Universalis 1

Материал из RPGround Wiki
Перейти к: навигация, поиск

This is Universalis playtest which started here. To reply, use edit button and add your reply under the text. Sign it with ~~~~ (this will turn automatically into your signature).

Story so far: link

Players (listed in turn order): EvilCat, Neonwhite, GiacomoArt, davina_small

Components

Tenets

  • Naval adventure.
  • Lovecraft-esque horror. (Details, 2)
  • Pseudo-historic setting of Elizabethan time. (Details)
  • Moral choice between sin and virtue.
  • No supernatural facts or components can be introduced into the game until there are 3 or 4 characters marked with "sympathetic" trait. (Details)
  • No interrupts.
  • Try to challenge only such details and/or in such way that preceding text wouldn't have to be overwritten.
  • If a player doesn't act on his turn for a day, the next player can take the turn for free, or any other player can take it for Coin.gif1.
  • Refresh rate for each scene based on the number of players who get refreshed: Coin.gif12 for 2, Coin.gif8 for 3, Coin.gif6 for 4, Coin.gif5 for 5 or more.
  • When newly created Components are introduced to the Scene, Events describing their discovery are free.

Scene #1: Sea Battle

Scene #2: During the Storm

Framed by EvilCat

Components palette:

the Caribbean Sea Storm
- {{#replace:sinister, supernatural, violent, heavy rain (x2), howling winds, monstrous waves|, |
- }}
Spanish galleon
- {{#replace:cannons, huge|, |
- }}
Pirate sloop
- {{#replace:cannons, agile|, |
- }}
Master component:
armed sailor
- {{#replace:melee weapon, wheellock pistol|, |
- }}
Galleon's crew
- {{#replace:armed sailors, crew|, |
- }}
Sloop's crew
- {{#replace:armed sailors, crew, experienced, great teamwork|, |
- }}
Sharks
- {{#replace:a slew|, |
- }}
Will Bowyer, seadog
- {{#replace:armed sailor, experienced navigator|, |
- }}
Ship's boys #1 and #2

Scene #3: Separated

Framed by GiacomoArt.

Components palette:

Tropical beach
- {{#replace:along an inlet, clear blue sky, littered with flotsam|, |
- }}
Nicole Tissot, pirate queen
- {{#replace:French, red hair, cruel, off-hand dagger, strong spirit, sympathetic character, sore, tired, thirsty|, |
- }}
Santiago, former prisoner
- {{#replace:recently betrayed, nightmare and sense of foreboding, has saber, has wineskin|, |
- }}
Coconut palms
- {{#replace:a patch|, |
- }}
Coconut thief crab
- {{#replace:large, holds a coconut|, |
- }}
Barrel

Scene #4: ???

To be framed by NeonWhite for Coin.gif9+.

Coin count: EvilCat - Coin.gif12, NeonWhite - Coin.gif25 GiacomoArt - Coin.gif12, davina (currently inactive) - Coin.gif25 .

Replies

Reply under this header, please.

GiacomoArt

Bleah. All the things I want to do are going to take more coins than I've got. I'll forfeit the one coin left from my bid and end the scene. So with a refresh rate of 8 for three players, that'll bring us to...

EvilCat: Coin.gif12

GiacomoArt: Coin.gif12

NeonWhite: Coin.gif25


For framing the next scene, I'll bid 5 coins.

--GiacomoArt 04:32, 19 April 2009 (UTC)


NeonWhite

My bid is 9 coins to frame the next scene.

I must say it felt odd initially to have the scene end so abruptly, but after a moment's reflection I guess it works fine. We can always recall the scene later if we so wish. Interesting to see this mechanic at work - it feels very movie like! Interested to hear your thoughts on whether Santiago's introduction was strictly part of scene 3, or whether it was really a cut away to a separate scene which then merged/caught up to scene 3. I'm not suggesting anything be changed, but just trying to get a feel for how things ought to flow.

Regarding the site, Cat, would it be possible to have a separate place for comments and game moves. Also, when bidding to frame the next scene, it is hard to avoid seeing the previous bids once one goes into edit. I had to decide the number of coins I wanted to bid and only then click 'edit'. I suppose this is workable as long as we remember to decide our bid beforehand.

Neonwhite 09:42, 19 April 2009 (UTC)

EvilCat

I bid !3 Coins!. The scene goes to Neon %)

I'm all for cinematic scene flow, abrupt scene endings worry me a little too. We probably should use Complications more. Are you ready for them? Anyway, the scene is in your hands %) Also, wikis have a built-in discussion page mechanism, see tabs above.

EvilCat 10:15, 19 April 2009 (UTC)