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		<title>SRD:Wall of Ice - История изменений</title>
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		<updated>2026-05-04T03:25:18Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Wall_of_Ice&amp;diff=6216&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T04:28:35Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Spell&lt;br /&gt;
| name=Wall of Ice&lt;br /&gt;
| school=[[SRD:Evocation School|Evocation]] &lt;br /&gt;
| desc=[[SRD:Cold Effect|Cold]]&lt;br /&gt;
| lvl=[[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 4&lt;br /&gt;
| comp=V, S, M&lt;br /&gt;
| casttime=1 [[SRD:Standard Actions|standard action]]&lt;br /&gt;
| range=Medium (100 ft. + 10 ft./level)&lt;br /&gt;
| tsea=e &lt;br /&gt;
| subj=Anchored plane of ice, up to one 10-ft. square/level, or hemisphere of ice with a radius of up to 3 ft. + 1 ft./level&lt;br /&gt;
| dur=1 min./level&lt;br /&gt;
| save=[[SRD:Saving Throw|Reflex]] negates; see text&lt;br /&gt;
| sr=Yes&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This spell creates an anchored plane of ice or a hemisphere of ice, depending on the version selected. A ''wall of ice ''cannot form in an area occupied by physical objects or creatures. Its surface must be smooth and unbroken when created. Any creature adjacent to the wall when it is created may attempt a [[SRD:Saving Throw|Reflex]] save to disrupt the wall as it is being formed. A successful save indicates that the spell automatically fails. Fire can melt a ''wall of ice, ''and it deals full damage to the wall (instead of the normal half damage taken by objects). Suddenly melting a ''wall of ice ''creates a great cloud of steamy fog that lasts for 10 minutes.&lt;br /&gt;
&lt;br /&gt;
''Ice Plane: ''A sheet of strong, hard ice appears. The wall is 1 inch thick per [[SRD:Caster Level|caster level]]. It covers up to a 10-foot-square area per [[SRD:Caster Level|caster level]] (so a 10th-level [[SRD:Wizard|wizard]] can create a wall of ice 100 feet long and 10 feet high, a wall 50 feet long and 20 feet high, or some other combination of length and height that does not exceed 1,000 square feet). The plane can be oriented in any fashion as long as it is anchored. A vertical wall need only be anchored on the floor, while a horizontal or slanting wall must be anchored on two opposite sides.&lt;br /&gt;
&lt;br /&gt;
Each 10-foot square of wall has 3 [[SRD:Hit Points|hit points]] per inch of thickness. Creatures can hit the wall automatically. A section of wall whose [[SRD:Hit Points|hit points]] drop to 0 is breached. If a creature tries to break through the wall with a single attack, the [[SRD:DC|DC]] for the [[SRD:Strength Check|Strength check]] is 15 + [[SRD:Caster Level|caster level]].&lt;br /&gt;
&lt;br /&gt;
Even when the ice has been broken through, a sheet of frigid air remains. Any creature stepping through it (including the one who broke through the wall) takes 1d6 points of cold damage +1 point per [[SRD:Caster Level|caster level]] (no save).&lt;br /&gt;
&lt;br /&gt;
''Hemisphere: ''The wall takes the form of a hemisphere whose maximum radius is 3 feet + 1 foot per [[SRD:Caster Level|caster level]]. The ''hemisphere ''is as hard to break through as the ''ice plane ''form, but it does not deal damage to those who go through a breach.&lt;br /&gt;
&lt;br /&gt;
''[[SRD:Spell Descriptions#Material (M)|Material Component]]: ''A small piece of quartz or similar rock crystal.&lt;br /&gt;
&lt;br /&gt;
{{SRD Spell Footer}}&lt;br /&gt;
[[Category:Sorcerer/Wizard 4|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Evocation School|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Cold Effect|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Wall|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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