SRD:Repeating Crossbow Bolts
This material is published under the OGL |
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Size | Cost1 | Damage | Weight1 | hp1 | |||||||
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Fine | * | — | * | * | |||||||
Diminutive | * | — | * | * | |||||||
Tiny | * | — | * | * | |||||||
Small | 1 gp | — | 1/2 lb. | * | |||||||
Medium | 1 gp | — | 1 lb. | * | |||||||
Large | 2 gp | — | 2 lb. | * | |||||||
Huge | * | — | * | * | |||||||
Gargantuan | * | — | * | * | |||||||
Colossal | * | — | * | * | |||||||
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Description
A repeating crossbow bolt used as a melee weapon is treated as a light improvised weapon (–4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2). Repeating crossbow bolts come in a wooden case that holds 5. A bolt that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Prices and weights are for five bolts.
Enhancements
{{
#vardefine: hp |8
}}{| class="d20" |+ Heavy and Light Repeating Crossbow Bolt Material Enhancements |- ! style="text-align: left;" | Material !! Average !! Masterwork1 || Hardness || hpОшибка выражения: неопознанный символ пунктуации «{» !! style="text-align: left;" | Special |- | style="text-align: left;" | Steel and Wood || 1 gp || 31 gp || 5 || * || style="text-align: left;" | — |- class="even" | style="text-align: left;" | Adamantine || — || 301 gp || 5 || * || style="text-align: left;" | Bypass hardness less than 20 |- | style="text-align: left;" | Deep Crystal || — || 101 gp || 10 || * || style="text-align: left;" | Psionic |- class="even" | style="text-align: left;" | Mundane Crystal || — || 31 gp || 8 || * || style="text-align: left;" | No rusting, not metal |- | style="text-align: left;" | Darkwood || — || 41 gp || 5 || * || style="text-align: left;" | 1/2 weight |- class="even" | style="text-align: left;" | Iron, Cold || 2 gp || 32 gp || 5 || * || style="text-align: left;" | Magical enchantments cost an additional 200 gp. |- | style="text-align: left;" | Mithral || — || 501 gp || 5 || * || style="text-align: left;" | 1/2 weight |- class="even" | style="text-align: left;" | Silver, Alchemical || 11 gp || 41 gp || 5 || * || style="text-align: left;" | −1 damage |- | colspan="6" class="foot" |
- Masterwork weapons have a +1 enhancement bonus on attack rolls.Ошибка выражения: неопознанный символ пунктуации «{»
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
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+1 | +200 gp | +2 | +10 |
+2 | +800 gp | +4 | +20 |
+3 | +1800 gp | +6 | +30 |
+4 | +3200 gp | +8 | +40 |
+5 | +5000 gp | +10 | +50 |
+6 | +7200 gp3 | +12 | +60 |
+7 | +9800 gp3 | +14 | +70 |
+8 | +12 800 gp3 | +16 | +80 |
+9 | +16 200 gp3 | +18 | +90 |
+10 | +20 000 gp3 | +20 | +100 |
+11 or more | + bonus squared × 2000 gp |
+ enhancement bonus × 2 | + enhancement bonus × 10 |
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See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document → Weapons