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		<title>SRD:Tanglefoot Bag - История изменений</title>
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		<updated>2026-05-04T11:31:57Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Tanglefoot_Bag&amp;diff=4205&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T04:19:12Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Tanglefoot Bag===&lt;br /&gt;
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When you throw a tanglefoot bag at a creature (as a ranged [[SRD:Touch Attack|touch attack]] with a range increment of 10 feet), the bag comes apart and the goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An [[SRD:Entangled|entangled]] creature takes a –2 penalty on [[SRD:Attack Roll|attack rolls]] and a –4 penalty to [[SRD:Dexterity|Dexterity]] and must make a [[SRD:DC|DC]] 15 [[SRD:Saving Throw|Reflex]] save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a [[SRD:DC|DC]] 15 [[SRD:Saving Throw|Reflex]] save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.&lt;br /&gt;
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A creature that is glued to the floor (or unable to fly) can break free by making a [[SRD:DC|DC]] 17 [[SRD:Strength Check|Strength check]] or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an [[SRD:Attack Roll|attack roll]]; hitting the goo is automatic, after which the creature that hit makes a [[SRD:Attack Damage|damage roll]] to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. A character capable of spellcasting who is bound by the goo must make a [[SRD:DC|DC]] 15 [[SRD:Concentration Skill|Concentration check]] to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of ''[[SRD:Universal Solvent|universal solvent]]'' to a stuck creature dissolves the alchemical goo immediately.&lt;br /&gt;
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		<author><name>Dmilewski</name></author>	</entry>

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