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		<id>http://wiki.rpground.ru/index.php?action=history&amp;feed=atom&amp;title=SRD%3AWinterwight</id>
		<title>SRD:Winterwight - История изменений</title>
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		<updated>2026-05-04T08:35:55Z</updated>
		<subtitle>История изменений этой страницы в вики</subtitle>
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	<entry>
		<id>http://wiki.rpground.ru/index.php?title=SRD:Winterwight&amp;diff=5570&amp;oldid=prev</id>
		<title>Sledged: /* COMBAT */</title>
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				<updated>2010-01-19T04:30:33Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;COMBAT&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Новая страница&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{OGL Top}}&lt;br /&gt;
=WINTERWIGHT=&lt;br /&gt;
&lt;br /&gt;
{{3.5e Creature&lt;br /&gt;
|style=&lt;br /&gt;
|creature=&lt;br /&gt;
|size=Medium|type=[[SRD:Undead Type|Undead]] ([[SRD:Cold Subtype|Cold]])  &lt;br /&gt;
|hd=32d12  | hp=208   &lt;br /&gt;
|init=+12 (+8 [[SRD:Dexterity|Dex]], +4 [[SRD:Improved Initiative|Improved Initiative]])  &lt;br /&gt;
|speed=60 ft.  &lt;br /&gt;
|ac=46 (+8 [[SRD:Dexterity|Dex]], +28 natural)   |touch=18  |flat=38 &lt;br /&gt;
|bab=+16 | grapple=+37&lt;br /&gt;
|at=+Claw +40 (3d8+21/19–20 (+1d6 on [[SRD:Critical Hit|critical hit]]) plus blight-fire) melee&lt;br /&gt;
|full_at=2 claws +40 (3d8+21/19–20 (+1d6 on [[SRD:Critical Hit|critical hit]]) plus blight-fire) melee, skull butt +32 (2d6+10 plus blightfire) melee&lt;br /&gt;
|space=5 ft. | reach=5 ft.  &lt;br /&gt;
|sa=Rend 6d8+31, blightfire, [[SRD:Spell-Like Ability|spell-like abilities]]  &lt;br /&gt;
|sq=[[SRD:Undead Type|Undead traits]], cold subtype, cold aura, SR 34, DR 10/–&lt;br /&gt;
|skills=[[SRD:Jump Skill|Jump]] +21, [[SRD:Intimidate Skill|Intimidate]] +44, [[SRD:Knowledge Skill|Knowledge]] (religion) +35, [[SRD:Listen Skill|Listen]] +43, [[SRD:Spot Skill|Spot]] +43&lt;br /&gt;
|feats=[[SRD:Blinding Speed|Blinding Speed]], [[SRD:Cleave|Cleave]], [[SRD:Epic Fortitude|Epic Fortitude]], [[SRD:Epic Weapon Focus|Epic Weapon Focus]] (claw), [[SRD:Improved Critical|Improved Critical]] (claw), [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Overwhelming Critical|Overwhelming Critical]] (claw), [[SRD:Power Attack|Power Attack]], [[SRD:Weapon Focus|Weapon Focus]] (claw)  &lt;br /&gt;
|fort=+14|ref=+18|will=+24  &lt;br /&gt;
|str=52|dex=27|con=— |int=10|wis=22|cha=28  &lt;br /&gt;
|env=Any  &lt;br /&gt;
|org=Solitary or pair  &lt;br /&gt;
|cr=23  &lt;br /&gt;
|treas=Standard  &lt;br /&gt;
|align=Always [[SRD:Chaotic Evil|chaotic evil]]  &lt;br /&gt;
|adv=33–42 [[SRD:Hit Dice|HD]] (Medium-size); 43–55 [[SRD:Hit Dice|HD]] (Huge)  &lt;br /&gt;
}}&lt;br /&gt;
Winterwights speak Common and Infernal.  &lt;br /&gt;
&lt;br /&gt;
A winterwight’s [[SRD:Natural Weapons|natural weapons]] are treated as epic for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].&lt;br /&gt;
&lt;br /&gt;
===COMBAT===&lt;br /&gt;
&lt;br /&gt;
'''Rend ([[SRD:Ex|Ex]]):''' If the winterwight hits with both of its claws, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 6d8+31 points of Damage.  &lt;br /&gt;
&lt;br /&gt;
'''Blightfire ([[SRD:Su|Su]]):''' When a winterwight deals Damage to a living opponent, a night-black flame begins to burn on the opponent’s body. If the opponent fails a [[SRD:Saving Throw|fortitude save]] ([[SRD:DC|DC]] 35), it takes 4 points of permanent [[SRD:Ability Score Loss#Ability Drain|Constitution drain]]. The opponent must continue to save every [[SRD:Round|round]] for the next 4 rounds (5 rounds total) to avoid being permanently drained of an additional 4 points of [[SRD:Constitution|Constitution]] per [[SRD:Round|round]]. The creature regains 10 lost [[SRD:Hit Points|hit points]] whenever it drains 4 points of [[SRD:Constitution|Constitution]], gaining any excess [[SRD:Hit Points|hit points]] as [[SRD:Temporary Hit Points|temporary hit points]]. These [[SRD:Temporary Hit Points|temporary hit points]] last a maximum of 1 hour. If the opponent is slain by blightfire, only icy fragments of the victim remain. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based.&lt;br /&gt;
&lt;br /&gt;
'''Spell-Like ''' At will—''[[SRD:Cone of Cold|cone of cold]], [[SRD:Control Weather|control weather]], [[SRD:Dimension Door|dimension door]], [[SRD:Spell Resistance and Spell Immunity#Spell Immunity (Ex)|Spell Immunity]] ([[SRD:Fireball|fireball]]''), ''[[SRD:Sleet Storm|sleet storm]]'' (a winterwight is immune to the effects of a ''[[SRD:Sleet Storm|sleet storm]]'' spell), ''[[SRD:Wall of Ice|wall of ice]]''. [[SRD:Caster Level|Caster level]] 23rd; save [[SRD:DC|DC]] 19 + [[SRD:Spell Level|spell level]]. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based.&lt;br /&gt;
&lt;br /&gt;
'''[[SRD:Undead Type|Undead]] Traits:''' Immune to [[SRD:Poison|poison]], ''[[SRD:Sleep|sleep]],'' [[SRD:Paralysis|paralysis]], [[SRD:Stunned|stunning]], [[SRD:Disease|disease]], [[SRD:Death Effect|death effects]], [[SRD:Necromancy School|necromantic effects]], [[SRD:Mind-Affecting Effect|mind-affecting]] effects, and any effect requiring a [[SRD:Saving Throw|fortitude save]] unless it also works on objects. Not subject to [[SRD:Critical Hit|critical hits]], [[SRD:Nonlethal Damage|nonlethal damage]], [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|Energy Drain]][[SRD:Ability Score Loss#Ability Damage|Ability Damage]], [[SRD:Ability Score Loss#Ability Drain|ability drain]], or [[Energy Drain, Negative Levels, and Level Loss (SRD Special Ability)#Energy Drain (Su)|Energy Drain]]. Negative energy heals. Not at risk of death from massive Damage, but destroyed at 0 [[SRD:Hit Points|hit points]] or less. [[SRD:Darkvision|Darkvision]] 60 ft. Cannot be raised; [[SRD:Resurrection|resurrection]] works only if creature is willing.  &lt;br /&gt;
&lt;br /&gt;
'''Cold Subtype:''' Immunity to cold. [[SRD:Vulnerability to Energy|Vulnerability]] to fire (takes half again as much (+50%) damage as normal from fire, regardless of whether a [[SRD:Saving Throw|saving throw]] is allowed, or if the save is a success or failure).  &lt;br /&gt;
&lt;br /&gt;
'''Cold Aura ([[SRD:Su|Su]]):''' A 10-foot-radius spread cold aura surrounds a winterwight. All creatures of the cold sub-type in the field (including the winterwight) are treated as if having [[SRD:Turn Resistance|turn resistance]] +6 (if [[SRD:Undead Type|undead]]) and [[SRD:Fast Healing|fast healing]] 10. Creatures subject to cold Damage take 2d10 points of cold Damage each [[SRD:Round|round]] they remain within the cold aura.  &lt;br /&gt;
&lt;br /&gt;
{{SRD Creature Footer}}&lt;br /&gt;
[[Category:Epic|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Cold Subtype|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Medium Size|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Undead Type|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:CR23|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Any Environment|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]&lt;br /&gt;
[[Category:Evil Alignment|{{BASEPAGENAME}}]]&lt;/div&gt;</summary>
		<author><name>Sledged</name></author>	</entry>

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