SRD:Ranseur
This material is published under the OGL |
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Size | Cost1 | Damage | Weight1 | hp | |||||||
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Fine | * | 1d2 | * | 1 | |||||||
Diminutive | * | 1d3 | * | 1 | |||||||
Tiny | * | 1d4 | * | 2 | |||||||
Small | 10 gp | 1d6 | 6 lb. | 5 | |||||||
Medium | 10 gp | 2d4 | 12 lb. | 10 | |||||||
Large | 20 gp | 2d6 | 24 lb. | 20 | |||||||
Huge | * | 3d6 | * | 40 | |||||||
Gargantuan | * | 4d6 | * | 80 | |||||||
Colossal | * | 6d6 | * | 160 | |||||||
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Description
A ranseur has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.
With a ranseur, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
Enhancements
{{
#vardefine: hp |0
}}{| class="d20" |+ Ranseur Material Enhancements |- ! style="text-align: left;" | Material !! Average !! Masterwork1 || Hardness || hpОшибка выражения: неопознанный символ пунктуации «{» !! style="text-align: left;" | Special |- | style="text-align: left;" | Steel and Wood || 10 gp || 310 gp || 5 || 10 || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Adamantine || — || 3,010 gp || 5 || 13 || style="text-align: left;" | Bypass hardness less than 20 |- | style="text-align: left;" | Deep Crystal || — || 1,010 gp || 10 || 30 || style="text-align: left;" | Psionic |- class="even" | style="text-align: left;" | Mundane Crystal || — || 310 gp || 8 || 25 || style="text-align: left;" | No rusting, not metal |- | style="text-align: left;" | Darkwood || — || 430 gp || 5 || 10 || style="text-align: left;" | 1/2 weight |- class="even" | style="text-align: left;" | Iron, Cold || 20 gp || 320 gp || 5 || 10 || style="text-align: left;" | Magical enchantments cost an additional 2,000 gp. |- | style="text-align: left;" | Mithral || — || n/a || n/a || n/a || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Silver, Alchemical || 190 gp || 490 gp || 5 || 10 || style="text-align: left;" | −1 damage |- | colspan="6" class="foot" |
- Masterwork weapons have a +1 enhancement bonus on attack rolls.Ошибка выражения: неопознанный символ пунктуации «{»
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +2000 gp | +2 | +10 |
+2 | +8000 gp | +4 | +20 |
+3 | +18 000 gp | +6 | +30 |
+4 | +32 000 gp | +8 | +40 |
+5 | +50 000 gp | +10 | +50 |
+6 | +72 000 gp3 | +12 | +60 |
+7 | +98 000 gp3 | +14 | +70 |
+8 | +128 000 gp3 | +16 | +80 |
+9 | +162 000 gp3 | +18 | +90 |
+10 | +200 000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 20 000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document → Weapons