SRD:Heavy Shield
This material is published under the OGL |
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Size | Cost | Damage | Weight | hp | |||||||||||||||||
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Steel | Wood | Steel | Wood | Steel | Wood | ||||||||||||||||
Fine | 10 gp | 3 gp 5 sp | — | 1-1/2 lb. | 1 lb. | 1 | 1 | ||||||||||||||
Diminuative | 10 gp | 3 gp 5 sp | 1 | 1-1/2 lb. | 1 lb. | 2 | 1 | ||||||||||||||
Tiny | 10 gp | 3 gp 5 sp | 1d2 | 1-1/2 lb. | 1 lb. | 5 | 3 | ||||||||||||||
Small | 20 gp | 7 gp | 1d3 | 7-1/2 lb. | 5 lb. | 10 | 7 | ||||||||||||||
Medium | 20 gp | 7 gp | 1d4 | 15 lb. | 10 lb. | 20 | 15 | ||||||||||||||
Large | 40 gp | 14 gp | 1d6 | 30 lb. | 20 lb. | 40 | 30 | ||||||||||||||
Huge | 80 gp | 28 gp | 1d8 | 75 lb. | 50 lb. | 80 | 60 | ||||||||||||||
Gargantuan | 160 gp | 56 gp | 2d6 | 120 lb. | 80 lb. | 160 | 120 | ||||||||||||||
Colossal | 320 gp | 112 gp | 3d6 | 180 lb. | 120 lb. | 320 | 240 |
Description
You strap a shield to your forearm and grip it with your hand. A heavy shield is so heavy that you can’t use your shield hand for anything else.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with a heavy shield, using it as an off-hand weapon. Used this way, a heavy shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a heavy shield as a one-handed weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Enhancements
Shield Spikes: When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. Otherwise, attacking with a spiked shield is like making a shield bash attack.
Fine | Diminuative | Tiny | Small | Medium | Large | Huge | Gargantuan | Colossal |
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1 | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | 3d6 | 4d6 |
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
Compared to a regular heavy shield, a heavy spiked shield costs 10 gp more and is 5 lb. heavier.
Material | Average | Masterwork1 | Hardness | hp | Special |
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Steel | 20 gp | 170 gp | 10 | 20 | — |
Wood | 7 gp | 157 gp | 5 | 15 | — |
Adamantine | — | 2,020 gp | 20 | 26 | Bypass hardness less than 20 |
Deep Crystal | — | 1,007 gp | 10 | 45 | Psionic |
Mundane Crystal | — | 153 gp | 8 | 37 | No rusting, not metal |
Darkwood | — | 257 gp | 5 | 15 | 1/2 weight |
Dragonhide | — | 314 gp | 10 | 15 | Usable by druids |
Iron, Cold | 40 gp | 190 gp | 10 | 20 | Magical enchantments cost an additional 2,000 gp. |
Mithral | — | 1,020 gp | 15 | 20 | 1/2 weight, no arcane spell failure chance |
Silver, Alchemical | 110 gp | 260 gp | 8 | 6 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2000 gp | +2 | +10 |
+2 | +8000 gp | +4 | +20 |
+3 | +18 000 gp | +6 | +30 |
+4 | +32 000 gp | +8 | +40 |
+5 | +50 000 gp | +10 | +50 |
+6 | +72 000 gp3 | +12 | +60 |
+7 | +98 000 gp3 | +14 | +70 |
+8 | +128 000 gp3 | +16 | +80 |
+9 | +162 000 gp3 | +18 | +90 |
+10 | +200 000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20 000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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Bonus Value | Additional Cost | Hardness Increase1 | Additional hp1 |
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+1 | +1,000 gp | +2 | +10 |
+2 | +4,000 gp | +4 | +20 |
+3 | +9,000 gp | +6 | +30 |
+4 | +16,000 gp | +8 | +40 |
+5 | +25,000 gp | +10 | +50 |
+6 | +36,000 gp2 | +12 | +60 |
+7 | +49,000 gp2 | +14 | +70 |
+8 | +64,000 gp2 | +16 | +80 |
+9 | +81,000 gp2 | +18 | +90 |
+10 | +100,000 gp2 | +20 | +100 |
+11 or more | + bonus squared × 10,000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document → Armor