SRD:Medium Monstrous Scorpion
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MEDIUM MONSTROUS SCORPION
Monstrous Scorpion, Medium | |
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Size/Type: | Medium Vermin |
Hit Dice: | 2d8+4 (13 hp) |
Initiative: | +0 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 14 (+4 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: | +1/+2 |
Attack: | Claw +2 melee (1d4+1) |
Full Attack: | 2 claws +2 melee (1d4+1) and sting –3 melee (1d4 plus poison) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | Constrict 1d4+1, improved grab, poison |
Special Qualities: | Darkvision 60 ft., tremorsense 60 ft., vermin traits |
Saves: | Fort +5, Ref +0, Will +0 |
Abilities: | Str 13, Dex 10, Con 14, Int —, Wis 10, Cha 2 |
Skills: | Climb +5, Hide +4, Spot +4 |
Feats: | — |
Environment: | Warm deserts |
Organization: | Solitary or colony (2–5) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 3–4 HD (Medium) |
Level Adjustment: | — |
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion’s size, as follows. The save DCs are Constitution- based. The indicated damage is initial and secondary damage.
Size | Fort DC | Damage |
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Medium | 13 | 1d3 Con |
Skills: A monstrous scorpion has a +4 racial bonus on Climb, Hide, and Spot checks.
SEE WIKIPEDIA ENTRY: pion Scorpion
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