Jack

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Base info

Human Sorcerer 1
N Medium humanoid (human)
Init +2 (+2 Dex)
Senses low-light vision (half-elf); Perception +0

Defense

AC 12, touch 12, flat-footed 10 (+2 Dex);
AC w/Mage Armor or Shield 16, touch 12, flat-footed 14 (+2 Dex +4 armor/shield);
AC w/Mage Armor & Shield 20, touch 12, flat-footed 18 (+2 Dex +4 armor/shield);
hp 6 (d6)
Fort +0 (+0 Sor +0 Con)
Ref +2 (+0 Sor +2 Dex)
Will +2 (+2 Sor +0 Wis)

Offense

Speed 30 ft.
Melee +0 quarterstaff 1d6
Ranged +2 light crossbow 1d8 (move action to reload; provokes AoO)
Bloodline abilities (Arcane): Arcane bond (staff)

Sorcerers #Spells Known (CL 1st; DC 13+level; concentration +4)

1st (3, 3 known): Cause Fear [necro] (close ray - ranged touch; frightens for 1d4 rnds: target attempts to flee, -2 to rolls; 1 rnd of shaken on save, only penalties; 6+ HD immune), Break (object is broken: -2 to weapon rolls, only standard critical threat/mult, armor's AC halved; double broken is destroyed; attended receive Fort save), Vanish (invisibility 1 rnd/lvl, max 5)
0th (at will, 4 known): Disrupt Undead (close ray 1d6 positive damage; ranged touch), Animate Animal (animates touched tiny animal that follows commands; allows only single controlled animal), Ghost Sound (sound illusion; Will disbelieves; 1 rnd/lvl).
  • Additional spell via staff

Statistics

17 pts

Str 10, Dex 14 (+2 Hum), Con 10, Int 14, Wis 10, Cha 16
Base Atk +0 (+0 Sor); CMB +0 (+0 BAB, +0 Str); CMD 12 (10 +0 BAB, +0 Str, +2 Dex)

Feats

  • 1st: Spell Focus [necromancy] (+1 DC of spells)
  • Bonus human: Magical Aptitude (+2 to Spellcraft & UMD)
  • Bonus Sorc: Eschew Materials (M components for 1gp or less is not required)
  • 1st trait: Classically Schooled (+1 to Spellcraft)
  • 2nd trait: Ghost Sight (+2 Perception to locate undead, can locate ethereal undead - considered invisible with +20 to DC)

Skills (2 +2 Int +1 fav. class) x1 for Sorcerer

  • Knowledge (arcana) +6 (1 rank +3 class +2 Int)
  • Use Magic Device +9 (1 rank +3 class +3 Cha +2 feat)
  • Spellcraft +9 (1 rank +3 class +2 Int +1 trait +2 feat)
  • Knowledge (religion) +6 (+1 rank +3 bloodline +2 Int)
  • Bluff +7 (+1 rank +3 class +3 Cha)

Languages Common, Draconic, Undercommon

Combat Gear:

Other Gear

  • Bonded arcane staff with spell runes (Mage Armor as in spellbook)
  • Spellbook with typical Wizard spells
  • 6 scrolls of Mage Armor: +4 armor bonus to AC for 1 hr
  • 2 scrolls of Shield: +4 shield bonus AC for 1 min

Reference