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		<title>SRD:Vision and Light - История изменений</title>
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		<updated>2026-05-03T22:42:42Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:Vision_and_Light&amp;diff=7027&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T04:28:07Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==Vision and Light==&lt;br /&gt;
&lt;br /&gt;
[[SRD:Dwarves (Race)|Dwarves]] and [[SRD:Half-Orcs (Race)|half-orcs]] have [[SRD:Darkvision|darkvision]], but everyone else needs light to see by. See Table: Light Sources and Illumination for the radius that a light source illuminates and how long it lasts.&lt;br /&gt;
&lt;br /&gt;
In an area of bright light, all characters can see clearly. A creature can’t hide in an area of bright light unless it is [[SRD:Invisible|invisible]] or has [[SRD:Cover|cover]].&lt;br /&gt;
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In an area of shadowy illumination, a character can see dimly. Creatures within this area have [[SRD:Concealment|concealment]] relative to that character. A creature in an area of shadowy illumination can make a [[SRD:Hide Skill|Hide check]] to conceal itself.&lt;br /&gt;
&lt;br /&gt;
In areas of darkness, creatures without [[SRD:Darkvision|darkvision]] are effectively [[SRD:Blinded|blinded]]. In addition to the obvious effects, a [[SRD:Blinded|blinded]] creature has a 50% miss chance in combat (all opponents have total [[SRD:Concealment|concealment]]), loses any [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]], takes a –2 penalty to [[SRD:AC|AC]], moves at half speed, and takes a –4 penalty on [[SRD:Search Skill|Search]] checks and most [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]]-based [[SRD:Skill Check|skill checks]].&lt;br /&gt;
&lt;br /&gt;
Characters with [[SRD:Low-Light Vision|low-light vision]] ([[SRD:Elves (Race)|elves]], [[SRD:Gnomes (Race)|gnomes]], and [[SRD:Half-Elves (Race)|half-elves]]) can see objects twice as far away as the given radius. Double the effective radius of bright light and of shadowy illumination for such characters.&lt;br /&gt;
&lt;br /&gt;
Characters with [[SRD:Darkvision|darkvision]] ([[SRD:Dwarves (Race)|dwarves]] and [[SRD:Half-Orcs (Race)|half-orcs]]) can see lit areas normally as well as dark areas within 60 feet. A creature can’t hide within 60 feet of a character with [[SRD:Darkvision|darkvision]] unless it is [[SRD:Invisibility (Spell)|invisible]] or has [[SRD:Cover|cover]].&lt;br /&gt;
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{| class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
=====Table: Light Sources and Illumination=====&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Object !!Bright !!Shadowy !!Duration &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Candle ||n/a&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; ||5 ft. ||1 hr. &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[SRD:Everburning Torch|Everburning torch]] ||20 ft. ||40 ft. ||Permanent &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Lamp, common ||15 ft. ||30 ft. ||6 hr./pint &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Lantern, bullseye&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; ||60-ft. cone ||120-ft. cone ||6 hr./pint &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Lantern, hooded ||30 ft. ||60 ft. ||6 hr./pint &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[SRD:Sunrod|Sunrod]] ||30 ft. ||60 ft. ||6 hr. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Torch ||20 ft. ||40 ft. ||1 hr. &lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; | Spell !! Bright !! Shadowy !! Duration&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left;&amp;quot; | ''[[SRD:Continual Flame|Continual flame]]'' ||20 ft. ||40 ft. ||Permanent &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''[[SRD:Dancing Lights|Dancing lights]] ''(torches) ||20 ft. (each) ||40 ft. (each) ||1 min. &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''[[SRD:Daylight|Daylight]]'' ||60 ft. ||120 ft. ||30 min. &lt;br /&gt;
|-class=&amp;quot;even&amp;quot;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | ''[[SRD:Light|Light]]'' ||20 ft. ||40 ft. ||10 min. &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; class=&amp;quot;foot&amp;quot; |&lt;br /&gt;
# A candle does not provide bright illumination, only shadowy illumination.&lt;br /&gt;
# A bullseye lantern illuminates a cone, not a radius.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Darkness==&lt;br /&gt;
&lt;br /&gt;
Darkvision allows many characters and monsters to see perfectly well without any light at all, but characters with normal vision (or [[SRD:Low-Light Vision|low-light vision]], for that matter) can be rendered completely [[SRD:Blinded|blind]] by putting out the lights. Torches or lanterns can be blown out by sudden gusts of subterranean wind, magical light sources can be dispelled or countered, or magical traps might create fields of impenetrable darkness. &lt;br /&gt;
&lt;br /&gt;
In many cases, some characters or monsters might be able to see, while others are [[SRD:Blinded|blinded]]. For purposes of the following points, a [[SRD:Blinded|blinded]] creature is one who simply can't see through the surrounding darkness. &lt;br /&gt;
&lt;br /&gt;
* Creatures [[SRD:Blinded|blinded]] by darkness lose the ability to deal extra damage due to precision (for example, a sneak attack). &lt;br /&gt;
* [[SRD:Blinded|Blinded]] creatures are hampered in their movement, and pay 2 squares of movement per square moved into (double normal cost). [[SRD:Blinded|Blinded]] creatures can't run or charge. &lt;br /&gt;
* All opponents have total [[SRD:Concealment|concealment]] from a [[SRD:Blinded|blinded]] creature, so the [[SRD:Blinded|blinded]] creature has a 50% miss chance in combat. A [[SRD:Blinded|blinded]] creature must first pinpoint the location of an opponent in order to attack the right square; if the [[SRD:Blinded|blinded]] creature launches an attack without pinpointing its foe, it attacks a random square within its reach. For [[SRD:Ranged Attack|ranged attacks]] or spells against a foe whose location is not pinpointed, roll to determine which adjacent square the [[SRD:Blinded|blinded]] creature is facing; its attack is directed at the closest target that lies in that direction. &lt;br /&gt;
* A [[SRD:Blinded|blinded]] creature loses its [[SRD:Dexterity|Dexterity]] adjustment to [[SRD:AC|AC]] and takes a -2 penalty to [[SRD:AC|AC]]. &lt;br /&gt;
* A [[SRD:Blinded|blinded]] creature takes a -4 penalty on [[SRD:Search Skill|Search]] checks and most [[SRD:Strength|Strength]]- and [[SRD:Dexterity|Dexterity]]-based [[SRD:Skill Check|skill checks]], including any with an [[SRD:Armor Check Penalty|armor check penalty]]. A creature [[SRD:Blinded|blinded]] by darkness automatically fails any [[SRD:Skill Check|skill check]] relying on vision. &lt;br /&gt;
* Creatures [[SRD:Blinded|blinded]] by darkness cannot use gaze attacks and are immune to gaze attacks. &lt;br /&gt;
* A creature [[SRD:Blinded|blinded]] by darkness can make a [[SRD:Listen Skill|Listen]] check as a [[SRD:Free Actions|free action]] each [[SRD:Round|round]] in order to locate foes ([[SRD:DC|DC]] equal to opponents' [[SRD:Move Silently Skill|Move Silently]] checks). A successful check lets a [[SRD:Blinded|blinded]] character hear an unseen creature &amp;quot;over there somewhere.&amp;quot; It's almost impossible to pinpoint the location of an unseen creature. A [[SRD:Listen Skill|Listen]] check that beats the [[SRD:DC|DC]] by 20 reveals the unseen creature's square (but the unseen creature still has total [[SRD:Concealment|concealment]] from the [[SRD:Blinded|blinded]] creature). &lt;br /&gt;
* A [[SRD:Blinded|blinded]] creature can grope about to find unseen creatures. A character can make a [[SRD:Touch Attack|touch attack]] with his hands or a weapon into two adjacent squares using a [[SRD:Standard Actions|standard action]]. If an unseen target is in the designated square, there is a 50% miss chance on the [[SRD:Touch Attack|touch attack]]. If successful, the groping character deals no damage but has pinpointed the unseen creature's current location. (If the unseen creature moves, its location is once again unknown.) &lt;br /&gt;
* If a [[SRD:Blinded|blinded]] creature is struck by an unseen foe, the [[SRD:Blinded|blinded]] character pinpoints the location of the creature that struck him (until the unseen creature moves, of course). The only exception is if the unseen creature has a reach greater than 5 feet (in which case the [[SRD:Blinded|blinded]] character knows the location of the unseen opponent, but has not pinpointed him) or uses a [[SRD:Ranged Attack|ranged attack]] (in which case, the [[SRD:Blinded|blinded]] character knows the general direction of the foe, but not his location). &lt;br /&gt;
* A creature with the scent ability automatically pinpoints unseen creatures within 5 feet of its location. &lt;br /&gt;
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		<author><name>Dmilewski</name></author>	</entry>

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