SRD:Dwarven Urgrosh
This material is published under the OGL |
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | 1d2/1 | * | 1 | |||||||
Diminutive | * | 1d3/1d2 | * | 1 | |||||||
Tiny | * | 1d4/1d3 | * | 2 | |||||||
Small | 50 gp | 1d6/1d4 | 6 lb. | 5 | |||||||
Medium | 50 gp | 1d8/1d6 | 12 lb. | 10 | |||||||
Large | 100 gp | 2d6/1d8 | 24 lb. | 20 | |||||||
Huge | * | 3d6/2d6 | * | 40 | |||||||
Gargantuan | * | 4d6/3d6 | * | 80 | |||||||
Colossal | * | 6d6/4d6 | * | 160 | |||||||
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Description
A dwarven urgrosh is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. The urgrosh’s axe head is a slashing weapon that deals 1d8 points of damage. Its spear head is a piercing weapon that deals 1d6 points of damage. You can use either head as the primary weapon. The other is the off-hand weapon. A creature wielding a dwarven urgrosh in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
If you use a ready action to set an urgrosh against a charge, you deal double damage if you score a hit against a charging character. If you use an urgrosh against a charging character, the spear head is the part of the weapon that deals damage.
Dwarves treat dwarven urgroshes as martial weapons.
Enhancements
{{
#vardefine: hp |0
}}{| class="d20" |+ Dwarven Urgrosh Material Enhancements |- ! style="text-align: left;" | Material !! Average !! Masterwork1 || Hardness || hpОшибка выражения: неопознанный символ пунктуации «{» !! style="text-align: left;" | Special |- | style="text-align: left;" | Steel || 50 gp || 650 gp || 5 || 10 || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Adamantine || — || 6,050 gp || 5 || 13 || style="text-align: left;" | Bypass hardness less than 20 |- | style="text-align: left;" | Deep Crystal || — || 2,050 gp || 10 || 30 || style="text-align: left;" | Psionic |- class="even" | style="text-align: left;" | Mundane Crystal || — || 650 gp || 8 || 25 || style="text-align: left;" | No rusting, not metal |- | style="text-align: left;" | Darkwood || — || n/a || n/a || n/a || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Iron, Cold || 100 gp || 700 gp || 5 || 10 || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp. |- | style="text-align: left;" | Mithral || — || 6,050 gp || 5 || 10 || style="text-align: left;" | 1/2 weight |- class="even" | style="text-align: left;" | Silver, Alchemical || 230 gp || 830 gp || 5 || 10 || style="text-align: left;" | −1 damage |- | colspan="6" class="foot" |
- Masterwork weapons have a +1 enhancement bonus on attack rolls.Ошибка выражения: неопознанный символ пунктуации «{»
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2000 gp | +2 | +10 |
+2 | +8000 gp | +4 | +20 |
+3 | +18 000 gp | +6 | +30 |
+4 | +32 000 gp | +8 | +40 |
+5 | +50 000 gp | +10 | +50 |
+6 | +72 000 gp3 | +12 | +60 |
+7 | +98 000 gp3 | +14 | +70 |
+8 | +128 000 gp3 | +16 | +80 |
+9 | +162 000 gp3 | +18 | +90 |
+10 | +200 000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20 000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document → Weapons