Universalis 1 — различия между версиями

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м (EvilCat: edited for style. edits rock.)
(reclaimed 1 coin, as per LJ discussion.)
Строка 57: Строка 57:
 
}}
 
}}
  
Coin count: {{User|EvilCat}} - {{C|4}}, {{User|GiacomoArt}} - {{C|5}}, davina_small - {{C|25}}.
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Coin count: {{User|EvilCat}} - {{C|5}}, {{User|GiacomoArt}} - {{C|5}}, davina_small - {{C|25}}.
  
 
== Replies ==
 
== Replies ==
Строка 84: Строка 84:
 
=== EvilCat ===
 
=== EvilCat ===
  
Taking turn for {{C|1}}.
+
Taking turn as per player inactivity tenet.
  
 
''Thirst and pain clouded Nicole's mind leaving only overwhelming survival instinct. Such suffering turns a man into a beast, and if healthy, rested Nicole would see this limping husk of a person, she'd refuse to recognize herself. Subconsciously, she felt this shame even now, and it fueled her struggle.''
 
''Thirst and pain clouded Nicole's mind leaving only overwhelming survival instinct. Such suffering turns a man into a beast, and if healthy, rested Nicole would see this limping husk of a person, she'd refuse to recognize herself. Subconsciously, she felt this shame even now, and it fueled her struggle.''
Строка 100: Строка 100:
 
** Holds a coconut
 
** Holds a coconut
  
12 - (2+2+3+1) = 12-8 = {{C|4}} coins left.
+
12 - (2+2+3) = 12-7 = {{C|5}} coins left.
  
 
[[User:EvilCat|EvilCat]] 13:50, 15 April 2009 (UTC)
 
[[User:EvilCat|EvilCat]] 13:50, 15 April 2009 (UTC)

Версия 21:48, 16 апреля 2009

This is Universalis playtest which started here. To reply, use edit button and add your reply under the text. Sign it with ~~~~ (this will turn automatically into your signature).

Story so far: link

Players: EvilCat, GiacomoArt, davina_small.

Components

Tenets

  • Naval adventure.
  • Lovecraft-esque horror. (Details, 2)
  • Pseudo-historic setting of Elizabethan time. (Details)
  • Moral choice between sin and virtue.
  • No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with "sympathetic" trait. (Details)
  • No interrupts.
  • Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.
  • If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for Coin.gif1.
  • Refresh rate for each scene based on the number of players who get refreshed: Coin.gif12 for 2, Coin.gif8 for 3, Coin.gif6 for 4, Coin.gif5 for 5 or more.

Scene #1: Sea Battle

Scene #2: During the Storm

Framed by EvilCat

Components palette:

the Caribbean Sea Storm
- {{#replace:sinister, supernatural, violent, heavy rain (x2), howling winds, monstrous waves|, |
- }}
Spanish galleon
- {{#replace:cannons, huge|, |
- }}
Pirate sloop
- {{#replace:cannons, agile|, |
- }}
Master component:
armed sailor
- {{#replace:melee weapon, wheellock pistol|, |
- }}
Galleon's crew
- {{#replace:armed sailors, crew|, |
- }}
Sloop's crew
- {{#replace:armed sailors, crew, experienced, great teamwork|, |
- }}
Sharks
- {{#replace:a slew|, |
- }}
Will Bowyer, seadog
- {{#replace:armed sailor, experienced navigator|, |
- }}
Ship's boys #1 and #2

Scene #3: Separated

Framed by GiacomoArt.

Tropical beach (G)
- {{#replace:along an inlet, clear blue sky, littered with flotsam|, |
- }}
Nicole Tissot, pirate queen (E)
- {{#replace:French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty|, |
- }}
Barrel (G) Coconut palms (E)
- {{#replace:a patch|, |
- }}
Coconut thief crab (E)
- {{#replace:large, holds a coconut|, |
- }}

Coin count: EvilCat - Coin.gif5, GiacomoArt - Coin.gif5, davina_small - Coin.gif25.

Replies

Reply under this header, please.

GiacomoArt

Nicole jerked reflexively awake as something beneath the water brushed against her foot. Thoughts of the sharks caused her to squirm as far away as she could manage to get from whatever it had been, loosening her hold on the barrel that had carried her through the night. She spluttered as she took in a mouth full of sea water, and the barrel spun away as she scrabbled to get hold of it again, but before she had time to panic, her feet made contact again and she found herself standing chest-deep in the water.

Looking around, Nicole found herself in an inlet along a tropical shoreline, a few dozen yards from the beach, surrounded by flotsam from the battle. The passing of the night had obliterated all trace of the storm from the sky. Only a few white streaks of cloud marred the clear expanse of azure overhead. Nicole started to swim for the shore, but after some protest from the kinks in her arm, she settled on a wading instead, finally crawling up to collapse in the sand and stare up at the morning sun. Exhausted and aching from the battering her body had taken, she just lay there for a long time, her mind empty as she let the sun warm and soothe her, until thirst prodded her to her feet and she stumbled unsteadily off in search of fresh water.

  • tropical beach (4 coins)
    • along an inlet
    • clear blue sky
    • littered with flotsam
  • Nicole Tissot (3 coins)
    • tired and sore
    • thirsty
  • barrel (1 coin)

13 - (4 + 3 + 1) = Coin.gif5 coins remaining

--GiacomoArt 13:43, 12 April 2009 (UTC)

EvilCat

Taking turn as per player inactivity tenet.

Thirst and pain clouded Nicole's mind leaving only overwhelming survival instinct. Such suffering turns a man into a beast, and if healthy, rested Nicole would see this limping husk of a person, she'd refuse to recognize herself. Subconsciously, she felt this shame even now, and it fueled her struggle.

There was a patch of palm trees inward the land, not far from the shore. Nicole got there in what felt like ages, but just in time for a bit of hope: a large black crab (likes of which sailors called "palm thieves") was indulging in a succulent coconut.


Events (1 Coin for an event, 1 for taking over Nicole):

  • Nicole found coconut palms.

New components:

12 - (2+2+3) = 12-7 = Coin.gif5 coins left.

EvilCat 13:50, 15 April 2009 (UTC)