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		<title>SRD:Turn or Rebuke Undead - История изменений</title>
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		<updated>2026-05-03T19:49:38Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Turn_or_Rebuke_Undead&amp;diff=4021&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T04:24:58Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
===Turn or Rebuke Undead===&lt;br /&gt;
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Good [[SRD:Cleric|cleric]]s and [[SRD:Paladin|paladin]]s and some neutral [[SRD:Cleric|cleric]]s can channel positive energy, which can halt, drive off (rout), or destroy [[SRD:Undead Type|undead]].&lt;br /&gt;
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Evil [[SRD:Cleric|cleric]]s and some neutral [[SRD:Cleric|cleric]]s can channel negative energy, which can halt, awe (rebuke), control (command), or bolster [[SRD:Undead Type|undead]].&lt;br /&gt;
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Regardless of the effect, the general term for the activity is “turning.” When attempting to exercise their divine control over these creatures, characters make turning checks.&lt;br /&gt;
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====Turning Checks====&lt;br /&gt;
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Turning [[SRD:Undead Type|undead]] is a [[SRD:Supernatural Ability|supernatural ability]] that a character can perform as a [[SRD:Standard Actions|standard action]]. It does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]].&lt;br /&gt;
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You must present your [[SRD:Holy Symbol|holy symbol]] to turn [[SRD:Undead Type|undead]]. Turning is considered an attack.&lt;br /&gt;
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=====Times per Day=====&lt;br /&gt;
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You may attempt to turn [[SRD:Undead Type|undead]] a number of times per day equal to 3 + your [[SRD:Charisma|Charisma]] modifier. You can increase this number by taking the [[SRD:Extra Turning|Extra Turning]] [[SRD:Feats|feat]].&lt;br /&gt;
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=====Range=====&lt;br /&gt;
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You turn the closest turnable [[SRD:Undead Type|undead]] first, and you can’t turn [[SRD:Undead Type|undead]] that are more than 60 feet away or that have total [[SRD:Cover|cover]] relative to you. You don’t need line of sight to a target, but you do need line of effect.&lt;br /&gt;
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=====Turning Check=====&lt;br /&gt;
[[su]]&lt;br /&gt;
The first thing you do is roll a turning check to see how powerful an [[SRD:Undead Type|undead]] creature you can turn. This is a [[SRD:Charisma Check|Charisma check]] (1d20 + your [[SRD:Charisma|Charisma]] modifier). Table: Turning [[SRD:Undead Type|Undead]] gives you the [[SRD:Hit Dice|Hit Dice]] of the most powerful [[SRD:Undead Type|undead]] you can affect, relative to your level. On a given turning attempt, you can turn no [[SRD:Undead Type|undead]] creature whose [[SRD:Hit Dice|Hit Dice]] exceed the result on this table.&lt;br /&gt;
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=====Turning Damage=====&lt;br /&gt;
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If your roll on Table: Turning [[SRD:Undead Type|Undead]] is high enough to let you turn at least some of the [[SRD:Undead Type|undead]] within 60 feet, roll 2d6 + your [[SRD:Cleric|cleric]] level + your [[SRD:Charisma|Charisma]] modifier for turning damage. That’s how many total [[SRD:Hit Dice|Hit Dice]] of [[SRD:Undead Type|undead]] you can turn.&lt;br /&gt;
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If your [[SRD:Charisma|Charisma]] score is average or low, it’s possible to roll fewer [[SRD:Hit Dice|Hit Dice]] of [[SRD:Undead Type|undead]] [[SRD:Turned|turned]] than indicated on Table: Turning [[SRD:Undead Type|Undead]].&lt;br /&gt;
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You may skip over already [[SRD:Turned|turned]] [[SRD:Undead Type|undead]] that are still within range, so that you do not waste your turning capacity on them.&lt;br /&gt;
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=====Effect and Duration of Turning=====&lt;br /&gt;
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[[SRD:Turned|Turned]] [[SRD:Undead Type|undead]] flee from you by the best and fastest means available to them. They flee for 10 rounds (1 minute). If they cannot flee, they cower (giving any [[SRD:Attack Roll|attack rolls]] against them a +2 bonus). If you approach within 10 feet of them, however, they overcome being [[SRD:Turned|turned]] and act normally. (You can stand within 10 feet without breaking the turning effect—you just can’t approach them.) You can attack them with [[SRD:Ranged Attack|ranged attacks]] (from at least 10 feet away), and others can attack them in any fashion, without breaking the turning effect.&lt;br /&gt;
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=====Destroying Undead=====&lt;br /&gt;
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If you have twice as many levels (or more) as the [[SRD:Undead Type|undead]] have [[SRD:Hit Dice|Hit Dice]], you destroy any that you would normally turn.&lt;br /&gt;
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{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Turning Undead=====&lt;br /&gt;
|-&lt;br /&gt;
!Turning Check Result!!Most Powerful [[SRD:Undead Type|Undead]] Affected&amp;lt;BR&amp;gt;(Maximum [[SRD:Hit Dice|Hit Dice]]) &lt;br /&gt;
|-&lt;br /&gt;
|0 or lower ||Cleric’s level – 4 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|1–3 ||Cleric’s level – 3 &lt;br /&gt;
|-&lt;br /&gt;
|4–6 ||Cleric’s level – 2 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|7–9 ||Cleric’s level – 1 &lt;br /&gt;
|-&lt;br /&gt;
|10–12 ||Cleric’s level &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|13–15 ||Cleric’s level + 1 &lt;br /&gt;
|-&lt;br /&gt;
|16–18 ||Cleric’s level + 2 &lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|19–21 ||Cleric’s level + 3 &lt;br /&gt;
|-&lt;br /&gt;
|22 or higher ||Cleric’s level + 4 &lt;br /&gt;
|}&lt;br /&gt;
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====Evil [[SRD:Cleric|Cleric]]s and Undead====&lt;br /&gt;
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Evil [[SRD:Cleric|cleric]]s channel negative energy to rebuke (awe) or command (control) [[SRD:Undead Type|undead]] rather than channeling positive energy to turn or destroy them. An evil [[SRD:Cleric|cleric]] makes the equivalent of a turning check. [[SRD:Undead Type|Undead]] that would be [[SRD:Turned|turned]] are rebuked instead, and those that would be destroyed are commanded.&lt;br /&gt;
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=====Rebuked=====&lt;br /&gt;
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A rebuked [[SRD:Undead Type|undead]] creature cowers as if in awe ([[SRD:Attack Roll|attack rolls]] against the creature get a +2 bonus). The effect lasts 10 rounds.&lt;br /&gt;
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=====Commanded=====&lt;br /&gt;
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A commanded [[SRD:Undead Type|undead]] creature is under the mental control of the evil [[SRD:Cleric|cleric]]. The [[SRD:Cleric|cleric]] must take a [[SRD:Standard Actions|standard action]] to give mental orders to a commanded [[SRD:Undead Type|undead]]. At any one time, the [[SRD:Cleric|cleric]] may command any number of [[SRD:Undead Type|undead]] whose total [[SRD:Hit Dice|Hit Dice]] do not exceed his level. He may voluntarily relinquish command on any commanded [[SRD:Undead Type|undead]] creature or creatures in order to command new ones.&lt;br /&gt;
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=====Dispelling Turning=====&lt;br /&gt;
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An evil [[SRD:Cleric|cleric]] may channel negative energy to dispel a good [[SRD:Cleric|cleric]]’s turning effect. The evil [[SRD:Cleric|cleric]] makes a turning check as if attempting to rebuke the [[SRD:Undead Type|undead]]. If the turning check result is equal to or greater than the turning check result that the good [[SRD:Cleric|cleric]] scored when turning the [[SRD:Undead Type|undead]], then the [[SRD:Undead Type|undead]] are no longer [[SRD:Turned|turned]]. The evil [[SRD:Cleric|cleric]] rolls turning damage of 2d6 + [[SRD:Cleric|cleric]] level + [[SRD:Charisma|Charisma]] modifier to see how many [[SRD:Hit Dice|Hit Dice]] worth of [[SRD:Undead Type|undead]] he can affect in this way (as if he were rebuking them).&lt;br /&gt;
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=====Bolstering Undead=====&lt;br /&gt;
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An evil [[SRD:Cleric|cleric]] may also bolster [[SRD:Undead Type|undead]] creatures against turning in advance. He makes a turning check as if attempting to rebuke the [[SRD:Undead Type|undead]], but the [[SRD:Hit Dice|Hit Dice]] result on Table: Turning [[SRD:Undead Type|Undead]] becomes the [[SRD:Undead Type|undead]] creatures’ effective [[SRD:Hit Dice|Hit Dice]] as far as turning is concerned (provided the result is higher than the creatures’ actual [[SRD:Hit Dice|Hit Dice]]). The bolstering lasts 10 rounds. An evil [[SRD:Undead Type|undead]] [[SRD:Cleric|cleric]] can bolster himself in this manner.&lt;br /&gt;
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====Neutral [[SRD:Cleric|Cleric]]s and Undead====&lt;br /&gt;
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A [[SRD:Cleric|cleric]] of neutral alignment can either turn [[SRD:Undead Type|undead]] but not rebuke them, or rebuke [[SRD:Undead Type|undead]] but not turn them. See Turn or Rebuke [[SRD:Undead Type|Undead]] for more information.&lt;br /&gt;
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Even if a [[SRD:Cleric|cleric]] is neutral, channeling positive energy is a good act and channeling negative energy is evil.&lt;br /&gt;
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====Paladins and Undead====&lt;br /&gt;
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Beginning at 4th level, [[SRD:Paladin|paladin]]s can turn [[SRD:Undead Type|undead]] as if they were [[SRD:Cleric|cleric]]s of three levels lower than they actually are.&lt;br /&gt;
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====Turning Other Creatures====&lt;br /&gt;
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Some [[SRD:Cleric|cleric]]s have the ability to turn creatures other than [[SRD:Undead Type|undead]].&lt;br /&gt;
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The turning check result is determined as normal.&lt;br /&gt;
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{{SRD Combat Footer}}&lt;br /&gt;
[[Category:Term|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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