SRD:Wereboar

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WEREBOAR

Wereboar, Human Form Wereboar, Boar Form Wereboar, Hybrid Form
Size/Type: Medium Humanoid (Human, Shapechanger) Medium Humanoid (Human, Shapechanger) Medium Humanoid (Human, Shapechanger)
Hit Dice: 1d8+4 plus 3d8+12 (34 hp) 1d8+4 plus 3d8+12 (34 hp) 1d8+4 plus 3d8+12 (34 hp)
Initiative: +0 +0 +0
Speed: 20 ft. in scale mail (4 squares); base speed 30 ft. 40 ft. (8 squares) 30 ft. (6 squares)
Armor Class: 18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18 18 (+8 natural), touch 10, flat-footed 18 18 (+8 natural), touch 10, flat-footed 18
Base Attack/Grapple: +3/+4 +3/+6 +3/+6
Attack: Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1) Gore +6 melee (1d8+4) Battleaxe +6 melee (1d8+4/x3) or claw +6 melee (1d4+3)
Full Attack: Battleaxe +4 melee (1d8+1/x3) or javelin +3 ranged (1d6+1) Gore +6 melee (1d8+4) Battleaxe +6 melee (1d8+4/x3) and gore +1 melee (1d6+1); or 2 claws +6 melee (1d4+3) and gore +1 melee (1d6+1)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Curse of lycanthropy Curse of lycanthropy
Special Qualities: Alternate form, boar empathy, ferocity, low-light vision, scent Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Saves: Fort +6, Ref +3, Will +3 Fort +9, Ref +3, Will +3 Fort +9, Ref +3, Will +3
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8 Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
Skills: Handle Animal +3, Intimidate +3, Listen +5, Spot +4 Handle Animal +3, Intimidate +3, Listen +5, Spot +4 Handle Animal +3, Intimidate +3, Listen +5, Spot +4
Feats: AlertnessB, Improved Bull Rush, Iron WillB, Power Attack, Toughness (same as human form) (same as human form)
Environment: Temperate forests Temperate forests Temperate forests
Organization: Solitary, pair, brood (3–4), or troupe (2–4 plus 1–4 boars) (same as human form) (same as human form)
Challenge Rating: 4 4 4
Treasure: Standard Standard Standard
Alignment: Always neutral Always neutral Always neutral
Advancement: By character class By character class By character class
Level Adjustment: +3 +3 +3

A wereboar in humanoid form tends to be a stocky, muscular individual of average height. It dresses in simple garments that are easy to remove, repair, or replace.

COMBAT

In any form, wereboars are as ferocious as normal boars. When in hybrid form, they fight with a weapon and their dangerous gore attack.

Alternate Form (Su): A wereboar can assume the form of a boar or a boar-humanoid hybrid.

Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.

Curse of Lycanthropy (Su): Any humanoid or giant hit by the wereboar’s gore attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Ferocity (Ex): A wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

The wereboar presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

SEE WIKIPEDIA ENTRY: Lycanthrope



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