SRD:Quarterstaff
This material is published under the OGL |
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Size | Cost | Damage | Weight1 | hp | |||||||
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Fine | — | 1/1 | * | 1 | |||||||
Diminutive | — | 1d2/1d2 | * | 1 | |||||||
Tiny | — | 1d3/1d3 | * | 2 | |||||||
Small | — | 1d4/1d4 | 2 lb. | 5 | |||||||
Medium | — | 1d6/1d6 | 4 lb. | 10 | |||||||
Large | — | 1d8/1d8 | 8 lb. | 20 | |||||||
Huge | — | 2d6/2d6 | * | 40 | |||||||
Gargantuan | — | 3d6/3d6 | * | 80 | |||||||
Colossal | — | 4d6/4d6 | * | 160 | |||||||
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Description
A quarterstaff is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a quarterstaff in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
The quarterstaff is a special monk weapon. This designation gives a monk wielding a quarterstaff special options.
Enhancements
{{
#vardefine: hp |0
}}{| class="d20" |+ Quarterstaff Material Enhancements |- ! style="text-align: left;" | Material !! Average !! Masterwork1 || Hardness || hpОшибка выражения: неопознанный символ пунктуации «{» !! style="text-align: left;" | Special |- | style="text-align: left;" | Wood || — || 600 gp || 5 || 10 || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Adamantine || — || n/a || n/a || n/a || style="text-align: left;" | — |- | style="text-align: left;" | Deep Crystal || — || 1,000 gp || 10 || 30 || style="text-align: left;" | Psionic |- class="even" | style="text-align: left;" | Mundane Crystal || — || 600 gp || 8 || 25 || style="text-align: left;" | No rusting, not metal |- | style="text-align: left;" | Darkwood || — || 640 gp || 5 || 10 || style="text-align: left;" | 1/2 weight |- class="even" | style="text-align: left;" | Iron, Cold || n/a || n/a || n/a || n/a || style="text-align: left;" | — |- | style="text-align: left;" | Mithral || — || n/a || n/a || n/a || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Silver, Alchemical || n/a || n/a || n/a || n/a || style="text-align: left;" | — |- | colspan="6" class="foot" |
- Masterwork weapons have a +1 enhancement bonus on attack rolls.Ошибка выражения: неопознанный символ пунктуации «{»
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2000 gp | +2 | +10 |
+2 | +8000 gp | +4 | +20 |
+3 | +18 000 gp | +6 | +30 |
+4 | +32 000 gp | +8 | +40 |
+5 | +50 000 gp | +10 | +50 |
+6 | +72 000 gp3 | +12 | +60 |
+7 | +98 000 gp3 | +14 | +70 |
+8 | +128 000 gp3 | +16 | +80 |
+9 | +162 000 gp3 | +18 | +90 |
+10 | +200 000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20 000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document → Weapons