<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="ru">
		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AWard_%28Epic_Spell_Seed%29</id>
		<title>SRD:Ward (Epic Spell Seed) - История изменений</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AWard_%28Epic_Spell_Seed%29"/>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Ward_(Epic_Spell_Seed)&amp;action=history"/>
		<updated>2026-05-03T17:59:30Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Ward_(Epic_Spell_Seed)&amp;diff=3652&amp;oldid=prev</id>
		<title>Dmilewski: Changes references from (Endhaven) to (Endhaven Supplmenet)</title>
		<link rel="alternate" type="text/html" href="http://wiki.rpground.ru/index.php?title=SRD:Ward_(Epic_Spell_Seed)&amp;diff=3652&amp;oldid=prev"/>
				<updated>2009-04-23T04:28:57Z</updated>
		
		<summary type="html">&lt;p&gt;Changes references from (Endhaven) to (Endhaven Supplmenet)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
{{Epic Spell&lt;br /&gt;
| seed=1&lt;br /&gt;
| name=WARD&lt;br /&gt;
| school=[[SRD:Abjuration|Abjuration]]  &lt;br /&gt;
| sdc=14  &lt;br /&gt;
| comp=V, S  &lt;br /&gt;
| time=1 minute  &lt;br /&gt;
| range=Touch  &lt;br /&gt;
| tsea=t&lt;br /&gt;
| subj=Touched creature or object of 2,000 lb. or less; or 10-ft.-radius spherical emanation, centered on you  &lt;br /&gt;
| dur=24 hours  &lt;br /&gt;
| save=None  &lt;br /&gt;
| sr=Yes  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This seed can grant a creature protection from damage of a specified type. The caster can protect a creature from standard damage or from energy damage. The caster can protect a creature or area from magic. Alternatively, he or she can hedge out a type of creature from a specified area. A ward against standard damage protects a creature from whichever two the caster selects of the three damage types: bludgeoning, piercing, and slashing. For a ward against all three types, increase the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] by +4. Each [[SRD:Round|round]], the spell created with the ''ward'' seed absorbs the first 5 points of damage the creature would otherwise take, regardless of whether the source of the damage is natural or magical. For each additional point of protection, increase the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] by +2.  &lt;br /&gt;
&lt;br /&gt;
A ward against energy grants a creature protection from whichever one the caster selects of the five energy types: acid, cold, electricity, fire, or sonic. Each [[SRD:Round|round]], the spell absorbs the first 5 points of damage the creature would otherwise take from the specified energy type, regardless of whether the source of damage is natural or magical. The spell protects the recipient’s equipment as well. For each additional point of protection, increase the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] by +1.  &lt;br /&gt;
&lt;br /&gt;
A ward against a specific type of creature prevents bodily contact from whichever one of several monster types the caster selects. This causes the [[SRD:Natural Weapon|natural weapon]] attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. The protection ends if the warded creature makes an attack against or intentionally moves within 5 feet of the blocked creature. [[SRD:Spell Resistance and Spell Immunity|Spell resistance]] can allow a creature to overcome this protection and touch the warded creature.  &lt;br /&gt;
&lt;br /&gt;
A ward against magic creates an immobile, faintly shimmering magical sphere (with radius 10 feet) that surrounds the caster and excludes all spell effects of up to 1st level. Alternatively, the caster can ward just the target and not create the radius effect. For each additional level of [[SRD:Casting Spells|spells]] to be excluded, increase the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] by +20 (but see below). The area or effect of any such [[SRD:Casting Spells|spells]] does not include the area of the ward, and such [[SRD:Casting Spells|spells]] fail to affect any target within the ward. This includes [[SRD:Spell-Like Ability|spell-like abilities]] and [[SRD:Casting Spells|spells]] or spell-like effects from magic items. However, any type of spell can be cast through or out of the ward. The caster can leave and return to the protected area without penalty (unless the spell specifically targets a creature and does not provide a radius effect). The ward could be brought down by a targeted ''[[SRD:Dispel Magic|dispel magic]]'' spell. Epic [[SRD:Casting Spells|spells]] using the ''[[SRD:Dispel (Epic Spell Seed)|dispel]]'' seed may bring down a ward if the enemy spellcaster succeeds at a [[SRD:Caster Level|caster level]] check. The ward may also be brought down with a targeted epic spell using the ''[[SRD:Destroy (Epic Spell Seed)|destroy]]'' seed if the enemy spellcaster succeeds at a [[SRD:Caster Level|caster level]] check.  &lt;br /&gt;
&lt;br /&gt;
Instead of creating an epic spell that uses the ''ward'' seed to nullify all [[SRD:Casting Spells|spells]] of a given level and lower, the caster can create a ward that nullifies a specific spell (or specific set of [[SRD:Casting Spells|spells]]). For each specific spell so nullified, increase the [[SRD:Spellcraft Skill|Spellcraft]] [[SRD:DC|DC]] by +2 per [[SRD:Spell Level|spell level]] above 1st.  &lt;br /&gt;
&lt;br /&gt;
{{SRD Epic Spell Seed Footer}}&lt;br /&gt;
[[Category:Abjuration School|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Dmilewski</name></author>	</entry>

	</feed>