SRD:Outsider Type

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Outsider Type

An outsider is at least partially composed of the essence (but not necessarily the material) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence.

Features

An outsider has the following features.

Traits

An outsider possesses the following traits (unless otherwise noted in a creature’s entry).

  • Darkvision out to 60 feet.
  • Unlike most other living creatures, an outsider does not have a dual nature; its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don’t work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be.
  • Proficient with all simple and martial weapons and any weapons mentioned in its entry.
  • Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor.
  • Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep.

Outsider Type Creatures

<DPL> debug=1 category=SRD category=Outsider Type shownamespace=false mode=category ordermethod=titlewithoutnamespace order=ascending </DPL>


Outsider (Air)

<DPL> debug=1 category=SRD category=Outsider Type category=Air Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Angel)

<DPL> debug=1 category=SRD category=Outsider Type category=Angel Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Archon)

<DPL> debug=1 category=SRD category=Outsider Type category=Archon Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Chaotic)

<DPL> debug=1 category=SRD category=Outsider Type category=Chaotic Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Demon)

<DPL> debug=1 category=SRD category=Outsider Type category=Demon Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Devil)

<DPL> debug=1 category=SRD category=Outsider Type category=Devil Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Earth)

<DPL> debug=1 category=SRD category=Outsider Type category=Earth Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Evil)

<DPL> debug=1 category=SRD category=Outsider Type category=Evil Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Fire)

<DPL> debug=1 category=SRD category=Outsider Type category=Fire Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Good)

<DPL> debug=1 category=SRD category=Outsider Type category=Good Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Lawful)

<DPL> debug=1 category=SRD category=Outsider Type category=Lawful Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Native)

<DPL> debug=1 category=SRD category=Outsider Type category=Native Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>

Outsider (Water)

<DPL> debug=1 category=SRD category=Outsider Type category=Water Subtype shownamespace=false mode=category ordermethod=title order=ascending </DPL>



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