SRD:Humanoid Type

Материал из RPGround Wiki
Версия от 06:09, 23 апреля 2009; Dmilewski (обсуждение) (Changes references from (Endhaven) to (Endhaven Supplmenet))
(разн.) ← Предыдущая | Текущая версия (разн.) | Следующая → (разн.)
Перейти к: навигация, поиск
This material is published under the OGL

Humanoid Type

A humanoid usually has two arms, two legs, and one head, or a humanlike torso, arms, and a head. Humanoids have few or no supernatural or extraordinary abilities, but most can speak and usually have well-developed societies. They usually are Small or Medium. Every humanoid creature also has a subtype.

Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. Humanoids of this sort are presented as 1st-level warriors, which means that they have average combat ability and poor saving throws.

Humanoids with more than 1 Hit Die are the only humanoids who make use of the features of the humanoid type.

Features

A humanoid has the following features (unless otherwise noted in a creature’s entry).

Traits

A humanoid possesses the following traits (unless otherwise noted in a creature’s entry).

Humanoid Type Creatures

<DPL> debug=1 category=SRD category=Humanoid Type shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>

Humanoid (aquatic)

<DPL> debug=1 category=SRD category=Humanoid Type category=Aquatic Subtype shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>

Humanoid (dwarf)

<DPL> debug=1 category=SRD category=Humanoid Type category=Dwarf Subtype shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>

Humanoid (elf)

<DPL> debug=1 category=SRD category=Humanoid Type category=Elf Subtype shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>

Humanoid (gnoll)

<DPL> debug=1 category=SRD category=Humanoid Type category=Gnoll Subtype shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>

Humanoid (gnome)

<DPL> debug=1 category=SRD category=Humanoid Type category=Gnome Subtype shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>

Humanoid (goblinoid)

<DPL> debug=1 category=SRD category=Humanoid Type category=Goblinoid Subtype shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>

Humanoid (halfling)

<DPL> debug=1 category=SRD category=Humanoid Type category=Halfling Subtype shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>

Humanoid (human)

<DPL> debug=1 category=SRD category=Humanoid Type category=Human Subtype shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>

Humanoid (orc)

<DPL> debug=1 category=SRD category=Humanoid Type category=Orc Subtype shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>

Humanoid (reptilian)

<DPL> debug=1 category=SRD category=Humanoid Type category=Reptilian Subtype shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>



Back to Main Page3.5e Open Game ContentSystem Reference DocumentTypes and Subtypes