SRD:Orca
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WHALE, ORCA
Whale, Orca | |
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Size/Type: | Huge Animal |
Hit Dice: | 9d8+48 (88 hp) |
Initiative: | +2 |
Speed: | Swim 50 ft. (10 squares) |
Armor Class: | 16 (–2 size, +2 Dex, +6 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: | +6/+22 |
Attack: | Bite +12 melee (2d6+12) |
Full Attack: | Bite +12 melee (2d6+12) |
Space/Reach: | 15 ft./10 ft. |
Special Attacks: | — |
Special Qualities: | Blindsight 120 ft., hold breath, low-light vision |
Saves: | Fort +11, Ref +8, Will +5 |
Abilities: | Str 27, Dex 15, Con 21, Int 2, Wis 14, Cha 6 |
Skills: | Listen +14*, Spot +14*, Swim +16 |
Feats: | Alertness, Endurance, Run, Toughness |
Environment: | Cold aquatic |
Organization: | Solitary or pod (6–11) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 10–13 HD (Huge); 14–27 HD (Gargantuan) |
Level Adjustment: | — |
These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales.
Blindsight (Ex): Whales can “see” by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human’s.
Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x its Constitution score before it risks drowning.
Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated.
SEE WIKIPEDIA ENTRY: Orca
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