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		<title>SRD:Shadowdancer - История изменений</title>
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		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==SHADOWDANCER==&lt;br /&gt;
'''[[SRD:Hit Dice|Hit Die]]:''' d8.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
To qualify to become a shadowdancer, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* '''Skills:''' [[SRD:Move Silently Skill|Move Silently]] 8 ranks, [[SRD:Hide Skill|Hide]] 10 ranks, [[SRD:Perform Skill|Perform]] (dance) 5 ranks.&lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Feats|Feats]]:''' [[SRD:Combat Reflexes|Combat Reflexes]], [[SRD:Dodge|Dodge]], [[SRD:Mobility|Mobility]].&lt;br /&gt;
&lt;br /&gt;
===Class Skills===&lt;br /&gt;
&lt;br /&gt;
The shadowdancer’s [[SRD:Class|class]] skills (and the [[SRD:Key Ability|key ability]] for each skill) are [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Bluff Skill|Bluff]] ([[SRD:Charisma|Cha]]), [[SRD:Decipher Script Skill|Decipher Script]] ([[SRD:Intelligence|Int]]), [[SRD:Diplomacy Skill|Diplomacy]] ([[SRD:Charisma|Cha]]), [[SRD:Disguise Skill|Disguise]] ([[SRD:Charisma|Cha]]), [[SRD:Escape Artist Skill|Escape Artist]] ([[SRD:Dexterity|Dex]]), [[SRD:Hide Skill|Hide]] ([[SRD:Dexterity|Dex]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Listen Skill|Listen]] ([[SRD:Wisdom|Wis]]), [[SRD:Move Silently Skill|Move Silently]] ([[SRD:Dexterity|Dex]]), [[SRD:Perform Skill|Perform]] ([[SRD:Charisma|Cha]]), [[SRD:Profession Skill|Profession]] ([[SRD:Wisdom|Wis]]), [[SRD:Search Skill|Search]] ([[SRD:Intelligence|Int]]), [[SRD:Sleight of Hand Skill|Sleight of Hand]] ([[SRD:Dexterity|Dex]]), [[SRD:Spot Skill|Spot]] ([[SRD:Wisdom|Wis]]), [[SRD:Tumble Skill|Tumble]] ([[SRD:Dexterity|Dex]]), and [[SRD:Use Rope Skill|Use Rope]] ([[SRD:Dexterity|Dex]]).&lt;br /&gt;
&lt;br /&gt;
'''Skill Points at Each Level:''' 6 + [[SRD:Intelligence|Int]] modifier.&lt;br /&gt;
&lt;br /&gt;
{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+'''Table: The Shadowdancer'''&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Base&amp;lt;BR&amp;gt;Attack&amp;lt;BR&amp;gt;Bonus!!Fort Save!!Ref Save!![[SRD:Saving Throw|Will]] Save!! align=&amp;quot;left&amp;quot; | Special&lt;br /&gt;
|-&lt;br /&gt;
|1st||+0||+0||+2||+0|| align=&amp;quot;left&amp;quot; | [[SRD:Hide Skill|Hide]] in plain sight&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd||+1||+0||+3||+0|| align=&amp;quot;left&amp;quot; | Evasion, darkvision, uncanny dodge&lt;br /&gt;
|-&lt;br /&gt;
|3rd||+2||+1||+3||+1|| align=&amp;quot;left&amp;quot; | ''Shadow illusion'', summon shadow&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||+3||+1||+4||+1|| align=&amp;quot;left&amp;quot; | Shadow jump 20 ft.&lt;br /&gt;
|-&lt;br /&gt;
|5th||+3||+1||+4||+1|| align=&amp;quot;left&amp;quot; | Defensive roll, improved uncanny dodge&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||+4||+2||+5||+2|| align=&amp;quot;left&amp;quot; | Shadow jump 40 ft., summon shadow&lt;br /&gt;
|-&lt;br /&gt;
|7th||+5||+2||+5||+2|| align=&amp;quot;left&amp;quot; | Slippery mind&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||+6||+2||+6||+2|| align=&amp;quot;left&amp;quot; | Shadow jump 80 ft.&lt;br /&gt;
|-&lt;br /&gt;
|9th||+6||+3||+6||+3|| align=&amp;quot;left&amp;quot; | Summon shadow&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||+7||+3||+7||+3|| align=&amp;quot;left&amp;quot; | Shadow jump 160 ft., improved evasion&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
All of the following are features of the shadowdancer [[SRD:Prestige Class|prestige class]].&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' Shadowdancers are proficient with the [[SRD:Club|club]], crossbow ([[SRD:Hand Crossbow|hand]], [[SRD:Light Crossbow|light]], or [[SRD:Heavy Crossbow|heavy]]), [[SRD:Dagger|dagger]] (any type), [[SRD:Dart|dart]], [[SRD:Heavy Mace|heavy mace]], [[SRD:Morningstar|morningstar]], [[SRD:Quarterstaff|quarterstaff]], [[SRD:Rapier|rapier]], [[SRD:Sap|sap]], shortbow ([[SRD:Shortbow|normal]] and [[SRD:Composite Shortbow|composite]]), and [[SRD:Short Sword|short sword]]. Shadowdancers are proficient with [[SRD:Armor Proficiency (Light)|light armor]] but not with shields.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Hide Skill|Hide]] in Plain Sight ([[SRD:Su|Su]]):''' A shadowdancer can use the [[SRD:Hide Skill|Hide skill]] even while being observed. As long as she is within 10 feet of some sort of shadow, a shadowdancer can hide herself from view in the open without anything to actually hide behind. She cannot, however, hide in her own shadow.&lt;br /&gt;
&lt;br /&gt;
'''Evasion ([[SRD:Ex|Ex]]):''' At 2nd level, a shadowdancer gains evasion. If exposed to any effect that normally allows her to attempt a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage, she takes no damage with a successful [[SRD:Saving Throw|saving throw]]. The evasion ability can only be used if the shadowdancer is wearing light armor or no armor.&lt;br /&gt;
&lt;br /&gt;
'''Darkvision ([[SRD:Su|Su]]):''' At 2nd level, a shadowdancer can see in the dark as though she were permanently under the effect of a ''[[SRD:Darkvision (Spell)|darkvision]] ''spell.&lt;br /&gt;
&lt;br /&gt;
'''Uncanny Dodge ([[SRD:Ex|Ex]]):''' Starting at 2nd level, a shadowdancer retains her [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) regardless of being caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. (She still loses any [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized.)&lt;br /&gt;
&lt;br /&gt;
If a character gains uncanny dodge from a second [[SRD:Class|class]], the character automatically gains improved uncanny dodge (see below).&lt;br /&gt;
&lt;br /&gt;
'''''Shadow Illusion ''([[SRD:Sp|Sp]]):''' When a shadowdancer reaches 3rd level, she can create visual illusions. This ability’s effect is identical to that of the arcane spell ''[[SRD:Silent Image|silent image]] ''and may be employed once per day.&lt;br /&gt;
&lt;br /&gt;
'''Summon Shadow ([[SRD:Su|Su]]):''' At 3rd level, a shadowdancer can summon a [[SRD:Shadow|shadow]], an [[SRD:Undead Type|undead]] shade. Unlike a normal shadow, this shadow’s alignment matches that of the shadowdancer, and the creature cannot create spawn. The summoned shadow cannot be [[SRD:Turn or Rebuke Undead|turned, rebuked, or commanded]] by any third party. This shadow serves as a companion to the shadowdancer and can communicate intelligibly with the shadowdancer. Every third level gained by the shadowdancer adds +2 [[SRD:Hit Dice|HD]] (and the requisite base attack and base save bonus increases) to her shadow companion.&lt;br /&gt;
&lt;br /&gt;
If a shadow companion is destroyed, or the shadowdancer chooses to dismiss it, the shadowdancer must attempt a [[SRD:DC|DC]] 15 [[SRD:Saving Throw|Fortitude]] save. If the [[SRD:Saving Throw|saving throw]] fails, the shadowdancer loses 200 experience points per shadowdancer level. A successful [[SRD:Saving Throw|saving throw]] reduces the loss by half, to 100 XP per [[SRD:Prestige Class|prestige class]] level. The shadowdancer’s XP total can never go below 0 as the result of a shadow’s dismissal or destruction. A destroyed or dismissed shadow companion cannot be replaced for 30 days.&lt;br /&gt;
&lt;br /&gt;
'''Shadow [[SRD:Jump Skill|Jump]] ([[SRD:Su|Su]]):''' At 4th level, a shadowdancer gains the ability to travel between shadows as if by means of a ''[[SRD:Dimension Door|dimension door]] ''spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. A shadowdancer can jump up to a total of 20 feet each day in this way; this may be a single jump of 20 feet or two jumps of 10 feet each. Every two levels higher than 4th, the distance a shadowdancer can jump each day doubles (40 feet at 6th, 80 feet at 8th, and 160 feet at 10th). This amount can be split among many jumps, but each one, no matter how small, counts as a 10-foot increment.&lt;br /&gt;
&lt;br /&gt;
'''Defensive Roll ([[SRD:Ex|Ex]]):''' Starting at 5th level, once per day, when a shadowdancer would be reduced to 0 [[SRD:Hit Points|hit points]] or less by damage in combat (from a weapon or other blow, not a spell or special ability), she can attempt to roll with the damage. She makes a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] ([[SRD:DC|DC]]=damage dealt) and, if successful, takes only half damage from the blow. She must be aware of the attack and able to react to it in order to execute her defensive roll. If she is in a situation that would deny her any [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]], she can’t attempt a defensive roll.&lt;br /&gt;
&lt;br /&gt;
'''Improved Uncanny Dodge ([[SRD:Ex|Ex]]):''' At 5th level, a shadowdancer can no longer be flanked. This defense denies [[SRD:Rogue|rogues]] the ability to use flank attacks to sneak attack the shadowdancer. The exception to this defense is that a [[SRD:Rogue|rogue]] at least four levels higher than the shadowdancer can flank her (and thus sneak attack her).&lt;br /&gt;
&lt;br /&gt;
If a character gains uncanny dodge (see above) from a second [[SRD:Class|class]] the character automatically gains improved uncanny dodge, and the levels from those [[SRD:Classes|classes]] stack to determine the minimum [[SRD:Rogue|rogue]] level required to flank the character.&lt;br /&gt;
&lt;br /&gt;
'''Slippery Mind ([[SRD:Ex|Ex]]):''' At 7th level, if a shadowdancer is affected by an enchantment and fails her [[SRD:Saving Throw|saving throw]], 1 [[SRD:Round|round]] later she can attempt her [[SRD:Saving Throw|saving throw]] again. She only gets this one extra chance to succeed at her [[SRD:Saving Throw|saving throw]]. If it fails as well, the spell’s effects occur normally.&lt;br /&gt;
&lt;br /&gt;
'''Improved Evasion ([[SRD:Ex|Ex]]):''' This ability, gained at 10th level, works like evasion (see above). A shadowdancer takes no damage at all on successful [[SRD:Saving Throw|saving throws]] against attacks that allow a [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] for half damage. What’s more, she takes only half damage even if she fails her [[SRD:Saving Throw|saving throw]].&lt;br /&gt;
&lt;br /&gt;
==EPIC SHADOWDANCER==&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Hit Dice|Hit Die]]:''' d8.  &lt;br /&gt;
&lt;br /&gt;
'''Skill Points at Each Additional Level:''' 6 + [[SRD:Intelligence|Int]] modifier.  &lt;br /&gt;
&lt;br /&gt;
'''Summon Shadow:''' Every third level gained after 9th adds +2 [[SRD:Hit Dice|HD]] (and the requisite base attace and base save bonus increases) to the shadowdancer’s shadow companion.  &lt;br /&gt;
&lt;br /&gt;
'''Shadow [[SRD:Jump Skill|Jump]]:''' The total distance of a shadowdancer’s shadow jump doubles every two levels after 10th.  &lt;br /&gt;
&lt;br /&gt;
'''Bonus [[SRD:Feats (Creature Statistic)|Feats:]]''' The epic shadowdancer gains a bonus [[SRD:Feats|feat]] (selected from the list of epic shadowdancer [[SRD:Feats|feats]]) every three levels after 20th.  &lt;br /&gt;
&lt;br /&gt;
''Epic Shadowdancer Bonus [[SRD:Feats|Feat]] List:'' [[SRD:Blinding Speed|Blinding Speed]], [[SRD:Dexterous Fortitude|Dexterous Fortitude]], [[SRD:Dexterous Will|Dexterous Will]], [[SRD:Epic Dodge|Epic Dodge]], [[SRD:Epic Skill Focus|Epic Skill Focus]], [[SRD:Epic Speed|Epic Speed]], [[SRD:Exceptional Deflection|Exceptional Deflection]], [[SRD:Improved Combat Reflexes|Improved Combat Reflexes]], [[SRD:Improved Darkvision|Improved Darkvision]], [[SRD:Improved Whirlwind Attack|Improved Whirlwind Attack]], [[SRD:Infinite Deflection|Infinite Deflection]], [[SRD:Legendary Leaper|Legendary Leaper]], [[SRD:Reflect Arrows|Reflect Arrows]], [[SRD:Self-Concealment|Self-Concealment]], [[SRD:Spellcasting Harrier|Spellcasting Harrier]], [[SRD:Superior Initiative|Superior Initiative]].  &lt;br /&gt;
&lt;br /&gt;
'''Table: The Epic Shadowdancer'''  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;d20&amp;quot;   &lt;br /&gt;
|-&lt;br /&gt;
! Level !! align=&amp;quot;left&amp;quot; |  Special  &lt;br /&gt;
|-&lt;br /&gt;
| 11th|| align=&amp;quot;left&amp;quot; |  — &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 12th|| align=&amp;quot;left&amp;quot; |  Summon shadow (+8 [[SRD:Hit Dice|HD]]), shadow jump (320 ft.)  &lt;br /&gt;
|-&lt;br /&gt;
| 13th|| align=&amp;quot;left&amp;quot; |  Bonus [[SRD:Feats|feat]]  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 14th|| align=&amp;quot;left&amp;quot; |  Shadow jump (640 ft.)  &lt;br /&gt;
|-&lt;br /&gt;
| 15th|| align=&amp;quot;left&amp;quot; |  Summon shadow (+10 [[SRD:Hit Dice|HD]])  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 16th|| align=&amp;quot;left&amp;quot; |  Shadow jump (1,280 ft.), bonus [[SRD:Feats|feat]]  &lt;br /&gt;
|-&lt;br /&gt;
| 17th|| align=&amp;quot;left&amp;quot; |  — &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 18th|| align=&amp;quot;left&amp;quot; |  Summon shadow (+12 [[SRD:Hit Dice|HD]]), shadow jump (2,560 ft.)  &lt;br /&gt;
|-&lt;br /&gt;
| 19th|| align=&amp;quot;left&amp;quot; |  Bonus [[SRD:Feats|feat]]  &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
| 20th|| align=&amp;quot;left&amp;quot; |  Shadow jump (5,120 ft.)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{SRD Class Footer}}&lt;br /&gt;
[[Category:Prestige Class|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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