SRD:Crysmal
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CRYSMAL
Size/Type: | Small Elemental (Earth, Psionic) |
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Hit Dice: | 6d8+6 (33 hp) |
Initiative: | +2 |
Speed: | 30 ft. (6 squares), burrow 20 ft. |
Armor Class: | 21 (+1 size, +2 Dex, +8 natural), touch 13, flat-footed 19 |
Base Attack/Grapple: | +4/+2 |
Attack: | Sting +7 melee (1d3+3) |
Full Attack: | Sting +7 melee (1d3+3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Psi-like abilities |
Special Qualities: | Damage reduction 5/ bludgeoning, elemental traits, immunity to fire and cold, resistance to electricity 15 |
Saves: | Fort +8, Ref +6, Will +2 |
Abilities: | Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14 |
Skills: | Appraise +9, Climb +5, Jump +5, Listen +2, Spot +10 |
Feats: | Alertness, Great Fortitude, Lightning Reflexes |
Environment: | Underground |
Organization: | Solitary or facet (2–5) |
Challenge Rating: | 3 |
Treasure: | Double goods (gems only) |
Alignment: | Any lawful |
Advancement: | 7–12 HD (Medium); 13–18 HD (Large) |
Level Adjustment: | — |
A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind.
Crysmals transform mundane minerals into juvenile crysmals. Gems are the perfect substance for this reproductive cycle: To make a single juvenile, a crysmal generally needs eight to ten gems, each of 25 gp value or more.
Crysmals understand Terran but do not speak.
COMBAT
Psi-Like Abilities: At will—control object, control sound, detect psionics, empty mind, mind thrust (2d10, DC 13*); 3/day—psionic dimension door. Manifester level 2nd. The save DCs are Charisma-based.
*Includes augmentation for the crysmal’s manifester level.
Skills: Crysmals have a +8 racial bonus on Appraise checks and Spot checks.
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