SRD:Lemure
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LEMURE
Size/Type: | Medium Outsider (Evil, Extraplanar, Lawful) |
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Hit Dice: | 2d8 (9 hp) |
Initiative: | +0 |
Speed: | 20 ft. (4 squares) |
Armor Class: | 14 (+4 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: | +2/+2 |
Attack: | Claw +2 melee (1d4) |
Full Attack: | 2 claws +2 melee (1d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Damage reduction 5/good or silver, darkvision 60 ft., immunity to fire and poison, mindless, resistance to acid 10 and cold 10, see in darkness |
Saves: | Fort +3, Ref +3, Will +3 |
Abilities: | Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 5 |
Skills: | — |
Feats: | — |
Environment: | A lawful evil-aligned plane |
Organization: | Solitary, pair, gang (3–5), swarm (6–15), or mob (10–40) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always lawful evil |
Advancement: | 3–6 HD (Medium) |
Level Adjustment: | — |
A lemure is about 5 feet tall and weighs about 100 pounds.
Lemures are mindless and cannot communicate, but they are sensitive to telepathic messages from other devils, typically obeying a devil’s mental commands.
COMBAT
Lemures surge toward anything they meet and try to claw it apart. Only a telepathic command from other devils or the complete destruction of the lemures can make them stop.
A lemure’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Mindless (Ex): Immunity to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
SEE WIKIPEDIA ENTRY: Lemure
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