SRD:Rat Swarm
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RAT SWARM
Size/Type: | Tiny Animal (Swarm) |
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Hit Dice: | 4d8 (13 hp) |
Initiative: | +2 |
Speed: | 15 ft. (3 squares), climb 15 ft. |
Armor Class: | 14 (+2 size, +2 Dex), touch 14, flat-footed 12 |
Base Attack/Grapple: | +3/— |
Attack: | Swarm (1d6 plus disease) |
Full Attack: | Swarm (1d6 plus disease) |
Space/Reach: | 10 ft./0 ft. |
Special Attacks: | Disease, distraction |
Special Qualities: | Half damage from slashing and piercing, low-light vision, scent, swarm traits |
Saves: | Fort +4, Ref +6, Will +2 |
Abilities: | Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2 |
Skills: | Balance +10, Climb +10, Hide |
Feats: | Alertness, Stealthy, Weapon FinesseB |
Environment: | Any |
Organization: | Solitary, pack (2–4 swarms), or infestation (7–12 swarms) |
Challenge Rating: | 2 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | None |
Level Adjustment: | — |
COMBAT
A rat swarm seeks to surround and attack any warm-blooded prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.
Disease (Ex): Filth fever—swarm attack, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.
Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.
Skills: A rat swarm has a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat swarm can always choose to take 10 on all Climb checks, even if rushed or threatened. A rat swarm uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat swarm has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Rat
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