Обсуждение:Universalis 1 — различия между версиями

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(Hey all, this is my contrabution to the forum: new section)
 
(не показано 28 промежуточных версий 8 участников)
Строка 7: Строка 7:
  
 
:It's actually an emoticon, a cheerful smile. the '%' symbol indicates funny eyes and nose. [[User:EvilCat|EvilCat]] 10:51, 19 April 2009 (UTC)
 
:It's actually an emoticon, a cheerful smile. the '%' symbol indicates funny eyes and nose. [[User:EvilCat|EvilCat]] 10:51, 19 April 2009 (UTC)
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== Keeping records ==
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If there is something that bothers you in the way I keep records, please, feel free to correct or point it out here. [[User:EvilCat|EvilCat]] 13:09, 19 April 2009 (UTC)
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NeonWhite: Liking it. Keep up the good work! [[User:Neonwhite|Neonwhite]] 19:25, 19 April 2009 (UTC)
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== Scenes ==
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The thing to remember is that a "scene" in the game isn't necessarily equal to a scene in a movie. That's something I had to grapple with myself.
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Where a movie scene is a distinct narrative unit defined by the needs of the story, a Universalis scene is a distinct game unit, defined by the needs of the coin pool. The player who framed the scene may choose to end it for narrative reasons as well, at which point he will probably pay the 1 coin for a "fade-to-black" and cap off the scene. But my motive this time was purely mercenary, and if I'd won the bid I would have simply paid to pick up exactly where we'd left off.
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The thing is, we had no pre-existing elements I felt would have been good to introduce to that scene -- either for their own sake, or to spark a complication -- and I would have run myself out of coins inventing a new element and doing anything interesting with it. And all the take-overs and complications I wanted to use the introduced elements for would have taken me more than 5 coins.
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And, yeah, the coin supply will get less tight when we start using more complications, but introducing complications with entirely new elements pretty much just offsets the cost of introducing those new elements, while giving charity coins to the target player. Until we get a good library of pre-existing facts we can drag into complications, I expect refreshment is going to provide our primary source of income.
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Anyway... based on that theory... I'm looking at this as a re-building scene for me. I still need more coins, so I'm going to pass.
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EvilCat's turn.
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=== EvilCat ===
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You're probably right. I think that cinematic scenes can be accomplished with some tenets, but it's unnecessary. By the way, Universalis uses so much cinematic/theatrical terms it would be easy to translate it to Russian - unlike most other RPGs. *sigh* Too bad it's just an indie.
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[[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)
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=== NeonWhite ===
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Giacomo, can you clarify what your pass means?  Was that in relation to ending scene 3 or after my framing of scene 4 or after Cat's turn in scene 4?
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Also, probably easiest if we sign and time stamp our posts here, so that we know who is talking...
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[[User:Neonwhite|Neonwhite]] 17:55, 19 April 2009 (UTC)
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=== EvilCat ===
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By the way (again), I don't mind early Complications and, actually, like them. It feels gamey and is an elegant way to replenish coins. I won't force complications on anyone, though. Even to me their mechanics seems a bit... well, complicated. %)
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[[User:EvilCat|EvilCat]] 19:14, 19 April 2009 (UTC)
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=== NeonWhite ===
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Ok, I have ended Scene 4.  Not sure how to do the editing on the sidebar properly, so I'll leave it to Cat to clean-up.
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[[User:Neonwhite|Neonwhite]] 08:38, 22 April 2009 (UTC)
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=== EvilCat ===
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Actually, I thought that you'll reply in a usual free manner, and then I'll compose everything in sidebars and such. Anyway, you did everything right, I just added a transparent line to separate blocks.
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[[User:EvilCat|EvilCat]] 09:33, 22 April 2009 (UTC)
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== Pictures ==
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Sometimes I draw pictures for the games I play, and this time I have this urge too. But considering vague nature of Universalis, I have doubts... For example, the dog creature. By drawing it I will coinlessly determine its appearance in a way I like. Or Will - we didn't determine his age, and so a picture will influence you judgment. What say you? [[User:EvilCat|EvilCat]] 15:28, 19 April 2009 (UTC)
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== Revised edition changes ==
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I listed the [[revised edition changes]]. [[User:EvilCat|EvilCat]] 16:28, 30 April 2009 (UTC)
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== Real complication ==
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==== GiacomoArt ====
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I guess I'm going to have to call Universalis a failed experiment for me.
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While I'm trying to set up realistically nuanced emotion to create a horror story heavy on suspense, EC's trying to rush headlong into a tale of revulsion, NW's creating a personal power fantasy, and the deus ex machini are flying fast and furious. With all the chasing off in such different directions, I just have too much responsibility in my life to keep myself emotionally invested in this. Sorry.
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Resolve the current situation however you want. If I kept playing, my very next move would be to take control of Santiago and hit him with an asteroid.
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[[User:GiacomoArt|GiacomoArt]] 15:30, 7 May 2009 (UTC)
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==== EvilCat ====
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Sounds bad... I thought this disease thing very thoroughly, with methodical, layered revelation of its true nature, of twisted plot behind it. I thought out the next scene (wanted to bid all coins on it). Compared my plans to original novels, considered established tenets. We began at March 15, almost two month have passed - quite a time to start working on suspense. I enjoyed your input. Still, if it's hard for you and isn't what you want, may I reveal you (privately) these plans? I'm very excited with them and with the game.
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[[User:EvilCat|EvilCat]] 15:58, 7 May 2009 (UTC)
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=== Neonwhite===
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Actually, I'm not that attached to the outcome and happy for the dice and the challenges to fall where they will.  I thought it was allowed to introduce new components into a complication by spending a coin to do so and one can then draw on the traits as appropriate.  I didn't think it that far fetched for additional sailors to be wandering the island.  The threat falls on Santiago's side because the interruption may prevent the throwing of the dagger, of course in the ultimate outcome as narrated, the sailors presence is likely to hinder Santiago as much as Nicole (and perhaps they team up to overcome it)...
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The disconnect here is possibly that G has a firm view of Nicole's personality, however to the extent it is not paid for specifically in coins, that personality it is at risk of being pushed around (by the likes of me).  I for example was surprised that she reacted with such ferocity to Santiago's irritating manner - but so be it.  That is kind of what Universalis is about.  The process is a lot more stilted due to the online play, so we probably just have to cut each other more slack and be less attached to outcomes or game elements in general.
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I'm still up for carrying on.  Not particularly concerned about details.  I would still like to explore the rules through this game and i expect we will all get better at it as we go along.  Hence less far fetched challenges, story elements, rules interpretations) - or at least, equally far-fetched.
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Why don't we try to resolve the complication as best we can and carry on?
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[[User:Neonwhite|Neonwhite]] 17:25, 7 May 2009 (UTC)
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=== NeonWhite ===
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Oh and for the record I think the disease complication is a very nice spin on things.  Quite a lovecraftian turn of events.  Next step might be to specify effects of the disease...
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Sorry I can't agree with you G. I do think there is a lot more fun gaming to be had here, however, and I'm sure we can get along in a hard-on-facts, soft-on-people fashion.
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[[User:Neonwhite|Neonwhite]] 17:29, 7 May 2009 (UTC)
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=== EvilCat ===
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GiacomoArt, if you would reconsider, I'd recommend you throw some refining tenets, like "no more than 6 positive traits per character, for in Lovecraftean horror, humans are weak". I thought of that, looking at this looong traits lists, but I'd rather take a challenge to slowly wipe/rewrite characters' personalities with disease. I didn't thought that the story is becoming unpleasant to you... [[User:EvilCat|EvilCat]] 18:23, 7 May 2009 (UTC)
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=== EvilCat ===
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[http://en.wikiquote.org/wiki/Dinosaurs_(TV_series)#Repeated_lines_and_catch_phrases Guess we're gonna need another Timmy...] Thoughts/suggestions? [[User:EvilCat|EvilCat]] 12:56, 9 May 2009 (UTC)
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=== Neonwhite ===
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Mmm, I think so.  I am meeting a guy here in London on Monday night (potentially) who has expressed interest in trying something new.  So that is one potential.
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Another possibility is for you to join the game I have started with my old roleplaying group from back home. I am originally Australian and I still play-by-post occasionally with the guys back in Australia.
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I have jsut introduced them to Universalis and I have just started a new game with two of them.  You could become a fourth.  I'm not sure what appetite they would have to coming here to help complete this game.  I expect they may want to finish a first single game of Universalis before considering another.
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Let me know if you're interested and I will arrange for access for you to the forum.  The game is still in the defining tenets stage.
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[[Special:Contributions/85.118.26.166|85.118.26.166]] 14:43, 9 May 2009 (UTC)
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=== EvilCat ===
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You bet I am! [[User:EvilCat|EvilCat]] 14:50, 9 May 2009 (UTC)
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=== NeonWhite===
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Ok, you will need an ezboard account.
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Go here:
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http://p218.ezboard.com/barpa and post a message asking for access.  You can say that Adam referred you and you are interested in the Universalis game.
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My login name there is theghul.  I have let the admin know you will be applying for access and he has confirmed that he will give you access to the Universalis forum.
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[[User:Neonwhite|Neonwhite]] 17:59, 9 May 2009 (UTC)
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=== EvilCat ===
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Registered as EvilCat (local), but for some reason can't post in "Access Requests" forum. A configuration glitch? [[User:EvilCat|EvilCat]] 10:12, 10 May 2009 (UTC)
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=== Neonwhite ===
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Hmm, I don't know.  I'll ask the admin.
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[[Special:Contributions/78.86.11.206|78.86.11.206]] 11:06, 10 May 2009 (UTC)
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=== Neonwhite ===
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Cat, have you ever played Sorcerer (Ron Edward's indie rpg)?
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[[Special:Contributions/78.86.11.206|78.86.11.206]] 12:17, 10 May 2009 (UTC)
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=== EvilCat ===
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Still no luck with ezBoard.
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No, never played, but I think I have the rules here somewhere... [[User:EvilCat|EvilCat]] 15:19, 10 May 2009 (UTC)
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=== NeonWhite ===
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I just logged into the Ezboard and it showed that you had been there in the last 15 minutes.  I have posted your problem and hopefully we will get a reply from the admin overnight (he is on australian time, obviously).
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Regarding Sorcerer, I am starting a sorcerer game here: http://www.dndonlinegames.com/forumdisplay.php?forumid=6902
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for which i have expressions of interest from four of my friends from ARPA (ezboard).  They have never played sorcerer either and neither have i, however I am hoping to get something going.  Four is the limit for players i think, however if one of them proves to be uninterested, perhaps you could step in?  Have a look and let me know.  Another alternative might be for you to co-GM, but that would require some coordination and a lot of communication.  Possible though in the play by post format.
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[[Special:Contributions/78.86.11.206|78.86.11.206]] 15:42, 10 May 2009 (UTC)
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From the admin on the board: ''There doesn't appear to be any reason he can't post - does he get a specific error or just no option to post?''
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=== EvilCat ===
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[[Image:ARPA.png|thumb]]
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This is the only forum I see, no "New topic" or something like that in it. Javascripts are on.
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About Sorcerer, it looks like rules aren't something you can grab and go, are they? Even though I get less to play than I want to, I don't think I'll manage to learn the rules fast enough now. This week is a busy week. I'll probably hate myself to turn down this offer after a while when I'll have free time and an urge to play %) [[User:EvilCat|EvilCat]] 10:46, 11 May 2009 (UTC)
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=== NeonWhite ===
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Ok, I see the problem.  To post a new message you have to click the reply icon, which looks like the side-profile a speaker emitting sound waves to the right. there are two such icons, one top right and the other bottom right on the screen.
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=== EvilCat ===
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Ouch, acute curiosity failure. Ok, I posted the request, I hope it's not too late. [[User:EvilCat|EvilCat]] 14:08, 11 May 2009 (UTC)
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=== NeonWhite ===
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Ok, I see it.  Should be fine - no issue with the time taken!
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[[User:Neonwhite|Neonwhite]] 14:16, 11 May 2009 (UTC)
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== 2000 per day of yield and no big huge starting capital ==
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Hello everyone!
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I would like to burn a theme  at this forum.  There is such a thing, called HYIP, or High Yield Investment Program.  It reminds of  financial piramyde, but in rare cases  one may happen to meet a company that really pays up to 2% daily not on invested money, but from real profits.
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For quite a long time, I make money with the help of these programs.
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I'm with no money problems now, but there are heights that must be conquered . I get now up to 2G a day , and my first investment was 500 dollars only.
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Right now, I managed to catch  a guaranteed  variant to make a sharp rise .  Turn to my blog to get additional info.
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[url=http://www.theblogmoney.com]http://www.theblogmoney.com[/url]
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== kreekriu ==
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<a href="http://loixcvve.com">kykjlddx</a>  ohblqjkd http://trgrcijs.com nsgueqxg zzeutzme  [URL=http://dzbyjhoj.com]thbwrgfh[/URL]
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== Did anyone hear of HYIP? ==
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Hi there!
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I would like to burn a theme  at here.  There is such a nicey, called HYIP, or High Yield Investment Program.  It reminds of  ponzy-like structure, but in rare cases  one may happen to meet a company that really pays up to 2% daily not on invested money, but from real profits.
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For quite a long time, I earn  money with the help of these programs.
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I'm with no money problems now, but there are heights that must be conquered . I get now up to 2G a day , and I started with funny 500 bucks.
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Right now, I'm very close at catching at last a guaranteed  variant to make a sharp rise .  Turn to my blog to get additional info.
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http://www.theblogmoney.com
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== 2000 per day of yield without huge starting capital ==
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Hi!
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You may probably be very interested to know how one can manage to receive high yields on investments. 
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There is no initial capital needed.
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You may commense  earning  with a money that usually goes
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on daily food, that's 20-100 dollars.
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I have been participating  in one project  for several years,
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and I'm ready  to let you know my secrets at my blog.
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Please visit blog and send me private message to get the info.
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P.S. I earn 1000-2000 per day now.
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http://www.theblogmoney.com
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== Hey all, this is my contrabution to the forum ==
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Hey guys. First time contributor in this great forum, so I figured I would start off with a big one.
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I've read a lot of e-books and articles in my endless search on how to actually make money on
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the internet, but none spelled it out quite as RsIncome - Have any of you guys tried it? It was a one
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time fee for me of $12 and I think in the 2 months i've been doing it I've profited over $9,000 which is flippin
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awesome!
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I suggest you guys check it out ify ou want to make SERIOUS cash online, but if not, just think of this as a
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hearty introduction from myself.
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Cheers!
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Josh
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PS
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For all of you who actually do want to look into it i'll provide the URL without my referral id so you KNOW i'm telling
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the truth.
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here you go
 +
http://onlinenewsbiz.tk/

Текущая версия на 23:33, 29 октября 2009

Idle talk here %) EvilCat 10:31, 19 April 2009 (UTC)


Neon: Ok thanks Cat for pointing this out. Thinking about new scene now... Why do you use '%' in the way you do? (Neonwhite 10:33, 19 April 2009 (UTC))

It's actually an emoticon, a cheerful smile. the '%' symbol indicates funny eyes and nose. EvilCat 10:51, 19 April 2009 (UTC)

Keeping records[править]

If there is something that bothers you in the way I keep records, please, feel free to correct or point it out here. EvilCat 13:09, 19 April 2009 (UTC)


NeonWhite: Liking it. Keep up the good work! Neonwhite 19:25, 19 April 2009 (UTC)

Scenes[править]

The thing to remember is that a "scene" in the game isn't necessarily equal to a scene in a movie. That's something I had to grapple with myself.

Where a movie scene is a distinct narrative unit defined by the needs of the story, a Universalis scene is a distinct game unit, defined by the needs of the coin pool. The player who framed the scene may choose to end it for narrative reasons as well, at which point he will probably pay the 1 coin for a "fade-to-black" and cap off the scene. But my motive this time was purely mercenary, and if I'd won the bid I would have simply paid to pick up exactly where we'd left off.

The thing is, we had no pre-existing elements I felt would have been good to introduce to that scene -- either for their own sake, or to spark a complication -- and I would have run myself out of coins inventing a new element and doing anything interesting with it. And all the take-overs and complications I wanted to use the introduced elements for would have taken me more than 5 coins.

And, yeah, the coin supply will get less tight when we start using more complications, but introducing complications with entirely new elements pretty much just offsets the cost of introducing those new elements, while giving charity coins to the target player. Until we get a good library of pre-existing facts we can drag into complications, I expect refreshment is going to provide our primary source of income.

Anyway... based on that theory... I'm looking at this as a re-building scene for me. I still need more coins, so I'm going to pass.

EvilCat's turn.

EvilCat[править]

You're probably right. I think that cinematic scenes can be accomplished with some tenets, but it's unnecessary. By the way, Universalis uses so much cinematic/theatrical terms it would be easy to translate it to Russian - unlike most other RPGs. *sigh* Too bad it's just an indie.

EvilCat 15:28, 19 April 2009 (UTC)

NeonWhite[править]

Giacomo, can you clarify what your pass means? Was that in relation to ending scene 3 or after my framing of scene 4 or after Cat's turn in scene 4?

Also, probably easiest if we sign and time stamp our posts here, so that we know who is talking...

Neonwhite 17:55, 19 April 2009 (UTC)

EvilCat[править]

By the way (again), I don't mind early Complications and, actually, like them. It feels gamey and is an elegant way to replenish coins. I won't force complications on anyone, though. Even to me their mechanics seems a bit... well, complicated. %)

EvilCat 19:14, 19 April 2009 (UTC)

NeonWhite[править]

Ok, I have ended Scene 4. Not sure how to do the editing on the sidebar properly, so I'll leave it to Cat to clean-up.

Neonwhite 08:38, 22 April 2009 (UTC)

EvilCat[править]

Actually, I thought that you'll reply in a usual free manner, and then I'll compose everything in sidebars and such. Anyway, you did everything right, I just added a transparent line to separate blocks.

EvilCat 09:33, 22 April 2009 (UTC)

Pictures[править]

Sometimes I draw pictures for the games I play, and this time I have this urge too. But considering vague nature of Universalis, I have doubts... For example, the dog creature. By drawing it I will coinlessly determine its appearance in a way I like. Or Will - we didn't determine his age, and so a picture will influence you judgment. What say you? EvilCat 15:28, 19 April 2009 (UTC)

Revised edition changes[править]

I listed the revised edition changes. EvilCat 16:28, 30 April 2009 (UTC)

Real complication[править]

GiacomoArt[править]

I guess I'm going to have to call Universalis a failed experiment for me.

While I'm trying to set up realistically nuanced emotion to create a horror story heavy on suspense, EC's trying to rush headlong into a tale of revulsion, NW's creating a personal power fantasy, and the deus ex machini are flying fast and furious. With all the chasing off in such different directions, I just have too much responsibility in my life to keep myself emotionally invested in this. Sorry.

Resolve the current situation however you want. If I kept playing, my very next move would be to take control of Santiago and hit him with an asteroid.

GiacomoArt 15:30, 7 May 2009 (UTC)

EvilCat[править]

Sounds bad... I thought this disease thing very thoroughly, with methodical, layered revelation of its true nature, of twisted plot behind it. I thought out the next scene (wanted to bid all coins on it). Compared my plans to original novels, considered established tenets. We began at March 15, almost two month have passed - quite a time to start working on suspense. I enjoyed your input. Still, if it's hard for you and isn't what you want, may I reveal you (privately) these plans? I'm very excited with them and with the game.

EvilCat 15:58, 7 May 2009 (UTC)

Neonwhite[править]

Actually, I'm not that attached to the outcome and happy for the dice and the challenges to fall where they will. I thought it was allowed to introduce new components into a complication by spending a coin to do so and one can then draw on the traits as appropriate. I didn't think it that far fetched for additional sailors to be wandering the island. The threat falls on Santiago's side because the interruption may prevent the throwing of the dagger, of course in the ultimate outcome as narrated, the sailors presence is likely to hinder Santiago as much as Nicole (and perhaps they team up to overcome it)...


The disconnect here is possibly that G has a firm view of Nicole's personality, however to the extent it is not paid for specifically in coins, that personality it is at risk of being pushed around (by the likes of me). I for example was surprised that she reacted with such ferocity to Santiago's irritating manner - but so be it. That is kind of what Universalis is about. The process is a lot more stilted due to the online play, so we probably just have to cut each other more slack and be less attached to outcomes or game elements in general.


I'm still up for carrying on. Not particularly concerned about details. I would still like to explore the rules through this game and i expect we will all get better at it as we go along. Hence less far fetched challenges, story elements, rules interpretations) - or at least, equally far-fetched.


Why don't we try to resolve the complication as best we can and carry on?

Neonwhite 17:25, 7 May 2009 (UTC)

NeonWhite[править]

Oh and for the record I think the disease complication is a very nice spin on things. Quite a lovecraftian turn of events. Next step might be to specify effects of the disease...

Sorry I can't agree with you G. I do think there is a lot more fun gaming to be had here, however, and I'm sure we can get along in a hard-on-facts, soft-on-people fashion.

Neonwhite 17:29, 7 May 2009 (UTC)

EvilCat[править]

GiacomoArt, if you would reconsider, I'd recommend you throw some refining tenets, like "no more than 6 positive traits per character, for in Lovecraftean horror, humans are weak". I thought of that, looking at this looong traits lists, but I'd rather take a challenge to slowly wipe/rewrite characters' personalities with disease. I didn't thought that the story is becoming unpleasant to you... EvilCat 18:23, 7 May 2009 (UTC)

EvilCat[править]

Guess we're gonna need another Timmy... Thoughts/suggestions? EvilCat 12:56, 9 May 2009 (UTC)

Neonwhite[править]

Mmm, I think so. I am meeting a guy here in London on Monday night (potentially) who has expressed interest in trying something new. So that is one potential.

Another possibility is for you to join the game I have started with my old roleplaying group from back home. I am originally Australian and I still play-by-post occasionally with the guys back in Australia.

I have jsut introduced them to Universalis and I have just started a new game with two of them. You could become a fourth. I'm not sure what appetite they would have to coming here to help complete this game. I expect they may want to finish a first single game of Universalis before considering another.

Let me know if you're interested and I will arrange for access for you to the forum. The game is still in the defining tenets stage.

85.118.26.166 14:43, 9 May 2009 (UTC)

EvilCat[править]

You bet I am! EvilCat 14:50, 9 May 2009 (UTC)

NeonWhite[править]

Ok, you will need an ezboard account.

Go here:

http://p218.ezboard.com/barpa and post a message asking for access. You can say that Adam referred you and you are interested in the Universalis game.

My login name there is theghul. I have let the admin know you will be applying for access and he has confirmed that he will give you access to the Universalis forum.

Neonwhite 17:59, 9 May 2009 (UTC)

EvilCat[править]

Registered as EvilCat (local), but for some reason can't post in "Access Requests" forum. A configuration glitch? EvilCat 10:12, 10 May 2009 (UTC)

Neonwhite[править]

Hmm, I don't know. I'll ask the admin.

78.86.11.206 11:06, 10 May 2009 (UTC)

Neonwhite[править]

Cat, have you ever played Sorcerer (Ron Edward's indie rpg)?

78.86.11.206 12:17, 10 May 2009 (UTC)

EvilCat[править]

Still no luck with ezBoard.

No, never played, but I think I have the rules here somewhere... EvilCat 15:19, 10 May 2009 (UTC)

NeonWhite[править]

I just logged into the Ezboard and it showed that you had been there in the last 15 minutes. I have posted your problem and hopefully we will get a reply from the admin overnight (he is on australian time, obviously).

Regarding Sorcerer, I am starting a sorcerer game here: http://www.dndonlinegames.com/forumdisplay.php?forumid=6902

for which i have expressions of interest from four of my friends from ARPA (ezboard). They have never played sorcerer either and neither have i, however I am hoping to get something going. Four is the limit for players i think, however if one of them proves to be uninterested, perhaps you could step in? Have a look and let me know. Another alternative might be for you to co-GM, but that would require some coordination and a lot of communication. Possible though in the play by post format.

78.86.11.206 15:42, 10 May 2009 (UTC)

From the admin on the board: There doesn't appear to be any reason he can't post - does he get a specific error or just no option to post?

EvilCat[править]

Ошибка создания миниатюры: Файл не найден

This is the only forum I see, no "New topic" or something like that in it. Javascripts are on.

About Sorcerer, it looks like rules aren't something you can grab and go, are they? Even though I get less to play than I want to, I don't think I'll manage to learn the rules fast enough now. This week is a busy week. I'll probably hate myself to turn down this offer after a while when I'll have free time and an urge to play %) EvilCat 10:46, 11 May 2009 (UTC)

NeonWhite[править]

Ok, I see the problem. To post a new message you have to click the reply icon, which looks like the side-profile a speaker emitting sound waves to the right. there are two such icons, one top right and the other bottom right on the screen.

EvilCat[править]

Ouch, acute curiosity failure. Ok, I posted the request, I hope it's not too late. EvilCat 14:08, 11 May 2009 (UTC)

NeonWhite[править]

Ok, I see it. Should be fine - no issue with the time taken!

Neonwhite 14:16, 11 May 2009 (UTC)

2000 per day of yield and no big huge starting capital[править]

Hello everyone! I would like to burn a theme at this forum. There is such a thing, called HYIP, or High Yield Investment Program. It reminds of financial piramyde, but in rare cases one may happen to meet a company that really pays up to 2% daily not on invested money, but from real profits.

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kreekriu[править]

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Did anyone hear of HYIP?[править]

Hi there! I would like to burn a theme at here. There is such a nicey, called HYIP, or High Yield Investment Program. It reminds of ponzy-like structure, but in rare cases one may happen to meet a company that really pays up to 2% daily not on invested money, but from real profits.

For quite a long time, I earn money with the help of these programs. I'm with no money problems now, but there are heights that must be conquered . I get now up to 2G a day , and I started with funny 500 bucks. Right now, I'm very close at catching at last a guaranteed variant to make a sharp rise . Turn to my blog to get additional info.

http://www.theblogmoney.com

2000 per day of yield without huge starting capital[править]

Hi!

You may probably be very interested to know how one can manage to receive high yields on investments. There is no initial capital needed. You may commense earning with a money that usually goes on daily food, that's 20-100 dollars. I have been participating in one project for several years, and I'm ready to let you know my secrets at my blog.

Please visit blog and send me private message to get the info.

P.S. I earn 1000-2000 per day now.

http://www.theblogmoney.com

Hey all, this is my contrabution to the forum[править]

Hey guys. First time contributor in this great forum, so I figured I would start off with a big one. I've read a lot of e-books and articles in my endless search on how to actually make money on the internet, but none spelled it out quite as RsIncome - Have any of you guys tried it? It was a one time fee for me of $12 and I think in the 2 months i've been doing it I've profited over $9,000 which is flippin awesome! I suggest you guys check it out ify ou want to make SERIOUS cash online, but if not, just think of this as a hearty introduction from myself.

Cheers! Josh

PS For all of you who actually do want to look into it i'll provide the URL without my referral id so you KNOW i'm telling the truth. here you go http://onlinenewsbiz.tk/