SRD:Devastation Scorpion
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DEVASTATION SCORPION
Devastation Scorpion | |
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Size/Type: | Colossal Vermin |
Hit Dice: | 128d8+1,408 (1,984 hp) |
Initiative: | +12 (Dex) |
Speed: | 100 ft. |
Armor Class: | 60 (–8 size, +12 Dex, +46 natural), touch 14, flat-footed 48 |
Base Attack/Grapple: | +96/+126 |
Attack: | Claw +102 (10d10+14) melee |
Full Attack: | 2 Claws +102 (10d10+14) melee and Sting +97 (8d10+7 plus poison) melee |
Space/Reach: | 50 ft./40 ft. |
Special Attacks: | Improved grab, squeeze, poison |
Special Qualities: | Vermin Traits, Darkvision 300 ft., SR 50, DR 15/– |
Saves: | Fort +77, Ref +54, Will +42 |
Abilities: | Str 38, Dex 35, Con 32, Int –, Wis 10, Cha 2 |
Skills: | Climb +22, Hide +4, Jump +42, Spot +8 |
Feats: | — |
Environment: | Any land |
Organization: | Solitary or cluster (2–5) |
Challenge Rating: | 42 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | None |
Level Adjustment: | — |
Vermin Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Improved Grab (Ex): To use this ability, the devastation scorpion must hit with its claw attack. If it gets a hold, it hangs on and squeezes.
Squeeze (Ex): A devastation scorpion that gets a hold on a Gargantuan or smaller opponent automatically deals damage with both claws and its sting.
Poison (Ex): Sting, Fortitude save (DC 95); initial and secondary damage 2d12 temporary Str.
Skills: Devastation scorpions receive a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: Scorpion
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