SRD:Otyugh
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OTYUGH
Size/Type: | Large Aberration |
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Hit Dice: | 6d8+9 (36 hp) |
Initiative: | +0 |
Speed: | 20 ft. (4 squares) |
Armor Class: | 17 (–1 size, +8 natural), touch 9, flat-footed 17 |
Base Attack/Grapple: | +4/+8 |
Attack: | Tentacle +4 melee (1d6) |
Full Attack: | 2 tentacles +4 melee (1d6) and bite –2 melee (1d4) |
Space/Reach: | 10 ft./10 ft. (15 ft. with tentacle) |
Special Attacks: | Constrict 1d6, disease, improved grab |
Special Qualities: | Darkvision 60 ft., scent |
Saves: | Fort +3, Ref +2, Will +6 |
Abilities: | Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6 |
Skills: | Hide –1*, Listen +6, Spot +6 |
Feats: | Alertness, Toughness, Weapon Focus (tentacle) |
Environment: | Underground |
Organization: | Solitary, pair, or cluster (3–4) |
Challenge Rating: | 4 |
Treasure: | Standard |
Alignment: | Usually neutral |
Advancement: | 7–8 HD (Large); 9–18 HD (Huge) |
Level Adjustment: | — |
A typical otyugh has a body 8 feet in diameter and weighs about 500 pounds.
Otyughs speak Common.
COMBAT
An otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. Otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths.
Constrict (Ex): An otyugh deals automatic tentacle damage with a successful grapple check.
Disease (Ex): Filth fever—bite, Fortitude DC 14, incubation period 1d3 days; damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Improved Grab (Ex): To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Skills: *An otyugh has a +8 racial bonus on Hide checks when in its lair, due to its natural coloration.
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