SRD:Cachalot Whale
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CACHALOT WHALE
Cachalot Whale | |
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Size/Type: | Gargantuan Animal |
Hit Dice: | 12d8+87 (141 hp) |
Initiative: | +1 |
Speed: | Swim 40 ft. (8 squares) |
Armor Class: | 16 (–4 size, +1 Dex, +9 natural), touch 7, flat-footed 15 |
Base Attack/Grapple: | +9/+33 |
Attack: | Bite +17 melee (4d6+12) |
Full Attack: | Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6) |
Space/Reach: | 20 ft./15 ft. |
Special Attacks: | — |
Special Qualities: | Blindsight 120 ft., hold breath, low-light vision |
Saves: | Fort +15, Ref +9, Will +6 |
Abilities: | Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6 |
Skills: | Listen +15*, Spot +14*, Swim +20 |
Feats: | Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness |
Environment: | Temperate aquatic |
Organization: | Solitary or pod (6–11) |
Challenge Rating: | 7 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 13–18 HD (Gargantuan); 19–36 HD (Colossal) |
Level Adjustment: | — |
Also known as sperm whales, these creatures can be up to 60 feet long. They prey on giant squids.
Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.
Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning.
Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
SEE WIKIPEDIA ENTRY: Cachelot
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