This material is published under the OGL
|
PRIMAL EARTH ELEMENTAL
|
Earth Elemental, Primal
|
Size/Type:
|
Colossal Elemental (Earth, Extraplanar)
|
Hit Dice:
|
64d8+640 (1,048 hp hp)
|
Initiative:
|
–1 (Dex)
|
Speed:
|
20 ft., burrow 40 ft.
|
Armor Class:
|
49 (–8 size, –1 Dex, +48 natural), touch 1, flat-footed 49
|
Base Attack/Grapple:
|
+48/+80
|
Attack:
|
Slam +57 (4d10+24/19-20) melee
|
Full Attack:
|
2 slams +57 (4d10+24/19-20) melee
|
Space/Reach:
|
30 ft./30 ft.
|
Special Attacks:
|
—
|
Special Qualities:
|
Elemental traits, DR 15/–, SR 42
|
Saves:
|
Fort +46, Ref +21, Will +28
|
Abilities:
|
Str 43, Dex 8, Con 31, Int 8, Wis 13, Cha 13
|
Skills:
|
Jump +10, Listen +57, Spot +48
|
Feats:
|
Alertness, Cleave, Combat Reflexes, Devastating Critical (slam), Epic Prowess (×3), Epic Toughness (×6), Epic Will, Great Cleave, Improved Critical (slam), Improved Sunder, Iron Will, Lightning Reflexes, Overwhelming Critical (slam), Power Attack, Weapon Focus (slam)
|
Environment:
|
Any land
|
Organization:
|
Solitary
|
Challenge Rating:
|
35
|
Treasure:
|
None
|
Alignment:
|
Usually neutral
|
Advancement:
|
65–288 HD (Colossal)
|
Level Adjustment:
|
—
|
Earth elementals speak Terran.
Combat
Earth Mastery (Ex): An earth elemental gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or water-borne, the elemental takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given for earth mastery, above, also apply to the elemental’s opposed Strength checks.
Elemental Traits: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures