SRD:Dark Naga
This material is published under the OGL |
DARK NAGA
Size/Type: | Large Aberration |
---|---|
Hit Dice: | 9d8+18 (58 hp) |
Initiative: | +2 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: | +6/+12 |
Attack: | Sting +7 melee (2d4+2 plus poison) |
Full Attack: | Sting +7 melee (2d4+2 plus poison) and bite +2 melee (1d4+1) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Poison, spells |
Special Qualities: | Darkvision 60 ft., detect thoughts, guarded thoughts, immunity to poison, resistance to charm |
Saves: | Fort +5, Ref +7, Will +8 |
Abilities: | Str 14, Dex 15, Con 14, Int 16, Wis 15, Cha 17 |
Skills: | Bluff +9, Concentration +13, Diplomacy +7, Disguise +5 (+7 acting), Intimidate +5, Listen +11, Sense Motive +8, Spellcraft +12, Spot +11 |
Feats: | Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes |
Environment: | Temperate hills |
Organization: | Solitary or nest (2–4) |
Challenge Rating: | 8 |
Treasure: | Standard |
Alignment: | Usually lawful evil |
Advancement: | 10–13 HD (Large); 14–27 HD (Huge) |
Level Adjustment: | — |
Dark nagas speak Common and Infernal.
COMBAT
Dark nagas prefer to fight from an elevated position where they get a good view of the battlefield while also staying out of reach.
Poison (Ex): Injury, Fortitude DC 16 or lapse into a nightmare-haunted sleep for 2d4 minutes. The save DC is Constitution-based.
Spells: Dark nagas cast spells as 7th-level sorcerers.
Typical Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0—daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st—expeditious retreat, magic missile, ray of enfeeblement, shield, silent image; 2nd—cat’s grace, invisibility, scorching ray; 3rd—displacement, lightning bolt.
Resistance to Charm: Dark nagas have a +2 racial bonus on saving throws against all charm effects (not included in the statistics block).
Detect Thoughts (Su): A dark naga can continuously use detect thoughts as the spell (caster level 9th; Will DC 15 negates). This ability is always active. The save DC is Charisma-based.
Guarded Thoughts (Ex): Dark nagas are immune to any form of mind reading.
SEE WIKIPEDIA ENTRY: Naga
Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures