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		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3ASpectral_Hand</id>
		<title>SRD:Spectral Hand - История изменений</title>
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		<updated>2026-05-03T21:14:18Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Spectral_Hand&amp;diff=6118&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Spectral_Hand&amp;diff=6118&amp;oldid=prev"/>
				<updated>2009-04-23T04:10:54Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Spectral Hand&lt;br /&gt;
| school=[[SRD:Necromancy School|Necromancy]]&lt;br /&gt;
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 2&lt;br /&gt;
| comp=V, S&lt;br /&gt;
| casttime=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Medium (100 ft. + 10 ft./level)&lt;br /&gt;
| tsea=e &lt;br /&gt;
| subj=One spectral hand&lt;br /&gt;
| dur=1 min./level (D)&lt;br /&gt;
| save=None&lt;br /&gt;
| sr=No&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A ghostly, glowing hand shaped from your life force materializes and moves as you desire, allowing you to deliver low-level, touch range spells at a distance. On casting the spell, you lose 1d4 [[SRD:Hit Points|hit points]] that return when the spell ends (even if it is dispelled), but not if the hand is destroyed. (The [[SRD:Hit Points|hit points]] can be healed as normal.) For as long as the spell lasts, any touch range spell of 4th level or lower that you cast can be delivered by the ''spectral hand''. The spell gives you a +2 bonus on your melee [[SRD:Touch Attack|touch attack]] roll, and attacking with the hand counts normally as an attack. The hand always strikes from your direction. The hand cannot flank targets like a creature can. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, the hand returns to you and hovers.&lt;br /&gt;
&lt;br /&gt;
The hand is [[SRD:Incorporeal|incorporeal]] and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed [[SRD:Saving Throw|Reflex]] save and no damage on a successful save), your save bonuses, and an [[SRD:AC|AC]] of at least 22. Your [[SRD:Intelligence|Intelligence]] modifier applies to the hand’s [[SRD:AC|AC]] as if it were the hand’s [[SRD:Dexterity|Dexterity]] modifier. The hand has 1 to 4 [[SRD:Hit Points|hit points]], the same number that you lost in creating it.&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Sorcerer/Wizard 2|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Necromancy School|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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