SRD:Orc Double Axe
This material is published under the OGL |
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | 1d2/1d2 | * | 1 | |||||||
Diminutive | * | 1d3/1d3 | * | 1 | |||||||
Tiny | * | 1d4/1d4 | * | 2 | |||||||
Small | 60 gp | 1d6/1d6 | 7-1/2 lb. | 5 | |||||||
Medium | 60 gp | 1d8/1d8 | 15 lb. | 10 | |||||||
Large | 120 gp | 2d6/2d6 | 30 lb. | 20 | |||||||
Huge | * | 3d6/3d6 | * | 40 | |||||||
Gargantuan | * | 4d6/4d6 | * | 80 | |||||||
Colossal | * | 6d6/6d6 | * | 160 | |||||||
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Description
An orc double axe is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon.
A creature wielding an orc double axe in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
Enhancements
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#vardefine: hp |0
}}{| class="d20" |+ Orc Double Axe Material Enhancements |- ! style="text-align: left;" | Material !! Average !! Masterwork1 || Hardness || hpОшибка выражения: неопознанный символ пунктуации «{» !! style="text-align: left;" | Special |- | style="text-align: left;" | Steel || 60 gp || 660 gp || 5 || 10 || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Adamantine || — || 6,060 gp || 5 || 13 || style="text-align: left;" | Bypass hardness less than 20 |- | style="text-align: left;" | Deep Crystal || — || 2,060 gp || 10 || 30 || style="text-align: left;" | Psionic |- class="even" | style="text-align: left;" | Mundane Crystal || — || 660 gp || 8 || 25 || style="text-align: left;" | No rusting, not metal |- | style="text-align: left;" | Darkwood || — || n/a || n/a || n/a || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Iron, Cold || 120 gp || 720 gp || 5 || 10 || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp. |- | style="text-align: left;" | Mithral || — || 7,560 gp || 5 || 10 || style="text-align: left;" | 1/2 weight |- class="even" | style="text-align: left;" | Silver, Alchemical || 240 gp || 840 gp || 5 || 10 || style="text-align: left;" | −1 damage |- | colspan="6" class="foot" |
- Masterwork weapons have a +1 enhancement bonus on attack rolls.Ошибка выражения: неопознанный символ пунктуации «{»
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2000 gp | +2 | +10 |
+2 | +8000 gp | +4 | +20 |
+3 | +18 000 gp | +6 | +30 |
+4 | +32 000 gp | +8 | +40 |
+5 | +50 000 gp | +10 | +50 |
+6 | +72 000 gp3 | +12 | +60 |
+7 | +98 000 gp3 | +14 | +70 |
+8 | +128 000 gp3 | +16 | +80 |
+9 | +162 000 gp3 | +18 | +90 |
+10 | +200 000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20 000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document → Weapons