks to locate such abjuration spells.&lt;br /&gt;
&lt;br /&gt;
=====Synergy=====&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more ranks in Search, you get a +2 bonus on [[SRD:Survival Skill|Survival]] checks to find or follow tracks.&lt;br /&gt;
&lt;br /&gt;
If you have 5 or more ranks in [[SRD:Knowledge Skill|Knowledge]] (architecture and engineering), you get a +2 bonus on Search checks to find secret doors or hidden compartments.&lt;br /&gt;
&lt;br /&gt;
=====Restriction=====&lt;br /&gt;
&lt;br /&gt;
While anyone can use Search to find a [[SRD:Traps|trap]] whose [[SRD:DC|DC]] is 20 or lower, only a [[SRD:Rogue|rogue]] can use Search to locate traps with higher [[SRD:DC|DCs]]. (''Exception:'' The spell ''[[SRD:Find Traps|find traps]] ''temporarily enables a [[SRD:Cleric|cleric]] to use the Search skill as if he were a [[SRD:Rogue|rogue]].)&lt;br /&gt;
&lt;br /&gt;
A [[SRD:Dwarves (Race)|dwarf]], even one who is not a [[SRD:Rogue|rogue]], can use the Search skill to find a difficult trap (one with a [[SRD:DC|DC]] higher than 20) if the trap is built into or out of stone. He gains a +2 racial bonus on the Search check from his stonecunning ability.&lt;br /&gt;
&lt;br /&gt;
{{SRD Skill Footer}}&lt;br /&gt;
[[Category:Intelligence|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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