SRD:Mule
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MULE
Size/Type: | Large Animal |
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Hit Dice: | 3d8+9 (22 hp) |
Initiative: | +1 |
Speed: | 30 ft. (6 squares) |
Armor Class: | 13 (–1 size, +1 Dex, +3 natural), touch 10, flat-footed 12 |
Base Attack/Grapple: | +2/+9 |
Attack: | Hoof +4 melee (1d4+3) |
Full Attack: | 2 hooves +4 melee (1d4+3) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | Low-light vision, scent |
Saves: | Fort +6, Ref +4, Will +1 |
Abilities: | Str 16, Dex 13, Con 17, Int 2, Wis 11, Cha 6 |
Skills: | Listen +6, Spot +6 |
Feats: | Alertness, Endurance |
Environment: | Warm plains |
Organization: | Domesticated |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
Mules are sterile crossbreeds of donkeys and horses. A mule is similar to a light horse, but slightly stronger and more agile.
COMBAT
A mule’s powerful kick can be dangerous.
Carrying Capacity: A light load for a mule is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A mule can drag 3,450 pounds.
Skills: Mules have a +2 racial bonus on Dexterity checks to avoid slipping or falling.
SEE WIKIPEDIA ENTRY: Mule
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