Universalis 1
This is Universalis playtest which started here. To reply, use edit button and add your reply under the text. Sign it with ~~~~ (this will turn automatically into your signature).
Story so far: link
Players (listed in turn order): EvilCat, Neonwhite, GiacomoArt, davina_small
Содержание
Components
Tenets
- Naval adventure.
- Lovecraft-esque horror. (Details, 2)
- Pseudo-historic setting of Elizabethan time. (Details)
- Moral choice between sin and virtue.
- No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with "sympathetic" trait. (Details)
- No interrupts.
- Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.
- If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for 1.
- Refresh rate for each scene based on the number of players who get refreshed: 12 for 2, 8 for 3, 6 for 4, 5 for 5 or more.
- When newly created Components are introduced to the Scene, Events describing their discovery are free.
Scene #1: Sea Battle
Scene #2: During the Storm
Framed by EvilCat
Components palette:
the Caribbean Sea | Storm - {{#replace:sinister, supernatural, violent, heavy rain (x2), howling winds, - }} |
Spanish galleon - {{#replace:cannons, huge|, | - }} |
Pirate sloop - {{#replace:cannons, agile|, | - }} |
Master component: armed sailor - {{#replace:melee weapon, wheellock pistol|, | - }} |
Galleon's crew - {{#replace:armed sailors, crew|, | - }} |
Sloop's crew - {{#replace:armed sailors, crew, experienced, great teamwork|, | - }} | |
Sharks - {{#replace:a slew|, | - }} |
Will Bowyer, seadog - {{#replace:armed sailor, experienced navigator|, | - }} |
Ship's boys #1 and #2 |
Scene #3: Separated
Framed by GiacomoArt.
Components palette:
Tropical beach - {{#replace:along an inlet, clear blue sky, littered with flotsam|, | - }} |
Nicole Tissot, pirate queen - {{#replace:French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty|, | - }} |
Santiago, former prisoner - {{#replace:recently betrayed, nightmare and sense of foreboding, has saber, has wineskin|, | - }} |
Coconut palms - {{#replace:a patch|, | - }} |
Coconut thief crab - {{#replace:large, holds a coconut|, | - }} |
Barrel |
Scene #4: ???
To be framed by NeonWhite for 9+.
Coin count: EvilCat - 12, NeonWhite - 25 GiacomoArt - 12, davina (currently inactive) - 25 .
Replies
Reply under this header, please.
GiacomoArt
Bleah. All the things I want to do are going to take more coins than I've got. I'll forfeit the one coin left from my bid and end the scene. So with a refresh rate of 8 for three players, that'll bring us to...
For framing the next scene, I'll bid 5 coins.
--GiacomoArt 04:32, 19 April 2009 (UTC)
NeonWhite
My bid is 9 coins to frame the next scene.
I must say it felt odd initially to have the scene end so abruptly, but after a moment's reflection I guess it works fine. We can always recall the scene later if we so wish. Interesting to see this mechanic at work - it feels very movie like! Interested to hear your thoughts on whether Santiago's introduction was strictly part of scene 3, or whether it was really a cut away to a separate scene which then merged/caught up to scene 3. I'm not suggesting anything be changed, but just trying to get a feel for how things ought to flow.
Regarding the site, Cat, would it be possible to have a separate place for comments and game moves. Also, when bidding to frame the next scene, it is hard to avoid seeing the previous bids once one goes into edit. I had to decide the number of coins I wanted to bid and only then click 'edit'. I suppose this is workable as long as we remember to decide our bid beforehand.
Neonwhite 09:42, 19 April 2009 (UTC)
EvilCat
I bid !3 Coins!. The scene goes to Neon %)
I'm all for cinematic scene flow, abrupt scene endings worry me a little too. We probably should use Complications more. Are you ready for them? Anyway, the scene is in your hands %) Also, wikis have a built-in discussion page mechanism, see tabs above.
EvilCat 10:15, 19 April 2009 (UTC)