SRD:Dust Mephit
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DUST MEPHIT
Size/Type: | Small Outsider (Air, Extraplanar) |
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Hit Dice: | 3d8 (13 hp) |
Initiative: | +7 |
Speed: | 30 ft. (6 squares), fly 50 ft. (perfect) |
Armor Class: | 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 |
Base Attack/Grapple: | +3/–1 |
Attack: | Claw +4 melee (1d3) |
Full Attack: | 2 claws +4 melee (1d3) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Breath weapon, spell-like abilities, summon mephit |
Special Qualities: | Damage reduction 5/magic, darkvision 60 ft., fast healing 2 |
Saves: | Fort +3, Ref +6, Will +3 |
Abilities: | Str 10, Dex 17, Con 10, Int 6, Wis 11, Cha 15 |
Skills: | Bluff +8, Escape Artist +9, Hide +13, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +9, Spot +6, Use Rope +3 (+5 with bindings) |
Feats: | Dodge, Improved Initiative |
Environment: | Elemental Plane of Air |
Organization: | Solitary (1), gang (2–4 mephits of mixed types), or mob (5–12 mephits of mixed types) |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Usually neutral |
Advancement: | 4–6 HD (Small); 7–9 HD (Medium) |
Level Adjustment: | +3 (cohort) |
Dust mephits come from the Elemental Plane of Air.
A dust mephit is about 4 feet tall and weighs about 2 pounds.
Dust mephits speak Common and Auran.
COMBAT
Breath Weapon (Su): 10-foot cone of irritating particles, damage 1d4, Reflex DC 12 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.
Spell-Like Abilities: Once per hour, a dust mephit can surround itself with a plume of dust, duplicating the effect of a blur spell (caster level 3rd). Once per day it can create a mass of roiling dust that duplicates the effect of wind wall (DC 15, caster level 6th). The save DC is Charisma-based.
Fast Healing (Ex): A dust mephit heals only if in an arid, dusty environment.
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