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		<title>SRD:War Mind - История изменений</title>
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		<updated>2026-05-04T03:22:21Z</updated>
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		<id>http://wiki.rpground.ru/index.php?title=SRD:War_Mind&amp;diff=4326&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
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				<updated>2009-04-23T04:28:51Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
==WAR MIND==&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Hit Dice|Hit Die]]:''' d10.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
&lt;br /&gt;
To qualify to become a war mind, a character must fulfill all the following criteria.&lt;br /&gt;
&lt;br /&gt;
* '''Alignment:''' Any nonchaotic.&lt;br /&gt;
&lt;br /&gt;
* '''[[SRD:Base Attack Bonus|Base Attack Bonus]]:''' +3.&lt;br /&gt;
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* '''Skills:''' [[SRD:Knowledge Skill|Knowledge]] (history) 2 ranks, [[SRD:Knowledge Skill|Knowledge]] (psionics) 8 ranks.&lt;br /&gt;
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* '''Psionics:''' Must have a [[SRD:Power Points|power point]] reserve of at least 1 [[SRD:Power Points|power point]].&lt;br /&gt;
&lt;br /&gt;
* '''Special:''' Must have had some instruction by another war mind.&lt;br /&gt;
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===Class Skills===&lt;br /&gt;
The war mind’s [[SRD:Class|class]] skills (and the [[SRD:Key Ability|key ability]] for each skill) are Auto hypnosis ([[SRD:Wisdom|Wis]]), [[SRD:Concentration Skill|Concentration]] ([[SRD:Constitution|Con]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Knowledge Skill|Knowledge]] (history) ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge]] (psionics) ([[SRD:Intelligence|Int]]), and [[SRD:Psicraft Skill|Psicraft]] ([[SRD:Intelligence|Int]]).&lt;br /&gt;
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'''Skill Points at Each Level:''' 2 + [[SRD:Intelligence|Int]] modifier.&lt;br /&gt;
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{|  class=&amp;quot;d20&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|+'''Table: The War Mind'''&lt;br /&gt;
|-&lt;br /&gt;
!Level!!Base&amp;lt;BR&amp;gt;Attack&amp;lt;BR&amp;gt;Bonus!!Fort&amp;lt;BR&amp;gt;Save!!Ref&amp;lt;BR&amp;gt;Save!![[SRD:Saving Throw|Will]]&amp;lt;BR&amp;gt;Save!! align=&amp;quot;left&amp;quot; | Special!!Power&amp;lt;BR&amp;gt;Points/&amp;lt;BR&amp;gt;Day!![[SRD:Powers|Powers]]&amp;lt;BR&amp;gt; Known!!Maximum Power&amp;lt;BR&amp;gt;Level Known&lt;br /&gt;
|-&lt;br /&gt;
|1st||+1||+2||+2||+0|| align=&amp;quot;left&amp;quot; | Chain of personal superiority +2||2||1||1st&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|2nd||+2||+3||+3||+0|| align=&amp;quot;left&amp;quot; | Chain of defensive posture +2||5||2||1st&lt;br /&gt;
|-&lt;br /&gt;
|3rd||+3||+3||+3||+1|| align=&amp;quot;left&amp;quot; | Enduring body (DR 1/—)||9||2||1st&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|4th||+4||+4||+4||+1|| align=&amp;quot;left&amp;quot; | —||14||3||2nd &lt;br /&gt;
|-&lt;br /&gt;
|5th||+5||+4||+4||+1|| align=&amp;quot;left&amp;quot; | Sweeping strike||20||3||2nd&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|6th||+6||+5||+5||+2|| align=&amp;quot;left&amp;quot; | Enduring body (DR 2/—)||28||4||3rd&lt;br /&gt;
|-&lt;br /&gt;
|7th||+7||+5||+5||+2|| align=&amp;quot;left&amp;quot; | Chain of personal superiority +4||37||4||3rd&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|8th||+8||+6||+6||+2|| align=&amp;quot;left&amp;quot; | Chain of defensive posture +4||47||5||4th&lt;br /&gt;
|-&lt;br /&gt;
|9th||+9||+6||+6||+3|| align=&amp;quot;left&amp;quot; | Enduring body (DR 3/—)||58||5||4th&lt;br /&gt;
|- class=&amp;quot;even&amp;quot;&lt;br /&gt;
|10th||+10||+7||+7||+3|| align=&amp;quot;left&amp;quot; | Chain of overwhelming force||70||6||5th&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Class Features===&lt;br /&gt;
&lt;br /&gt;
All the following are [[SRD:Class|class]] features of the war mind [[SRD:Prestige Class|prestige class]].&lt;br /&gt;
&lt;br /&gt;
'''Weapon and Armor Proficiency:''' War minds gain no proficiency with any weapon or armor.&lt;br /&gt;
&lt;br /&gt;
'''Power Points/Day:''' A war mind can manifest [[SRD:Powers|powers]]. His ability to manifest [[SRD:Powers|powers]] is limited by the [[SRD:Power Points|power points]] he has available. His base daily allotment of [[SRD:Power Points|power points]] is given on Table: The War Mind. In addition, he receives bonus [[SRD:Power Points|power points]] per day if he has a high [[SRD:Wisdom|Wisdom]] score. His race may also provide bonus [[SRD:Power Points|power points]] per day, as may certain [[SRD:Feats|feats]] and items. If a war mind has [[SRD:Power Points|power points]] from a different [[SRD:Class|class]], those points are pooled together and usable to manifest [[SRD:Powers|powers]] from either [[SRD:Class|class]]. Bonus [[SRD:Power Points|power points]] from having a high [[SRD:Ability Scores|ability score]] can be gained only for the character's highest psionic [[SRD:Class|class]].&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Powers|Powers]] Known:''' A war mind chooses his [[SRD:Powers|powers]] from the [[SRD:Psychic Warrior Powers|psychic warrior power list]]. At 1st level, a war mind knows one [[SRD:Psychic Warrior|psychic warrior]] power of your choice. At every even-numbered level higher than 1st, he learns one new power. A war mind can manifest any power that has a [[SRD:Power Points|power point]] cost equal to or lower than his [[SRD:Manifester Level|manifester level]]. The total number of [[SRD:Powers|powers]] a war mind can manifest per day is limited only by his daily [[SRD:Power Points|power points]].&lt;br /&gt;
&lt;br /&gt;
A war mind simply knows his [[SRD:Powers|powers]]; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night's sleep each day to regain all his spent [[SRD:Power Points|power points]].&lt;br /&gt;
&lt;br /&gt;
The [[SRD:DC|Difficulty Class]] for [[SRD:Saving Throw|saving throws]] against war mind [[SRD:Powers|powers]] is 10 + the power's level + the war mind's [[SRD:Wisdom|Wisdom]] modifier.&lt;br /&gt;
&lt;br /&gt;
'''Maximum Power Level Known: '''A war mind gains the ability to learn one 1st-level power when he takes his first level in the [[SRD:Prestige Class|prestige class]]. As he attains each even-numbered level beyond 2nd, a war mind gains the ability to master more complex [[SRD:Powers|powers]].&lt;br /&gt;
&lt;br /&gt;
To learn or manifest a power, a war mind must have a [[SRD:Wisdom|Wisdom]] score of at least 10 + the power's level.&lt;br /&gt;
&lt;br /&gt;
'''Chain of Personal Superiority ([[SRD:Ex|Ex]]):''' At 1st level, a war mind learns the first principle of warfare for the individual combatant: the ability to both deal punishment and take it. Calling upon inner reserves of knowledge and dedication, a war mind can provide himself with a +2 insight bonus to [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]] for up to 1 minute. A war mind can use this power three times per day. Activating this power is a [[SRD:Free Actions|free action]]. At 7th level, the insight bonus to [[SRD:Strength|Strength]] and [[SRD:Constitution|Constitution]] improves to +4.&lt;br /&gt;
&lt;br /&gt;
'''Chain of Defensive Posture ([[SRD:Ex|Ex]]):''' At 2nd level, a war mind learns the second principle of warfare for the individual combatant: the ability to avoid the enemy's counterattacks if that enemy is not immediately overwhelmed. Calling upon inner reserves of knowledge and dedication, a war mind can provide himself with a +2 insight bonus to [[SRD:Armor Class|Armor Class]] for up to 1 minute. A war mind can use this power three times per day. Activating this power is a [[SRD:Free Actions|free action]]. At 8th level, the insight bonus to [[SRD:Armor Class|Armor Class]] improves to +4.&lt;br /&gt;
&lt;br /&gt;
'''Enduring Body ([[SRD:Ex|Ex]]):''' At 3rd level, a war mind learns the third principle of warfare for the individual combatant: to unleash in oneself the spirit of the enduring body. The spirit of the ideal body transforms a war mind, granting him damage reduction 1/—. At 6th level, his damage reduction improves to 2/—. At 9th level, his damage reduction improves to 3/—.&lt;br /&gt;
&lt;br /&gt;
'''Sweeping Strike ([[SRD:Ex|Ex]]):''' At 5th level, a war mind gains the ability to make great, sweeping swings with a [[SRD:Melee Weapon|melee weapon]]. On each [[SRD:Melee Attack|melee attack]] a war mind makes, he can choose squares he threatens that are adjacent to each other, and his attacks apply to creatures in those two squares equally. A war mind can use this ability on any attack, even an [[SRD:Attack of Opportunity|attack of opportunity]] or a cleave attempt.&lt;br /&gt;
&lt;br /&gt;
A war mind cannot use this ability if he has moved more than 10 feet since the end of his last turn. If a war mind drops one or both of his foes with a sweeping strike, he can attempt a cleave normally; however, he makes only one cleave attempt per sweeping strike, even if he drops more than one foe.&lt;br /&gt;
&lt;br /&gt;
'''Chain of Overwhelming Force ([[SRD:Su|Su]]):''' At 10th level, a war mind learns the fourth principle of warfare for the individual combatant: to discover the underlying violence of the world and deliver it in a perfectly executed attack.&lt;br /&gt;
&lt;br /&gt;
The war mind taps into this underlying energy and apply it to a single attack, dealing an extra 10d6 points of damage. A war mind can use this power once per day. Activating this power is a [[SRD:Free Actions|free action]]. If the attack misses, the power is wasted.&lt;br /&gt;
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{{SRD Class Footer}}&lt;br /&gt;
[[Category:Prestige Class|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Psionic|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

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