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		<title>SRD:Simulacrum - История изменений</title>
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		<updated>2026-05-04T02:20:15Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Simulacrum&amp;diff=6111&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T04:07:03Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Simulacrum&lt;br /&gt;
| school=[[SRD:Illusion|Illusion]] ([[SRD:Illusion#Shadow|Shadow]])&lt;br /&gt;
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 7&lt;br /&gt;
| comp=V, S, M, XP&lt;br /&gt;
| casttime=12 hours&lt;br /&gt;
| range=0 ft.&lt;br /&gt;
| tsea=e &lt;br /&gt;
| subj=One duplicate creature&lt;br /&gt;
| dur=Instantaneous&lt;br /&gt;
| save=None&lt;br /&gt;
| sr=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
''Simulacrum ''creates an illusory duplicate of any creature. The duplicate creature is partially real and formed from ice or snow. It appears to be the same as the original, but it has only one-half of the real creature’s levels or [[SRD:Hit Dice|Hit Dice]] (and the appropriate [[SRD:Hit Points|hit points]], [[SRD:Feats|feats]], skill ranks, and special abilities for a creature of that level or [[SRD:Hit Dice|HD]]). You can’t create a simulacrum of a creature whose [[SRD:Hit Dice|Hit Dice]] or levels exceed twice your [[SRD:Caster Level|caster level]]. You must make a [[SRD:Disguise Skill|Disguise]] check when you cast the spell to determine how good the likeness is. A creature familiar with the original might detect the ruse with a successful [[SRD:Spot Skill|Spot]] check (opposed by the caster’s [[SRD:Disguise Skill|Disguise]] check) or a [[SRD:DC|DC]] 20 [[SRD:Sense Motive Skill|Sense Motive]] check.&lt;br /&gt;
&lt;br /&gt;
At all times the simulacrum remains under your absolute command. No special telepathic link exists, so command must be exercised in some other manner. A simulacrum has no ability to become more powerful. It cannot increase its level or abilities. If reduced to 0 [[SRD:Hit Points|hit points]] or otherwise destroyed, it reverts to snow and melts instantly into nothingness. A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to a simulacrum.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''The spell is cast over the rough snow or ice form, and some piece of the creature to be duplicated (hair, nail, or the like) must be placed inside the snow or ice. Additionally, the spell requires powdered ruby worth 100 gp per [[SRD:Hit Dice|HD]] of the simulacrum to be created.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Spell Descriptions#XP Cost (XP)|XP Cost]]: ''100 XP per [[SRD:Hit Dice|HD]] of the simulacrum to be created (minimum 1,000 XP).&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Sorcerer/Wizard 7|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Illusion School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Shadow Subschool|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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