SRD:Porpoise
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PORPOISE
Size/Type: | Medium Animal |
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Hit Dice: | 2d8+2 (11 hp) |
Initiative: | +3 |
Speed: | Swim 80 ft. (16 squares) |
Armor Class: | 15 (+3 Dex, +2 natural), touch 13, flat-footed 12 |
Base Attack/Grapple: | +1/+1 |
Attack: | Slam +4 melee (2d4) |
Full Attack: | Slam +4 melee (2d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Blindsight 120 ft., hold breath, low-light vision |
Saves: | Fort +4, Ref +6, Will +1 |
Abilities: | Str 11, Dex 17, Con 13, Int 2, Wis 12, Cha 6 |
Skills: | Listen +8*, Spot +7*, Swim +8 |
Feats: | Weapon Finesse |
Environment: | Temperate aquatic |
Organization: | Solitary, pair, or school (3–20) |
Challenge Rating: | 1/2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 3–4 HD (Medium); 5–6 HD (Large) |
Level Adjustment: | — |
Porpoises are mammals that tend to be playful, friendly, and helpful. A typical porpoise is 4 to 6 feet long and weighs 110 to 160 pounds. The statistics presented here can describe any small whale of similar size.
COMBAT
Blindsight (Ex): Porpoises can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the porpoise to rely on its vision, which is approximately as good as a human’s.
Hold Breath (Ex): A porpoise can hold its breath for a number of rounds equal to 6 x its Constitution score before it risks drowning.
Skills: A porpoise has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A porpoise has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
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